EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

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  • mbergh22
    MVP
    • Mar 2007
    • 1380

    #136
    Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

    Originally posted by COMMISSIONERHBK9
    i hate the patch what the hell. is blocking not working anymore? i go online im blocking my head and people kicking and im not getting any type of defense. what the hell going on. i like it before the patch. am i do something wrong. is blocking disable now?
    No its called tou needing to change the way you fight. Stop holding down the blocking button. It was made to stop people like you. Blocking works just fine. Learn to use it properly.

    Sent from my SGH-T999 using Tapatalk

    Comment

    • pdandy
      Rookie
      • Dec 2009
      • 343

      #137
      Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

      Played my second session with the patch. had complaints in the beginning but I really like the standup now. Reduced my reliance on weak block. Now I mix defense a lot more.

      However I don't think the full guard big sweep window is turning out so well in practice. I had no issues blocking that pre-patch and now it is even easier. If I reverse on the ground and get back into his full guard, I stand up. I don't feel good keeping a guy in full guard when it is so easy.

      Comment

      • str8stuntin03
        Rookie
        • Feb 2003
        • 446

        #138
        Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

        Wish I could play and test out the patch but I havent been able to find an online match for almost 3 weeks now. Another loss for me downloading this game digitally.smh.

        Offline patch I like it and you cant go all willy nilly into a full brawl without serious consequences
        GamerTag - Swt James Jones


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        • DBMcGee3
          MVP
          • Oct 2011
          • 1166

          #139
          Wow, this is a pretty stellar patch it appears. Can't wait to give 'er a whirl tonight. I would also love to see the WWF back body drop takedown eliminated from the game entirely, hopefully that comes with a patch down the road.

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #140
            Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

            Originally posted by COMMISSIONERHBK9
            i hate the patch what the hell. is blocking not working anymore? i go online im blocking my head and people kicking and im not getting any type of defense. what the hell going on. i like it before the patch. am i do something wrong. is blocking disable now?
            Stop weak blocking and use strong blocks, sways and movement to make people miss punches.

            Comment

            • jaredsmith83
              Rookie
              • Feb 2014
              • 163

              #141
              It took me a bit to get used to my stamina not refilling while holding block. That changed my strategy a bit and left me open a few times. It seems to be flowing a bit smoother, although the computer still seems to be favored a bit as far as spam moves to stamina ratio. But, I definitely think its awesome that they've listened to us on some complaints and I don't fully expect them to fix EVERYTHING we harp on either. I'm happy with it.

              Comment

              • SwedishTouch76
                MVP
                • Nov 2013
                • 1070

                #142
                Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                When you sprawl a power takedown can you punch to the body but not head? Also do any fighters have a choke from this new sprawl position?

                Comment

                • Gotmadskillzson
                  Live your life
                  • Apr 2008
                  • 23424

                  #143
                  Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                  Originally posted by SwedishTouch76
                  When you sprawl a power takedown can you punch to the body but not head? Also do any fighters have a choke from this new sprawl position?
                  Some fighters have the darce choke from that position like they always had before the patch.

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #144
                    Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                    Originally posted by SwedishTouch76
                    When you sprawl a power takedown can you punch to the body but not head? Also do any fighters have a choke from this new sprawl position?
                    Japanese necktie, peruvian necktie and anaconda are available from the sprawl.

                    Comment

                    • KyGamerLT
                      Pro
                      • Jun 2008
                      • 572

                      #145
                      Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                      Is there a problem with strong block? When I try to use it I only get parries.

                      Comment

                      • ThinkingOfRobots
                        EA UFC AI Engineer
                        • Jul 2014
                        • 10

                        #146
                        Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                        Thanks for the detailed posts so far - the more you describe the issues using examples the easier it is for us to assess the problem. I'll try to speak to as many of the individual posts as I can.

                        Aggression in the system boils down to a single value which then influences how much space the fighter wants between himself and his opponent, as well as whether to choose more defensive or more aggressive actions.

