I hope the pace and move-set chills out a bit - for me the first game felt a tad arcade-ish and that was evident in the numbers of a typical match, even with the accelerated clock. I think THQ's '09 and ufc3 versions were better paced and balanced.
I want everything to be more weight-y and to really feel that when controlling the characters as well.
I hope things can get messy as well, it would be cool to see more organic clinching when 2 players are both moving 'forward' and get tied up, and either work it or get a breather from there. Dynamic, automatic head-movement (w/ some torso included as well) would be a great addition to combat sports games as well, lowering accuracy and more importantly clean connects.
Most matches I feel like half the shots a player is getting BLASTED that would KO anyone irl ... if we can get flash knockdowns/wabbles on those and tone down the total super clean shots it will organically help the pace. On one hand you'd want to time and setup your big shots better to get a cleaner shot with a bigger payoff and on the defensive side, you're more worried about that to leave openings and when people are throwing at the same time it's more of those jaw clenching 'hold on to your butts' moments.
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