Can you speak of the damage system, i.e. are there location dynamic cuts/bruises,broken hands,limbs,severed ears, lol etc...thanks in advance.
EA Sports UFC 2 Impressions: Gamechangers Event 2
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Re: EA Sports UFC 2 Impressions: Gamechangers Event 2
Do leg kicks seem to have a more prominent role in UFC 2?
Did you notice if tall fighters try to keep their distance if you're using a fighter smaller than them?
What are your thoughts on the new KO physics system?Boston Celtics
Chelsea FCComment
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Re: EA Sports UFC 2 Impressions: Gamechangers Event 2
In regards to my previous "easy submssions against AI" comment, I think another big issue is the AI sometimes chooses to play all 4 quadrants when defending instead of focusing on 2 like a human player usually does. If the goal is still to fill up a single quadrant than attempting all 4 is not the best strategy. Does the EA UFC 2 AI still do this?Comment
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Re: EA Sports UFC 2 Impressions: Gamechangers Event 2
What is the single thing you're most excited about?
Maybe split that into two;
Top Gameplay and Mode changes/additions you're geeked about.
Thanks!Comment
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Re: EA Sports UFC 2 Impressions: Gamechangers Event 2
Its much improved in UFC 2. More cut placement. More blood. Swelling is significantly better. One issue I had with UFC 1 was that the inbetween round damage recovery was too much. I would have someone cut in Round 1 and in Round 2, he would look like he wasnt damaged at all.
One small thing that I love is in Custom Events, the blood stays on the mat the entire event. So if you have a bloody fight in Fight 1, the blood will remain on the mat in other fights.Comment
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Re: EA Sports UFC 2 Impressions: Gamechangers Event 2
Regarding tall fighters, that is something I have to look into. I used a few tall fighters in the game but didnt go against them. With that said, during the first event one of the GC's went against one of the taller guys in the game and he found it difficult to get inside.
LOVE the new KO system. Absolutely love it. Its makes a big difference and makes the KOs seem more natural. Its a great addition.Comment
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Re: EA Sports UFC 2 Impressions: Gamechangers Event 2
In regards to my previous "easy submssions against AI" comment, I think another big issue is the AI sometimes chooses to play all 4 quadrants when defending instead of focusing on 2 like a human player usually does. If the goal is still to fill up a single quadrant than attempting all 4 is not the best strategy. Does the EA UFC 2 AI still do this?
I just dont think subs were easy in UFC 1 on the harder difficulties. In UFC 2, the AI appears to take a similar approach but I could be wrong. I did not attempt a ton of subs against the CPU and when I did the CPU was good at blocking the initial attempt.Comment
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Re: EA Sports UFC 2 Impressions: Gamechangers Event 2
The grappling system is by far my #1. The KO system is #2.
The new AI has the potential to trump all of this stuff but I need to see alot more before I can say that with confidence.
Modes/Additions:
Custom Events is my #1. This may not be popular given this is a sim forum but KO Mode is my #2. I've never been a big Ultimate Team guy (even though the mode looks great) and Career mode has some great additions but KO mode is just fun.
Its the sort of mode that my friends can come over and pick and play easy or I can play with my nephews to help introduce them to the sport.Comment
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Re: EA Sports UFC 2 Impressions: Gamechangers Event 2
This might be too striking related for you to answer but I thought I'd ask anyway; is the games definition of a significant strike better? In 1 a clean head kick (if it didn't require a modifier to throw) would not count as one but a weak leg kick would.Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)Comment
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Re: EA Sports UFC 2 Impressions: Gamechangers Event 2
Cant answer plus its a little too in depth at this point.Comment
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Re: EA Sports UFC 2 Impressions: Gamechangers Event 2
Are we able to use the cage to get up when we're on the ground?Comment
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Re: EA Sports UFC 2 Impressions: Gamechangers Event 2
I know this wasn't shown in any of the stop motion videos like cage walks, but are takedowns off the cage in the game too?
Also, do you find that fighters get back control more often?Comment
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1 question here, is there by any chance Doctor Stoppage? You know, if the guy gets too much damaged, deep cuts and the doctor is called and says he can't continue, i hope there is.Comment
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