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EA UFC 2 Bugs and Glitches Thread

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  • oshighwayman
    Rookie
    • Apr 2016
    • 357

    #106
    Re: EA UFC 2 Bugs and Glitches Thread

    Platform: xbox one

    Whats the bug? game doesn't make real difference between stats, fighter with 66 punch speed strikes same speed as fighter with maxed 85speed. 89 top game transitions seems equal to 62 off the back

    What mode did you experience the glitch/bug in? Ultimate team

    How did it happen or what did you do to trigger it? Can you recreate it?
    n/a
    How often has the bug been reproduced?
    all the time
    Do you have video or a picture?
    if needed

    Comment

    • MaccaC
      Rookie
      • Feb 2014
      • 134

      #107
      Re: EA UFC 2 Bugs and Glitches Thread

      Whats the bug?

      About 5 of my last 50 fights end with the fighters walking back to their corner and the game just freezes which results in a waiting game to see who quits first, this is really toxic for the live event but just as annoying in ranked and UT.

      Occasionally this will be compounded with a start of the round glitch where you get a glitchy camera angle from under the octagon which results in the HUD disappearing for the entire round only for it to freeze at the end of the fight no matter what.

      How did it happen or what did you do to trigger it? Can you recreate it? Might have something to do with spamming the start button but not 100%

      What mode did you experience the glitch/bug in? Ultimate team
      All online versus modes, Ranked Champs, UT and Live events

      I'll try to add videos pics next time it happens.
      BrandNewMac
      EASPORTSUFCGameChanger
      Twitter
      Youtube
      Twitch

      Comment

      • unBEARable
        Rookie
        • Jul 2011
        • 90

        #108
        Re: EA UFC 2 Bugs and Glitches Thread

        Originally posted by unBEARable
        Platform: PS4

        Whats the bug? Buffer doesn't announce fighters or results when Audio setting is set to Octagon. In UFC1 he would still be heard and it was just commentary being muted.

        What mode did you experience the glitch/bug in? All Modes

        How did it happen or what did you do to trigger it? Can you recreate it? Set Audio to Octagon and play a game.

        How often has the bug been reproduced? 100%

        Do you have video or a picture? No, audio issue.
        Update: Still no Buffer can be heard in latest patch. I'm in the octagon so should be able to hear the dude as he's stood next to me haha

        EDIT: Spectator audio option also have no Buffer announcing.
        Last edited by unBEARable; 05-20-2016, 02:52 PM.

        Comment

        • Bigg Cee
          MVP
          • Apr 2016
          • 4676

          #109
          Re: EA UFC 2 Bugs and Glitches Thread

          (PS4)

          Half Guard freeze glitch after you knock out a oppenent and they get stuck in a endless loop of there body just twitching. This makes you always have to quit and get the loss. Happens in UT and Ranked and has been in the game since beta but no fix yet.

          Comment

          • drinklime
            Banned
            • Mar 2016
            • 391

            #110
            Re: EA UFC 2 Bugs and Glitches Thread

            Comment

            • manliest_Man
              MVP
              • May 2016
              • 1203

              #111
              Re: EA UFC 2 Bugs and Glitches Thread

              Possible unintended bug/glitch/exploit with stand-up striking at the momment.


              I cannot confirm this is 100% an issue or if it's just on my mind and i think someone else discussed this,but i don't believe the devs replied to him.
              I haven't tested this offline or anything,just from a few online matches so i might be saying something stupid that doesn't apply.


              I am gonna focus on 2 stun/damage modifier mechanics,which seem to be in the game:

              1)If you interrupt an opponent's strike,with another strike,it causes the opponent a mini-stun/it causes the opponent more damage.

              2)If you successfully land a strike first,then your opponent's upcoming strike,has reduced damage,which means your opponent shouldn't be able to stun you. (this feuture was added by a patch,which is why it might not be as polished and causes this issue)


              Lately it feels as if the 2nd guy who strikes in an exchange,gets to do more damage/stun the opponent.I've noticed that with jabs mainly and i think it's those 2 mechanics not working as intended,which cause this issue and not the fact that 1 player might have a weak jab and the other might have a stiff jab.


              If you close the distance and try to perform a jab straight combo,despite throwing the jab first,you seem to get stunned after an opponent's strike/jab follows your first jab.

              This is how it goes:

              1 Exchange:Player A,lands Jab and lunches his straight and just before the straight lands,Player B lands Jab,causing a stun on player A,canceling his Straight(a result of Mechanic 1 working but 2 not working as intended),then Player A remains stunned to be open to combos by Player B.

