EA UFC Retail Impressions Thread

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  • Brian_OS
    MVP
    • Jul 2002
    • 1905

    #541
    Re: EA UFC Retail Impressions Thread

    Originally posted by aholbert32
    I wont kill my OS brethren. E3 is a hard place to ask any questions nevertheless hard ones. There is so much to do its hard to get time to speak to devs and to get straight answers from them.
    I second that. It is an insane environment to try and get solid answers.
    Last edited by Brian_OS; 06-16-2014, 10:38 PM.

    Comment

    • GameplayDevUFC
      Former EA Sports UFC Gameplay Developer
      • Jun 2014
      • 2830

      #542
      Re: EA UFC Retail Impressions Thread

      Originally posted by Battle4MY
      Can anyone comment on the effective of leg kicks? They don't seem to do nearly enough damage.

      Watching this stream (http://www.twitch.tv/deepboyce/b/538770400 1 Hour into the stream) Rousey completes destroys Cat Zingano's leg. You can even see the visual damage.

      Cat's mobility appears completely unaffected. In fact she's able to easily pull off flying knees and stuff takedowns without any issues. Hell she finishes the fight with flying knee.

      I've played the demo countless times now and leg kicks seem to be a waste of time.


      I guess what's the point to even attack your opponents legs? It's been confirmed there aren't any Leg TKO's. Almost no mobility penalty.

      GameplayDevUFC, Can you provide some insight on how leg damage works in this game?

      Thanks
      Attacking the legs will lead to a leg damage health event (the other health events being stun, critical stun, wobbled, liver damage). When you are in the leg damage state, your movement is severely hampered, and you play a limping movement set.

      During development we experimented with various other things during the different health events. We had a takedown attempt that kind of started but failed as the fighter hopped gingerly on the leg. We also tried disabling takedowns altogether. Stuff like that. In the end the feedback on that wasn't good so we went with what you see in the game now. I think if we'd had time to capture more animations that sell the leg damage that may have made some of those features work better, but we weren't in a position to capture more, and they didn't look good so we had to drop them. Oh, and I think we also drop your ratings when you're in a health event.

      Someone also asked if damage accumulates over multiple rounds, and it does. So punishing the legs in the early rounds could pay off in later rounds with an easier leg damage health event. The damage tuning has the same caveat that the stamina tuning does though, in that it is much more apparent in real time rounds over accelerated clock as we don't currently have tunings sets for the different modes.

      The other place legs kicks are useful is in sweeping the leg of your opponent when he is balanced only on one leg. This is driven entirely by physics, but should be something I expect people to master eventually and use as a tactic.

      Hope that answers your question.

      Comment

      • COMMISSIONERHBK9
        MVP
        • Dec 2003
        • 4564

        #543
        Re: EA UFC Retail Impressions Thread

        i learn the hard way dont trust anyone online that you are fighting if they not from this board. this guy was streaming the fight. good fight and we talking and we talking about submission. im like im still learning how do you defend against submission. he like just rotate the right analog. my dumb self listen and got tap out. so far from what im seeing online kinda punish you if you just mash the buttons due to the fatigue which is a good thing.
        Check out my YouTube page

        https://www.youtube.com/@mr_too_soon

        https://twitter.com/Mr_too_soon

        Comment

        • Brian_OS
          MVP
          • Jul 2002
          • 1905

          #544
          Re: EA UFC Retail Impressions Thread

          GameplayDevUFC- what's the stamina logic your team implemented? That seems to be the big buzz here. Seeing fighters going into the final rounds with 80 percent or more stamina doesn't seem to add up. Fight Night seemed to make you pay more for going nuts early on once you reached the latter rounds.

          Comment

          • 2k10Fonzarelli
            Pro
            • Sep 2009
            • 621

            #545
            Re: EA UFC Retail Impressions Thread

            Having fun with UFC. Finishing up my 38th and probably final career fight when this happened : <iframe width="560" height="315" src="//www.youtube.com/embed/pJcl0JM269M" frameborder="0" allowfullscreen></iframe>

            I hope you guys get a good giggle out of this.

            Good to see an EA UFC Dev on here, makes my opinions feel wanted :P

            I'll be back to vent on the 10 CAF slot issue which is so far my only major gripe with this game. 10x more powerful than a ps3, 368GBs of storage, Cloud Power and 300,000 XBox live servers somehow = 10 CAF Slots and 5 Career Mode slots.
            Guess that was a bit of a vent, carry on.

