EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
I wonder if the could break down aggression into different categories, such as the following:
Aggressive movement
Aggressive take down attempts
Aggressive punches
Aggressive kicks
Aggressive clinch
And then have a combination of 2 or 3 of the above for certain fighters. Because take Chael, he isn't aggressive when it comes to striking, but he is aggressive in take down attempts. Or Clay Guida who is aggressive in movement but not really striking or take downs. Or take a fighter who punches a lot but don't throw a lot of kicks.
Aggression in the system boils down to a single value which then influences how much space the fighter wants between himself and his opponent, as well as whether to choose more defensive or more aggressive actions.
The Aggression value is influenced by a bunch of things including a fighter's (& opponent's) health, stamina, time in the round, rounds remaining, percieved score difference, health events (ie am I or is my opponent rocked), and level of activity (ie am I / is my opponent not doing anything).
Different fighters have different tuning sets that make them more or less interested in the different factors, so going with your 3 groups, and taking the 'level of activity' as an example, Low Aggro would try to create space when their opponent is 'active', and High Aggro would try to close the distance and go toe to toe.
So based off that a guy like Guida who uses a ton of movement but doesnt throw a ton of strikes should be a 5 or lower on the scale. I'm thinking he should be more of a 3 or 4 instead of whete I had him.
The flip side of that is I probably should have Chael ranked between 6-8. I'm going to change his to 7. As someone posted earlier, he is always moving forward and pressuring. The AI and Gameplan should govern how often he attempts a takedown. That combined with aggression should have him fighting like Chael.Comment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
I'm really REALLY hoping Thinking of Robots can get the CPU AI in good realistic shape. I use to enjoy fighting the CPU in UFC 3, but in this game I can't stand the way the CPU fights. Sad when I get a slower more realistic pace against a online spammer than I do the CPU AI.Comment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
I'm really REALLY hoping Thinking of Robots can get the CPU AI in good realistic shape. I use to enjoy fighting the CPU in UFC 3, but in this game I can't stand the way the CPU fights. Sad when I get a slower more realistic pace against a online spammer than I do the CPU AI.Comment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
I don't know how specific ratings would determine the aggressiveness of the CPU, but increasing the power in throwing strikes, and also increasing the stamina drain in throwing strikes, would slow down the CPU. The CPU holds back when he gets low stamina. Increasing stamina drain would make him slow down.
Right now, you can hit a guy that is just standing there with big strikes and it takes several to drop him. Increasing the power in strikes, but also the stamina that is taken away will slow things down greatly.Being kind, one to another, never disappoints.Comment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
I don't know how specific ratings would determine the aggressiveness of the CPU, but increasing the power in throwing strikes, and also increasing the stamina drain in throwing strikes, would slow down the CPU. The CPU holds back when he gets low stamina. Increasing stamina drain would make him slow down.
Right now, you can hit a guy that is just standing there with big strikes and it takes several to drop him. Increasing the power in strikes, but also the stamina that is taken away will slow things down greatly.Comment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
Would like to see low stamina strikes be much slower and do less damage.
The game design places a lot of punishment on low stamina situations but this was missed. The ability to still KO with the slowest superman punch ever is horrible.Comment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
BW
Barao – 7
Bowles – 5
Cruz – 3 (throws a lot of strikes but uses a ton of movement and moves backwards a lot)
Dillashaw – 7
Easton – 4
Faber – 6
Mizugaki – 5 (With the exception of the Phan fight, he has always had middle of the road strike thrown numbers.)
Erik Perez -5
Pickett – 8
Wineland -7
FW
Benevidez – 6
Dodson – 5 (Power puncher who uses a ton of movement but doesn't throw a lot except for the Elliott fight)
Elliott – 7
Gaudinot – 3
Johnson – 7
Jorgenson – 6
McCall – 3
Darren Y. – 2
Women
Don't have enough stats on them but I would place them in these groups –
High Aggressiveness - Rousey. Tate, Zingano
Medium – Kaufmann, Carmouche
Low – Davis, Mcmann
Thats the entire roster. Let me know if you disagree with any of them.Comment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
A question for ThinkingofRobots:
What attributes govern aggressiveness for CAF? Is there a way to control how aggressive a AI controlled CAF is?Comment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
I really hope in the next patch EA addresses how quick the refs stand you up. I'll be in top for 5 seconds and be stood up. It could possibly be just me though, as I play on the 'normal' clock rather than the accelerated clock.
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
I really hope in the next patch EA addresses how quick the refs stand you up. I'll be in top for 5 seconds and be stood up. It could possibly be just me though, as I play on the 'normal' clock rather than the accelerated clock.
Sent from my DROID BIONIC using Tapatalk now FreeI'm a diehard St. Louis Cardinals Fan!! Birds on the bat til I die!Comment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
I really hope in the next patch EA addresses how quick the refs stand you up. I'll be in top for 5 seconds and be stood up. It could possibly be just me though, as I play on the 'normal' clock rather than the accelerated clock.
Sent from my DROID BIONIC using Tapatalk now FreeComment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
The standups are fine for accel clock, IMO. I can stay on the ground for awhile if I'm active.
Never played on normal clock though"Successful people do not celebrate in the adversity or misfortune of others."
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
Low Jiu Jutsu
Medium MMA
High Greco Roman Wrestler
Medium Freestyle Wrestler
High Boxer
Low Judo
High Karate
Medium Tae Kwon Do
Medium Kickboxer
Medium Muay Thai
Thanks for all the aggression ratings - I'm taking your lists as you put them out into consideration.Comment
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