              Reason i believe this happens is because,the 2nd patched mechanic is not working as intended and only the first mechanic works,which means,that Player B gets the stun bonus from intercepting Player A's straight punch,making Player A stunned.Despite Player A landing the first strike,which should decrease the damage of Player B's strike according to the 2nd rule,it doesn't seem to be applicable.It seems as if the game forgets about the first Jab and the damage modifier begins counting only if 2 people strike simultaneously.


              This is how it should go if those 2 mechanics were working as intended without a bug:

              1 Exchange:Player A,lands Jab and lunches his straight and just before the straight punch lands,Player B lands a Jab,then Player A lands his straight cause a mini-stun on Player B as a combo(and as result of Mechanic 2 working as intended).


              Let me know what you think,anyone else noticed this?I'd appreciate if a dev can confirm this and give me some feedback on it.
              Last edited by manliest_Man; 05-21-2016, 10:29 AM.

              Comment

              • BeachillLAD
                Rookie
                • Apr 2016
                • 84

                #112
                Re: EA UFC 2 Bugs and Glitches Thread

                so ive just been fighting a guy and each time a rocked him or dropped him to the floor, the round would restart and he was laughing through his mic saying "ill do this all day until i get the win" he eventually beat me but thats not the point, how can they be allowed to get away with this?
                "I Am The One Who Knocks!" - Walter White.

                Comment

                • Bigg Cee
                  MVP
                  • Apr 2016
                  • 4676

                  #113
                  Re: EA UFC 2 Bugs and Glitches Thread

                  Originally posted by BeachillLAD
                  so ive just been fighting a guy and each time a rocked him or dropped him to the floor, the round would restart and he was laughing through his mic saying "ill do this all day until i get the win" he eventually beat me but thats not the point, how can they be allowed to get away with this?
                  I always herd ppl saying they get this round restart glitch all the time but I only got it maybe once or twice but that's it and also I used to get it more in UFC 1 then 2.

                  I wonder what causes the game to just restart a round, anyone know?

                  Comment

                  • Bigg Cee
                    MVP
                    • Apr 2016
                    • 4676

                    #114
                    Re: EA UFC 2 Bugs and Glitches Thread

                    is it me? or do you never here audio when you play as Cris Cyborg in Ranked when the match first starts up and you see both fighters stats?

                    Comment

                    • SUGATA
                      MVP
                      • Apr 2016
                      • 1375

                      #115
                      Re: EA UFC 2 Bugs and Glitches Thread

                      Originally posted by manliest_Man
                      Possible unintended bug/glitch/exploit with stand-up striking at the momment.


                      I cannot confirm this is 100% an issue or if it's just on my mind and i think someone else discussed this,but i don't believe the devs replied to him.
                      I haven't tested this offline or anything,just from a few online matches so i might be saying something stupid that doesn't apply.


                      I am gonna focus on 2 stun/damage modifier mechanics,which seem to be in the game:

                      1)If you interrupt an opponent's strike,with another strike,it causes the opponent a mini-stun/it causes the opponent more damage.

                      2)If you successfully land a strike first,then your opponent's upcoming strike,has reduced damage,which means your opponent shouldn't be able to stun you. (this feuture was added by a patch,which is why it might not be as polished and causes this issue)


                      Lately it feels as if the 2nd guy who strikes in an exchange,gets to do more damage/stun the opponent.I've noticed that with jabs mainly and i think it's those 2 mechanics not working as intended,which cause this issue and not the fact that 1 player might have a weak jab and the other might have a stiff jab.


                      If you close the distance and try to perform a jab straight combo,despite throwing the jab first,you seem to get stunned after an opponent's strike/jab follows your first jab.

                      This is how it goes:

                      1 Exchange:Player A,lands Jab and lunches his straight and just before the straight lands,Player B lands Jab,causing a stun on player A,canceling his Straight(a result of Mechanic 1 working but 2 not working as intended),then Player A remains stunned to be open to combos by Player B.

                      Reason i believe this happens is because,the 2nd patched mechanic is not working as intended and only the first mechanic works,which means,that Player B gets the stun bonus from intercepting Player A's straight punch,making Player A stunned.Despite Player A landing the first strike,which should decrease the damage of Player B's strike according to the 2nd rule,it doesn't seem to be applicable.It seems as if the game forgets about the first Jab and the damage modifier begins counting only if 2 people strike simultaneously.


                      This is how it should go if those 2 mechanics were working as intended without a bug:

                      1 Exchange:Player A,lands Jab and lunches his straight and just before the straight punch lands,Player B lands a Jab,then Player A lands his straight cause a mini-stun on Player B as a combo(and as result of Mechanic 2 working as intended).


