EA UFC 2 Bugs and Glitches Thread

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  • Bigg Cee
    MVP
    • Apr 2016
    • 4676

    #76
    Re: EA UFC 2 Bugs and Glitches Thread

    Originally posted by fishingtime
    The camera angle for the clinch against the cage can be annoying at times too. Hard to see the tells if you are in this position. For some reason you see your, or the other fighter's back.
    I really do hope for UFC 3, if they some how can push the camera back just a lil bit more.

    I just feel it's to close to my face, and even on my big screen I adjust my tv to fit the screen which makes the whole thing a lil bit smaller.

    I want different camera options in the next game, atleast 2.

    Comment

    • drinklime
      Banned
      • Mar 2016
      • 391

      #77
      Re: EA UFC 2 Bugs and Glitches Thread

      Originally posted by Bigg Cee
      I really do hope for UFC 3, if they some how can push the camera back just a lil bit more.

      I just feel it's to close to my face, and even on my big screen I adjust my tv to fit the screen which makes the whole thing a lil bit smaller.

      I want different camera options in the next game, atleast 2.
      Something like this would be perfect, or a full custom camera mode where you could position it and adjust if it's static or dynamic.

      Comment

      • SisterRay
        Rookie
        • May 2016
        • 289

        #78
        Re: EA UFC 2 Bugs and Glitches Thread

        I don't know if this is a glitch but it seems like it's glitchy to stuff the takedown in single collar clinch. I am pushing r2 down in anticipation of the throw(usually in the beginning of the animation) with good stamina and stats but they are still taking be down at will. Do I have to push r2 and down at the same time? Or do I have to hold r2 and then push down like a denial?

        Comment

        • teezie
          Rookie
          • Jun 2004
          • 140

          #79
          Re: EA UFC 2 Bugs and Glitches Thread

          This is a good thread

          Comment

          • Phenomenal01
            Banned
            • Apr 2016
            • 42

            #80
            Re: EA UFC 2 Bugs and Glitches Thread

            <iframe src="https://onedrive.live.com/embed?cid=D851B262775B3573&resid=D851B262775B3573% 21223&authkey=AFtj96TJsSjVgHQ" width="320" height="180" frameborder="0" scrolling="no" allowfullscreen></iframe>
            Leg kick animation to full mount.
            Arm trap and instant re posture.
            Arm trap not working, keeps forcing transition attempts.

            Not saying this was the best display of defense from mount, but the simple fact that it started here off a leg kick punch animation to full mount, the fact that he was able to posture after I arm trap so easily, and of course, even when I execute a transition its interrupted by strike spamming. Just illustrates how cheese this game can be at times.

            Comment

            • Phenomenal01
              Banned
              • Apr 2016
              • 42

              #81
              Re: EA UFC 2 Bugs and Glitches Thread

              <iframe src="https://onedrive.live.com/embed?cid=D851B262775B3573&resid=D851B262775B3573% 21222&authkey=APClDdhYrddXwd8" width="320" height="180" frameborder="0" scrolling="no" allowfullscreen></iframe>
              This is a highlight reel of some of the more recent cheese I've experienced, its almost 16 minutes long because I didn't want to clip some videos just to keep things in context of the fights/rounds as the played out really illustrates better than just clipping the finishes which could of come from any situation (like being hurt/dominated then it happening).

              First clip shows me falling limp after a clinch break because I was rocked before hand. Followed up with him posturing after I arm trap escape to half guard and finishes with 0 stamina.

              The next clip shows me rock a guys head, then legs, clip him with a lv 5 hook to the head, then followed by lv 4 jump kick which rocks his head a second time. All my kicks are lv 4, max kick stats, punches are only 2 away from max.

              He spams 2 superman punches back to back and ends it in finish the fight after absorbing everything with bright red leg/head.

              Next we have a guy choosing to stay on the ground instead of stand up while I tear up his legs, defend his TDs, keep him at 0 stamina and pick him apart at will because he wont defend leg kicks in fear of head kicks.

              Bonus glitch at 2:10-2:15, first its attempting to clinch for no reason when I get close to his legs. Then I manage to jumping punch his groin instead of face.

              He exploits transition spamming to avoid the last 15 seconds of G&P when I do manage to jump in to his guard.

              Around 2:55 you'll note a phantom switch kick to the head on my part.

              I parry and rock him with a lv 5 Robbie Lawler straight, unable to connect with instant follow up left hook probably lv 4. Due to stun/wobble animation.

              Around 3:15 I lean away from 3 jab/straights and perfectly time a spinning elbow only to have it interrupted by another jab/straight at around 95% animation completion. (I thought these were suppose to be interrupted during the "wind up" not when its 1/2 inch from connecting???)