                        The Aggression value is influenced by a bunch of things including a fighter's (& opponent's) health, stamina, time in the round, rounds remaining, percieved score difference, health events (ie am I or is my opponent rocked), and level of activity (ie am I / is my opponent not doing anything).

                        Different fighters have different tuning sets that make them more or less interested in the different factors, so going with your 3 groups, and taking the 'level of activity' as an example, Low Aggro would try to create space when their opponent is 'active', and High Aggro would try to close the distance and go toe to toe.
                        We can create as many of these different tuning sets as we like, but at the same time we don't want to muddy the waters.

                        Right now I'm looking into toning down the aggro across all the different types, but especially for the 'Low aggro' fighters.

                        Originally posted by aholbert32
                        Aggressiveness: I think it should be toned down across the board but here are more specific thoughts.

                        One of the biggest issues I have with aggressiveness is that I never have to chase the CPU. Take Machida. More than anything his best attribute is elusiveness. When people fight him in real life, they are frustrated with his movement and how difficult it is to hit him.

                        In EA UFC, that isnt the case. Machida (like every other fighter) comes swinging out of the gate and doesnt use any lateral movement to evade strikes.

                        I dont know how complicated EA's system is when it comes to aggressiveness but to simplify it I'll split it up into three groups (Guys let me know if you disagree):

                        Low Aggressiveness: Machida (should be lowest, A. Silva (counter puncher), Phil Davis, Dan Henderson, Carmont, Maia, Edgar (very active but uses a ton of movement), Ben Henderson. Hunt (power shots but not that active), Mousasi, Bigfoot Silva.

                        High Aggressiveness: W. Silva, Belfort, Shogun, Guida, Dillashaw, Benevidez, Nick Diaz (just because he constantly moves forward and throws punches)

                        Everybody else falls in the middle. These fighters shouldnt be pushing forward the entire fight but they shouldnt be running either. Their aggressiveness should be determined by who they are fighting and how they are doing during the fight.

                        Comment

                        • jeremym480
                          Speak it into existence
                          • Oct 2008
                          • 18197

                          #147
                          Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                          ThinkingOfRobots, I think that it would also be helpful if you could tune the amount of special moves a fighter does.

                          Last night I was fighting against Barao and he threw three cartwheel kicks in the first two minutes of the fight. If those were jabs or legs kick I could stomach the inflated strikes per round/fight a little better, but since they special moves that exposes their over aggressiveness even more.
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                          • COMMISSIONERHBK9
                            MVP
                            • Dec 2003
                            • 4563

                            #148
                            Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                            Originally posted by mbergh22
                            No its called tou needing to change the way you fight. Stop holding down the blocking button. It was made to stop people like you. Blocking works just fine. Learn to use it properly.

                            Sent from my SGH-T999 using Tapatalk
                            first of all u dont know how i play so shut up. secondly adholb and matt im not holding block anymore im blocking when the incoming strike is coming towards me and hes not blocking that what i dont like.
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                            • ManiacMatt1782
                              Who? Giroux!
                              • Jul 2006
                              • 3982

                              #149
                              Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                              Originally posted by KyGamerLT
                              Is there a problem with strong block? When I try to use it I only get parries.
                              If you strong block the correct side, you get a parry.
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                              Comment

                              • ThinkingOfRobots
                                EA UFC AI Engineer
                                • Jul 2014
                                • 10

                                #150
                                Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                                I wish I could help you out with this one, but I have to stick to answers in my area of expertise

                                Originally posted by Toma
                                To both UFC Dev's on this forum.

                                Seeing you guys on this thread is making me want to start playing this game again... I would like to know if you guys would ever work on the CAF system (such as adding new hair styles, beards, etc) especially the GAMEFACE feature and being able to edit after applying your GAMEFACE. I know one of you is GAMEPLAYdev and the other is CPUdev, but can you guys ask the right person from your team if this will ever be applied? The reason why I ask this is because this game is not coming out every year, so waiting for 2 years for the next one to see these CAF updates will be very hard for most of us.

                                Thanks!

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