            Aholbert> can you make an official Highlight Reel/Lowlight Reel thread. Not sure if what i posted belongs here.

            Aside: Has anyone else felt that the Ground attribute "Fight Dirty"(Increases the damage of your strikes in the clinch and on the ground.) is the most OP'd in the game so far? Daniel Cormier absolutely destroyed me with this a number of times in HW career. Personally, I will not go online without it...

            GameplayDEV UFC > Try recreating this : Thats submissive side saddle or crucifix, before and as the AI's sub attempt was sinking in, I was clicking My Xbox Controller's Left stick to see if I could stand up from this position. I think without this glitch you can't stand from this position but alas; I broke your game This animation appeared to have no end and i was forced to quit the fight.
            Last edited by 2k10Fonzarelli; 06-16-2014, 11:06 PM.
            Ignorance of evidence is evidence of ignorance...

            Comment

            • COMMISSIONERHBK9
              MVP
              • Dec 2003
              • 4564

              #546
              Re: EA UFC Retail Impressions Thread

              gameplayufc any tips for when u stun is there a way to get to the down fighter quicker?
              Check out my YouTube page

              https://www.youtube.com/@mr_too_soon

              https://twitter.com/Mr_too_soon

              Comment

              • Swamp Swagger
                Gator Bait
                • Sep 2012
                • 3825

                #547
                Re: EA UFC Retail Impressions Thread

                Is there a way to get past blocks? Seems like someone can just hold RT and it blocks everything

                I know you can take them down but does the hit still do slight damage even when blocked? Doesn't seem like it

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #548
                  Re: EA UFC Retail Impressions Thread

                  Originally posted by Swamp Swagger
                  Is there a way to get past blocks? Seems like someone can just hold RT and it blocks everything

                  I know you can take them down but does the hit still do slight damage even when blocked? Doesn't seem like it
                  The longer you hold it the less effective it is. I've been KOd by strikes when I've held the button too long.

                  Comment

                  • DirtyJerz32
                    All Star
                    • Aug 2007
                    • 7617

                    #549
                    Re: EA UFC Retail Impressions Thread

                    Originally posted by Swamp Swagger
                    Is there a way to get past blocks? Seems like someone can just hold RT and it blocks everything

                    I know you can take them down but does the hit still do slight damage even when blocked? Doesn't seem like it
                    Holding R2 is a weak block that won't block everything.

                    Holding square/triangle with R2 is a high strong block
                    Holding x and circle with R2 is a low strong block.

                    Strong blocks are harder to time, but will catch your opponent in a counter state if timed correctly.
                    Moderator
                    YouTube: DirtyJerz32
                    Twitter: DirtyJerz32

                    Twitch: DirtyJerz32


                    Originally posted by bluengold34_OS
                    No longer shall you be referred to as DirtyJerz32, but simply BOSS -

                    Comment

                    • SwedishTouch76
                      MVP
                      • Nov 2013
                      • 1070

                      #550
                      Re: EA UFC Retail Impressions Thread

                      Originally posted by 32
                      Holding R2 is a weak block that won't block everything.

                      Holding square/triangle with R2 is a high strong block
                      Holding x and circle with R2 is a low strong block.

                      Strong blocks are harder to time, but will catch your opponent in a counter state if timed correctly.
                      parrying correct? question on that. if my opponent is throwing a high right hand. so triangle. do i have to block and guess triangle as well to get that counter? i thought block plus x or o was for kicks? im not clear on the parry system at all.
                      if he throws a high kick am i using square or triangle to attempt to parry even though those are punch buttons?

                      Comment

                      • xLegendaryyy
                        Rookie
                        • Aug 2013
                        • 19

                        #551
                        Re: EA UFC Retail Impressions Thread

                        Originally posted by SwedishTouch76
                        parrying correct? question on that. if my opponent is throwing a high right hand. so triangle. do i have to block and guess triangle as well to get that counter? i thought block plus x or o was for kicks? im not clear on the parry system at all.
                        if he throws a high kick am i using square or triangle to attempt to parry even though those are punch buttons?
                        R2 + Square/Triangle to parry both high kicks and punches to the head. R2 + X/O to parry any body shots and leg kicks.