              I drop him around 3:24 (Video time not round time) deny escapes from side control and land some elbows but he manages to spam through it even with 0 stamina stopping my ability to throw elbows and for some reason eventually unable to deny his transition.

              Long story short he spams rubber guard which puts me on the losing end stamina wise. I end up passing to side control after escaping and denying a few submission attempts, I deny him from side control but only able to land 1 elbow at best and he just keeps spamming transitions with 0 stamina, eventually pulls guard and attempts a triangle to arm bar with 0 stamina and gets it when I got gates to 99% in the first and 3rd gate.

              IMO just illustrates how mechanics are being exploited, he's stringing together multiple exploits from submission spamming to transition spamming to avoid G&P, denials are randomly not working when they should as you can clearly see I'm able to deny at will most of the time.

              IMO submissions shouldn't be allowed with 0 stamina, they should just break like the tip says, "Make sure you have enough stamina to finish the sub".

              Next vid I got a guys legs rocked, he defends well, lands a combo, then clinch and throws back to back elbows and rocks me instantly. I recover and defend only to end up dropping my arms when he postures to full mount unable to defend.

              Next Video is pretty much the same, I rock his legs, use a little too much stamina this time, he clinches full plum, 1 elbow, rocks me, arm trap isn't hitting and I'm finished instantly.

              Again, these are illustrating how easily it is to finish from the clinch positions, I imagine razor elbows, thai terror, close to, or max clinch stats all play roles. But at the end of the day its just silly and unbalanced. I can dominate 3 rounds of a fight and these types of finishes come out of no where on the regular. I can do the same to my opponents but I choose not to because its cheese IMO and should be patched. Clinch strikes need to be nerfed, these finishes never happen in UFC, ever. You don't see guys grabbing full plum hardly ever let alone instantly TKOing their opponents with it. They can never hold it, IRL people get one and done strike attempts that rarely connect and typically aren't even significant strikes.

              Next I get rocked and recover only the end up in backside control falling limp via arm strike instantly. (I thought we patched backside control???)

              Next is similar to the first video, first I show where I just finished this guy 2 fights previous, now we're at it again. Flying knee misses when it should of landed which is what finished him the fight previous.

              You can clearly see he's wearing his damage to the head and leg when he lands a leg kick, punch animation to full mount, first order of cheese in the vid.

              Then you can clearly see I'm attempting to arm trap to no avail, its flashing yellow but only after the "Top Mount" option goes away. You can call it how you'd like but he's spamming nothing but right arm strikes, I trap these all day, no reason it shouldn't of registered.

              Next vid is straight from the bell. First he clinches from an awkward angle and it gives him full plum against the cage. Again my bad on the defense in this one, but 1 knee and I'm instantly rocked. Grapple advantage ends up giving him another TD after I get to my feet via denial.

              And yet again we see arm to re posture to end the fight. What is the point of arm trap if they can just spring back in to action like it never happened? Why am I taking shots to the face to trap if its useless?

              Next just illustrates another example of instantly dropping my arms defenseless once a postured position is obtained.

              Then we got a potential phantom knee, hard to tell, mid animation on both fighters, followed up with a plum against the cage knee that instantly ends it. I was blocking the knee but apparently because I'm rocked that doesn't count.

              Then another potential phantom strike and I'm even blocking my head on this one. 1-2 to the body followed by a lead high kick while I'm stepping out of range and blocking high and it drops me somehow. And yet again I recover only to end up in backside and fall limp on the first arm punch.

              There's a lot of little things to note in the next vid its long. You can notice a few shots look phantom. Neither strike landing when we both throw quite often, and it eventually ends with a phantom spinning elbow by me that doesn't look like it even lands.

              And the last vid is more just to show, 1) that spam wins the stand up. I'd much rather see people picking their shots and have a sense of fear that any shot can do serious damage as opposed to these flash stuns that do nothing instill very little fear.

              2) The amount of damage absorbed, I repeatedly bait this guy into dropping his hands and basically being frozen, confused, not knowing what to do, rendered completely defensive and defenseless, only output he has is frustration spamming bruce lee back hands and I think he sway countered to the body once. I repeatedly land heavy kicks to the head and end with a flying knee off the cage and still have to finish with "Finish the fight" follow up strikes.

              3) In contrast to the clinch TKO's seen, isn't it visibly obvious how much more work you have to put in on the feet, how much easier it is to rock/stun/TKO from the clinch, ground, and submissions. Its all very unpredictable at times and exploitable in many ways, or down right glitchy even when there's no glitch to point to.

