The real test will be them standing by these changes. Especially sweep to full mount and stamina since most spammers want nothing to do with the ground.
EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
The real test will be them standing by these changes. Especially sweep to full mount and stamina since most spammers want nothing to do with the ground. -
Re: EA Sports UFC Adding Takeya Mizugaki, TJ Dillashaw & Tyron Woodley
They will default to regular takedowns.Comment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
Wow, nice patch. Awesome additions with the touch gloves and able to strike after a knockout. Surprised they could add animations, Developers always gave the impression this wasn't possible with other games. Maybe it is a benefits of next-gen?Green Bay Packers | Milwaukee Bucks | Milwaukee BrewersComment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
More like a benefit of them not releasing a game next year, so therefore they can't use that standard line of we will just add it next year. If they want people to keep this game for 2 years, they have no choice but to add stuff in to keep people playing.Comment
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Re: EA Sports UFC Adding Takeya Mizugaki, TJ Dillashaw & Tyron Woodley
Does this mean characters without a power takedown cannot be sprawled?Comment
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Re: EA Sports UFC Adding Takeya Mizugaki, TJ Dillashaw & Tyron Woodley
We needed a way to add the sprawl that didn't involve new control inputs.
We figured people were complaining about the risk/reward of power takedowns, so why not kill two birds with one stone.
Now that we've fixed the power takedown database bug though, you're right we'll see it a lot less than we would have.
I'm kind of toying with the idea of having it play on singles as well since they end up in side control, but other people are talking about making it timing based.
We may also just leave it the way it is (very likely).
I'm curious to hear people's opinion on it though.Comment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
EDIT:
NEVERMIND, he does walk out, it just happened faster than normalLast edited by The JareBear; 07-22-2014, 02:55 PM."Successful people do not celebrate in the adversity or misfortune of others."
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The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
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My initial answer is yes...but I have a sneaking suspicion that it will still do the sprawl even if the guy is holding L1 when trying to do the takedown, despite not having it.
We needed a way to add the sprawl that didn't involve new control inputs.
We figured people were complaining about the risk/reward of power takedowns, so why not kill two birds with one stone.
Now that we've fixed the power takedown database bug though, you're right we'll see it a lot less than we would have.
I'm kind of toying with the idea of having it play on singles as well since they end up in side control, but other people are talking about making it timing based.
We may also just leave it the way it is (very likely).
I'm curious to hear people's opinion on it though.and... BOOM goes the dynamite!Comment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
Look forward to giving it a try once I get home.
Sent from my iPhone using TapatalkComment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
I just noticed Alan Belcher isn't in the game - are there plans to add him?
The patch notes look cool. I'm doing a pure 100% offline career run through right now so I wonder how it will affect things. Probably I'll get more KO/TKO wins which is fine since I'm landing huge shots and sometimes feel like I'm fighting robots.Liquor in the front, poker in the rear.Comment
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Re: EA Sports UFC Adding Takeya Mizugaki, TJ Dillashaw & Tyron Woodley
My initial answer is yes...but I have a sneaking suspicion that it will still do the sprawl even if the guy is holding L1 when trying to do the takedown, despite not having it.
We needed a way to add the sprawl that didn't involve new control inputs.
We figured people were complaining about the risk/reward of power takedowns, so why not kill two birds with one stone.
Now that we've fixed the power takedown database bug though, you're right we'll see it a lot less than we would have.
I'm kind of toying with the idea of having it play on singles as well since they end up in side control, but other people are talking about making it timing based.
We may also just leave it the way it is (very likely).
I'm curious to hear people's opinion on it though.Comment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
Yeah that Miz guy has no commentary for his name I noticed. But he is a beast, so is Woodley. TJ however is weak and gets knocked out pretty easy.
So things I noticed:
1. Leg kicks seem to do a hell of a lot more damage. You kick somebody's leg hard now and they will legit lock up from the impact. Where as before they would simply just walk through it as though nothing happened.
2. The AI is a hell of a lot more active on the ground now. They waste no time. I like this, I like this a lot. Before they seem to just chill out in side control not really pushing the pace at all. Now they are constantly trying to advance and attacking with sub attempts and strikes.
3. I noticed it is a lot easier to put the AI back to half guard from side control or full mount. I like this a lot too. Before way too often you would get stuck with the AI in side control just holding you down but not doing anything.
4. Over all I must say the guard is a TON more useful now. So you using a BJJ fighter, you can control people better in your guard and have an easier time putting people back to half guard and back into full guard. The AI does this a lot too now.
5. Combos are more deadly.
6. Counters do a TON of damage now. You can legit rock somebody now with a counter.
7. The AI goes for the kill now when they see you are tired or hurt. I love this.
8. You can no longer be held against the cage in the clinch forever. I love this.
Things I don't like, still needs to be fixed:
1. Ref stands you up even you punching a guy on the ground. WTF ? I was on this guys back, punching the hell out of him, he was just blocking and the ref stands us up. Same thing happens when you are in side control and knee'ng the body, the ref stands you up.
2. Single leg is still too easy to pull off. They need more variety to this animation.
3. The fighters need to be tuned to fight more like their real life counterparts.
4. The AI still tends to hold you in the double underhooks and over under positions without doing anything. They just hugging you basically.
Overall though, I am pleased with this patch.
Things I would like to see added:
1. Wall walk
2. Wizard
3. Standing submissions from the front and back
4. An easier way to take somebody's back on the ground. So far the only way I can take somebody's back is if they roll over and give up their back.
5. Knees to the body from back side control, a la GSP style.
6. Leg kick TKO
7. Slams out of arm bars and triangle attempts.
8. AI going after leg locks and ankle locks more. Seems like the only submissions they do 98% of the time are armbars, triangles and kimuras. So they really need to mix up submission attempts and make it more of a variety they will attempt if they posses the skill to do so.Comment
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Re: EA Sports UFC Adding Takeya Mizugaki, TJ Dillashaw & Tyron Woodley
If it's AI, the will try normal takedowns. If it's human, the command won't register a takedown
Sent from my iPad using Tapatalk HDComment
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included
I just noticed Alan Belcher isn't in the game - are there plans to add him?
The patch notes look cool. I'm doing a pure 100% offline career run through right now so I wonder how it will affect things. Probably I'll get more KO/TKO wins which is fine since I'm landing huge shots and sometimes feel like I'm fighting robots.
Sent from my iPad using Tapatalk HDComment
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