                      Let me know what you think,anyone else noticed this?I'd appreciate if a dev can confirm this and give me some feedback on it.
                      1) in which patch was 2nd rule? Give a quote please
                      2) player A 1st jab was a clear hit or blocked or whiffed?
                      Could u make a video it will help to explain?
                      Full PATCH and Live tuners LIST for EA UFC 5
                      EA UFC 3 integral META Guide
                      Fighting games PSYCHOLOGY Guide
                      All my IDEAS, GUIDES, Reports and Threads on OS ("Find all threads")

                      Comment

                      • EJ_Manuel
                        Banned
                        • Jul 2008
                        • 464

                        #116
                        Re: EA UFC 2 Bugs and Glitches Thread

                        Originally posted by BeachillLAD
                        so ive just been fighting a guy and each time a rocked him or dropped him to the floor, the round would restart and he was laughing through his mic saying "ill do this all day until i get the win" he eventually beat me but thats not the point, how can they be allowed to get away with this?
                        Whats his gamertag? Out that fool.

                        Comment

                        • SisterRay
                          Rookie
                          • May 2016
                          • 289

                          #117
                          Re: EA UFC 2 Bugs and Glitches Thread

                          Last gate in Kimura is glitch if you transition to armbar and have to press down. Tried 3 times and it never submits them even if they are nowhere out of the submission and I know for a fact I pressed down each time.

                          Comment

                          • Sivo
                            Rookie
                            • May 2016
                            • 428

                            #118
                            Re: EA UFC 2 Bugs and Glitches Thread

                            Platform:xbox Whats the bug?Comes up with unable to find opponent What mode did you experience the glitch/bug in?UT and Ranked Championship How did it happen or what did you do to trigger it? Can you recreate it?when i search for a multiplayer game How often has the bug been reproduced?Everytime i search Do you have video or a picture?no. Sorry about the layout but it wont use the returns or spaces i'm putting in

                            Comment

                            • bmlimo
                              MVP
                              • Apr 2016
                              • 1123

                              #119
                              Re: EA UFC 2 Bugs and Glitches Thread

                              its impossible to takedown a opponent after a flying knee... i dont know how to explain what happens, but basically the fighter do all the movement but the he just stand up and stare the opponent

                              Comment

                              • Masekle
                                Just started!
                                • May 2016
                                • 2

                                #120
                                Re: EA UFC 2 Bugs and Glitches Thread

                                Im sure its been brought up before but, let me bring it up again.

                                The scenario:
                                Fight is going like no other mix of stand up, clinch, and ground. Durning some clinch work i make a mistake that results to a rock to the mat. My opponent swarms to finish but, is unable too. It then puts my opponent to backside control. I know the logical thing would be to block that first strike then go for a transition attempt but,(problem #1) there is high probability that it will knock me out even though my arms have little to no damage. So instead i go straight for the transition in hopes its quiker then there strike, and it is. (Problem #2) Now i am in side control where my opponent is very proficient at denials. As a result i start taking quite the beating to my face. (Problem #3) So naturally the only thing to do is keep transitioning in order to stop the strikes. I know its cheese tactic but, what else can i do im stuck. My opponent realizes what im doing and gets up. Then my opponent immediately goes for a diveing strike. (Problem #4). I see it coming but since my fighters in an animation to line my feet up with my opponents feet i am unable to block the strike. (My chief complaint) that strike has now put me in a you cant do crap animation with the hands up in the air for the next strike to ko/tko me.

                                I know mistakes were made on my part that led to the loss but, there are numerous situation in the game where one can get a win in that manner. I would not have a problem with it if my block was up and my opponent punched through it. But i cant even get my block up.

                                I think if EA can figure this out it may solve the issue of transitions stopping strikes as well.

                                Idea for those situations where every transition is be denied. I think you need to have a block in every position no matter what. This would put more options out there. Side control for instance. If the person is denying all my transition and is whaling on my face let me block it. This way i can reduce the damage to my face and let my stamina rebuild a little so i can try to transition again. Hopefully resulting in me have more stamina the my opponent thus allowing better odds of getting the transition. Now to keep it fair, if my opponent sees me go for the block this would give him an opportunity to transition at a reduced stamina drain and with out much worrie of a denial or reversal occurring. Like all aspects of this game timing and stamina control will dictate how one can attack or defend. Meaning that ones stats and what each others stamina is at may still turn a desired outcome into an undesirable outcome or the other way around.

                                Comment

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