              The game just isn't polished, which is some what understandable. But some of these issues come down to simply modifying numbers on damage, stamina, percentage to stun/wobble/T/KO, etc. Easy fixes. Would make the game look and feel a whole lot better and more realistic, more fair, more balanced.

              Admitting I enjoy stand up in general far more than grappling, I had no problem in UD3 defending TDs, denying/reversing positions. I literally could win rounds without doing anything offensive at all because the mechanics enabled me to intelligently defend myself and most people just mindlessly spam because its easier to be the aggressor than it is to defend.

              I loved slipping strikes in that game, defending TDs, reversing positions, striking from the guard and winning rounds off my back, slipping punches on my back, getting back to the fight and using taunts, timing, and picking my shots to look for those one big perfect connections that can end a fight and doing it in style.

              In this game I enjoy doing the same, but defensively, its not the same. Someone should be able to go in to a defensive shell and lose a decision if they can't find their own range and timing. It shouldn't be all offense and it shouldn't always come down to grappling and who initiates the clinch first or attempts submissions to most, or spams G&P without stamina.

              Penalize players for doing anything with 0 stamina and render them virtually useless. Adjust damage and stamina systems in general to make a fair balanced game where every fight isnt instantly finished the moment someone lands a plum strike or spams from any ground position outside of guard (And even guard in some instances), or spams submissions. That's just cheese, not realistic, fair, balanced.

              I don't know how anyone can argue against it without being extremely delusional simply because they enjoy initiating the grappling exchanges and attempting to finish every fight with this cheese.

              Comment

              • drinklime
                Banned
                • Mar 2016
                • 391

                #82
                Re: EA UFC 2 Bugs and Glitches Thread

                Problem: Man punches floor, opponent is knocked out of competition.
                Anything Else to Report: No other Details.
                Video: <iframe width="560" height="315" src="https://www.youtube.com/embed/GvsHbhePeDE" frameborder="0" allowfullscreen></iframe>

                Comment

                • kush land
                  Banned
                  • May 2016
                  • 443

                  #83
                  Re: EA UFC 2 Bugs and Glitches Thread

                  i cant play online it freezes every time when it says waiting to transition the game just shuts off HELP

                  Comment

                  • The Senator
                    Rookie
                    • Jul 2011
                    • 221

                    #84
                    Re: EA UFC 2 Bugs and Glitches Thread

                    Played a fight now match on PS4 to test Cyborg out against Alexis Davis. Early in the fight, Davis shot in for a takedown, which I stuffed. When Cyborg landed into a sprawl, I immediately went to side back mount. The weird thing was that Davis's head twisted on a 360 degree through her body and back to where it was supposed to be when Cyborg spun to her back. No problems after that.

                    Guess I had to exorcise her through some ground and pound...

                    Comment

                    • kush land
                      Banned
                      • May 2016
                      • 443

                      #85
                      Re: EA UFC 2 Bugs and Glitches Thread

                      lol nothin is there sum where else i should go 4 this i cant play online at all not one mode works they all make the game crash

                      Comment

                      • Sivo
                        Rookie
                        • May 2016
                        • 428

                        #86
                        Re: EA UFC 2 Bugs and Glitches Thread

                        When going from guard to half guard in top position I have had the character swap sides. So i pass to the right my character glitches to the left hand side, only played on live events: bonus play where it happened, not sure if it happens elsewhere
                        Last edited by Sivo; 05-13-2016, 12:39 PM.

                        Comment

                        • beatdownfc
                          Just started!
                          • May 2016
                          • 4

                          #87
                          Re: EA UFC 2 Bugs and Glitches Thread

                          can anyone help after 1.06 update is it asking me to sign initial user agreement i was at level 60 xp

                          Comment

                          • beatdownfc
                            Just started!
                            • May 2016
                            • 4

                            #88
                            Re: EA UFC 2 Bugs and Glitches Thread

                            can anyone help after 1.06 update is it asking me to sign initial user agreement i was at level 60 xp

                            Comment

                            • beatdownfc
                              Just started!
                              • May 2016
                              • 4

                              #89
                              Re: EA UFC 2 Bugs and Glitches Thread

                              can anyone help after 1.06 update is it asking me to sign initial user agreement i was at level 60 xp

                              Comment

                              • Bigg Cee
                                MVP
                                • Apr 2016
                                • 4676

                                #90
                                Re: EA UFC 2 Bugs and Glitches Thread

                                I don't have video but last night I was playing as Cyborg and I was near the cage and went to a north south position and since i was so close to the cage my feet went through the cage and got stuck, then it started going crazy and my legs were shaking everywere. Once I moved to side control it went away.

                                First time I seen this glitch.

                                Comment

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