EA Sports UFC 2 Beta Available, Post Your Impressions Here
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here
I was pretty decent. I could definitely hold people down and land ground and pound.
it's just not for me. if Im going to put in a bunch of time practicing jiu jitsu its going to be in real life not virtualComment
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here
Sent from my iPad using Tapatalk HDComment
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here
With that said, you have the right not to like it. I'm just shocked anyone would prefer the simple and unrealistic UFC 1 system.
Sent from my iPad using Tapatalk HDComment
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here
Overall impressions after playing for a few days:
1) Striking is greatly improved. Feel like I can move around as opposed to just walking back and forth, like in previous games. Love that you have to block both up top and down low. Takes away some of the constant blocking spam-action of last game.
2) Ground Game is _________. While I love the idea of the ground game, as explained in articles, I have been unable to be effective on the ground at all. 9/10 when the fight went to the ground in the last game, it was to my advantage. I left the _______ in there, because I feel like the majority of this is my fault. I have done 0 practicing on it, and have simply not put in the time to learn the entirely new system. I have been having too much fun with striking.
3) Overall I feel this game is a giant leap forward from the last one, and this is all from a beta version. I absolutely loved the last game, and can't wait for the final version to come out.Comment
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here
Hanging up the beta today. Think I've played it to death. Updated criticisms list:
- Parry windows are too forgiving. As Pappy pointed out, the experience is pretty similar to EA UFC 1 and that is not a good thing. It's too easy to do something that advanced.
- Weird AI standups from dominant position. Weird AI transitions out of dominant positions. AI doesn't attempt GNP much. AI seems weak against transition spam. But perhaps this is because it is a practice AI.
- Stamina system is still a bit too forgiving. It seems like the thing that saps long term stamina the most is shots to the body. Spamming modified strikes has too little impact on stamina...
- Finish the fight animation needs to improve. The guy shouldn't look KOed already.
If they address all this and the AI plays as well as SkyNet states, this would be my dream MMA game.Comment
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here
Hanging up the beta today. Think I've played it to death. Updated criticisms list:
- Parry windows are too forgiving. As Pappy pointed out, the experience is pretty similar to EA UFC 1 and that is not a good thing. It's too easy to do something that advanced.
- Weird AI standups from dominant position. Weird AI transitions out of dominant positions. AI doesn't attempt GNP much. AI seems weak against transition spam. But perhaps this is because it is a practice AI.
- Stamina system is still a bit too forgiving. It seems like the thing that saps long term stamina the most is shots to the body. Spamming modified strikes has too little impact on stamina...
- Finish the fight animation needs to improve. The guy shouldn't look KOed already.
If they address all this and the AI plays as well as SkyNet states, this would be my dream MMA game.Comment
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here
As it stands right now the ground game isn't very good. They need to come up with a solution for the constant transitions online where the lag is such that reversals are almost impossible. We really need preblocking back. If I know for sure which direction my opponent is going to transition before they do it then that should put me at an advantage, and it doesn't now.
Now, the building blocks are there right now to make an awesome ground game, but it isn't there yet. I hope they get it there by release.Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)Comment
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here
As it stands right now the ground game isn't very good. They need to come up with a solution for the constant transitions online where the lag is such that reversals are almost impossible. We really need preblocking back. If I know for sure which direction my opponent is going to transition before they do it then that should put me at an advantage, and it doesn't now.
Now, the building blocks are there right now to make an awesome ground game, but it isn't there yet. I hope they get it there by release.Comment
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here
I recognize them, it just doesn't matter how my timing is I can't block them. The worst offender is the half guard - mount - half guard dance. I know the guy is going to immediately transition to mount. I know the direction he's going to do it. But online I never can block it. Offline against AI I can, but the lag is just enough online that the denial window is basically nonexistent.Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)Comment
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here
But what if you could block before the animation even starts? If I take you down, I should be able to guess that you will try get up right away so why not preload that block? If my opponent doesn't try to get up, but immediately tries to transition to something else, then I am at a disadvantage for guessing instead of seeing how it would play out. I think the idea has some potential."Do or do not, there is no try."
- Yoda
"Don't give up, don't ever give up."
- Jimmy V.Comment
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here
As it stands right now the ground game isn't very good. They need to come up with a solution for the constant transitions online where the lag is such that reversals are almost impossible. We really need preblocking back. If I know for sure which direction my opponent is going to transition before they do it then that should put me at an advantage, and it doesn't now.
Now, the building blocks are there right now to make an awesome ground game, but it isn't there yet. I hope they get it there by release.
On top of that, that submission might have the same denial direction as my only getup.
So you might be able to lock me out of both.
My forcing tight timing constraints, we can make all moves viable, and tune the viability based on stamina, ratings and whatever else we want.
If there was an animation for a pre-deny that would be a different story, but without one it makes the defender way to powerful.
And a pre-deny doesn't really make sense in the general case for BJJ moves, in terms of animations.
And would be really, really expensive to build.Comment
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here
The big problem with preblocking is that if my fighter has only one submission from a given position, you can make yourself 100% safe from it, no matter how gassed you get. I will never be able to hit that submission. Ever. Even if I am Damien Maia and you are Mike Tyson.
On top of that, that submission might have the same denial direction as my only getup.
So you might be able to lock me out of both.
My forcing tight timing constraints, we can make all moves viable, and tune the viability based on stamina, ratings and whatever else we want.
If there was an animation for a pre-deny that would be a different story, but without one it makes the defender way to powerful.
And a pre-deny doesn't really make sense in the general case for BJJ moves, in terms of animations.
And would be really, really expensive to build.
As for $$$ luckily EA is one of the biggest gaming companies in the world (http://www.alux.com/richest-gaming-c...n-the-world/6/)."Do or do not, there is no try."
- Yoda
"Don't give up, don't ever give up."
- Jimmy V.Comment
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here
No one is asking you to put in a bunch of time practicing. I think it's ridiculous that in 4 days of playing the game you would expect to be able to dominate a new grappling system.
With that said, you have the right not to like it. I'm just shocked anyone would prefer the simple and unrealistic UFC 1 system.
Sent from my iPad using Tapatalk HD
I never said the first one was perfect, I think this game is better than the first overall. the ground game is just not enjoyable.Comment
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