                        Comment

                        • andyacecandy
                          Rookie
                          • Aug 2009
                          • 351

                          #552
                          Re: EA UFC Retail Impressions Thread

                          What's so bad about only being able to create 10 fighters? Why would you want to create any more than that?... who has that kinda time!

                          Comment

                          • GameplayDevUFC
                            Former EA Sports UFC Gameplay Developer
                            • Jun 2014
                            • 2830

                            #553
                            Re: EA UFC Retail Impressions Thread

                            Originally posted by Brian_OS
                            GameplayDevUFC- what's the stamina logic your team implemented? That seems to be the big buzz here. Seeing fighters going into the final rounds with 80 percent or more stamina doesn't seem to add up. Fight Night seemed to make you pay more for going nuts early on once you reached the latter rounds.
                            Yeah, I've read all the feedback and I've commented on it here and there, but I'll give another summary here.

                            Every action in the game has a stamina cost associated with it. There is a giant table of tuning values for everything (each individual strike, takedown, block, etc, etc). They are all affected by various ratings.

                            The action performed will take a percentage of your short term and long term stamina.

                            There's short term stamina regen that's always on, and a percentage of the long term stamina is regenerated between rounds.

                            Lower stamina affects things like:

                            -playback rates of animations
                            -timing windows for things like takedown defense, sweeps, passes
                            -effectiveness of strikes
                            -etc

                            All pretty straight forward and what you'd probably expect.

                            One problem is that we only have one tuning set for real time clock and accelerated clock. As such, the long term stamina was tuned for the real time clock. The result of this is long term stamina drain is "as designed" for the real time clock, and you get much less long term stamina drain for an accelerated clock in the later rounds.

                            I suspect if you played a real time clock you would see more of what you came to expect from Fight Night in terms of paying the price in later rounds for over exerting in early rounds.

                            So the feedback I'm taking away from the demo reaction threads and this thread is that people here feel that:

                            1. Short term stamina regens too fast, allowing too many strikes per round for their taste
                            2. Long term stamina isn't drained enough over the course of a fight in the accelerated clock, but is more appropriate in the real time clock.

                            Comment

                            • GameplayDevUFC
                              Former EA Sports UFC Gameplay Developer
                              • Jun 2014
                              • 2830

                              #554
                              Re: EA UFC Retail Impressions Thread

                              Originally posted by 2k10Fonzarelli
                              Having fun with UFC. Finishing up my 38th and probably final career fight when this happened : <iframe width="560" height="315" src="//www.youtube.com/embed/pJcl0JM269M" frameborder="0" allowfullscreen></iframe>

                              I hope you guys get a good giggle out of this.

                              Good to see an EA UFC Dev on here, makes my opinions feel wanted :P

                              I'll be back to vent on the 10 CAF slot issue which is so far my only major gripe with this game. 10x more powerful than a ps3, 368GBs of storage, Cloud Power and 300,000 XBox live servers somehow = 10 CAF Slots and 5 Career Mode slots.
                              Guess that was a bit of a vent, carry on.

                              Aholbert> can you make an official Highlight Reel/Lowlight Reel thread. Not sure if what i posted belongs here.

                              Aside: Has anyone else felt that the Ground attribute "Fight Dirty"(Increases the damage of your strikes in the clinch and on the ground.) is the most OP'd in the game so far? Daniel Cormier absolutely destroyed me with this a number of times in HW career. Personally, I will not go online without it...

                              GameplayDEV UFC > Try recreating this : Thats submissive side saddle or crucifix, before and as the AI's sub attempt was sinking in, I was clicking My Xbox Controller's Left stick to see if I could stand up from this position. I think without this glitch you can't stand from this position but alas; I broke your game This animation appeared to have no end and i was forced to quit the fight.

                              Thanks! This is the first bug I've seen posted so far that we hadn't already fixed for launch. Never seen this one before at all actually. I'll be sure to point QA to your video tomorrow morning and see if we can get it reproduced.

                              Comment

                              • GameplayDevUFC
                                Former EA Sports UFC Gameplay Developer
                                • Jun 2014
                                • 2830

                                #555
                                Re: EA UFC Retail Impressions Thread

                                Originally posted by COMMISSIONERHBK9
                                gameplayufc any tips for when u stun is there a way to get to the down fighter quicker?
                                You mean when they are stunned on their feet, or knocked to the ground and you want to pounce on them?

                                Comment

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