EA Sports UFC 2 Community Impressions

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  • NYG_Meth
    The OS Artist Guy
    • May 2003
    • 3920

    #211
    Re: EA Sports UFC 2 Community Impressions

    Originally posted by Pappy Knuckles
    The aforementioned fight. Long, but it's a good watch. Especially the first 3 rounds before our dudes started slowing down a bit. I was Benson and he was Woodley. **** might as well have been Fight Night we were playing lol. I definitely shouldn't have won 50-45.

    <iframe width="560" height="315" src="https://www.youtube.com/embed/bQqBpfqVTVc" frameborder="0" allowfullscreen></iframe>
    Oh man, I didn't want to see this debacle again lol
    MIKE METH
    DIGITAL ILLUSTRATOR


    WebsiteFacebookTwitterYouTubeDeviantArt

    Comment

    • Pappy Knuckles
      LORDTHUNDERBIRD
      • Sep 2004
      • 15966

      #212
      Re: EA Sports UFC 2 Community Impressions

      Originally posted by NYG_Meth
      Oh man, I didn't want to see this debacle again lol
      Lmao. It's rare to fight someone willing to just throw hands like that. You're a very tough opponent, man. We'll have to see what your ground game looks like next time.

      Comment

      • NYG_Meth
        The OS Artist Guy
        • May 2003
        • 3920

        #213
        Re: EA Sports UFC 2 Community Impressions

        Originally posted by Pappy Knuckles
        Lmao. It's rare to fight someone willing to just throw hands like that. You're a very tough opponent, man. We'll have to see what your ground game looks like next time.
        Standup has plenty of room for improvement as well =P
        MIKE METH
        DIGITAL ILLUSTRATOR


        WebsiteFacebookTwitterYouTubeDeviantArt

        Comment

        • Pappy Knuckles
          LORDTHUNDERBIRD
          • Sep 2004
          • 15966

          #214
          Re: EA Sports UFC 2 Community Impressions

          I was just prompted to download an update file. Weird that they dropped it at night. I was just playing a few hours ago.

          Comment

          • NYG_Meth
            The OS Artist Guy
            • May 2003
            • 3920

            #215
            Re: EA Sports UFC 2 Community Impressions

            Originally posted by Pappy Knuckles
            I was just prompted to download an update file. Weird that they dropped it at night. I was just playing a few hours ago.
            Supposedly to remove the random "religious" post-fight celebration that caught some flack recently.
            MIKE METH
            DIGITAL ILLUSTRATOR


            WebsiteFacebookTwitterYouTubeDeviantArt

            Comment

            • jvalverde88
              Moderator
              • Jun 2008
              • 11787

              #216
              Re: EA Sports UFC 2 Community Impressions

              I love that if you play as Sakuraba, Buffer calls him by all of his nicknames. You can tell the devs are diehard MMA fans and that is awesome.
              Mets/Giants/Knicks/Rangers/Manchester United/Notre Dame Football

              Never let fear determine who you are. Never let where you came from determine where you are going.

              Comment

              • Gotmadskillzson
                Live your life
                • Apr 2008
                • 23425

                #217
                Re: EA Sports UFC 2 Community Impressions

                Played against Clay Guida. They nailed the AI version of him. Guida was wild and reckless like in real life. What I didn't like however was a couple of times Guida would take me down and then instantly stand back up. I thought that was weird.

                I also noticed the AI did way more head movement to avoid strikes rather then parrying. Could have just been a Guida thing, who knows. However as always, the CPU eats way too many uppercuts. I once hit Guida with like 3 to 4 uppercuts in a row and I wasn't even in the clinch. He just refused to block it, instead the AI blindly just tried to haymaker strike their way through it. Needless to say that led to him being knocked down. One diving forearm smash later into his guard and he was TKO'ed.

                Ground and pound is over powered simply because of 2 things:

                1. G & P ratings are too high for too many fighters

                2. AI does a bad job of blocking strikes when they are on the ground. First reaction after you been taken down or knocked down should be to protect your face. The AI only reaction is to immediately transition or to immediately try to block your transition.

                Comment

                • Thetruth9012
                  MVP
                  • Oct 2013
                  • 1287

                  #218
                  Re: EA Sports UFC 2 Community Impressions

                  I had great fight vs PappyKnuckles last night !!


                  Thats how fight should look.

                  Wysłane z mojego LG-H525n przy użyciu Tapatalka
                  2k18 fixes

                  Bigs can cover to much ground on defense(they are too fast)

                  Late contest on laups matter too much.

                  Random blocks doing pumpfakes.

                  Leaning shots for guys who have catch and shoot badge should be removed.

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #219
                    Re: EA Sports UFC 2 Community Impressions

                    Originally posted by Gotmadskillzson
                    Played against Clay Guida. They nailed the AI version of him. Guida was wild and reckless like in real life. What I didn't like however was a couple of times Guida would take me down and then instantly stand back up. I thought that was weird.

                    I also noticed the AI did way more head movement to avoid strikes rather then parrying. Could have just been a Guida thing, who knows. However as always, the CPU eats way too many uppercuts. I once hit Guida with like 3 to 4 uppercuts in a row and I wasn't even in the clinch. He just refused to block it, instead the AI blindly just tried to haymaker strike their way through it. Needless to say that led to him being knocked down. One diving forearm smash later into his guard and he was TKO'ed.

                    Ground and pound is over powered simply because of 2 things:

                    1. G & P ratings are too high for too many fighters

                    2. AI does a bad job of blocking strikes when they are on the ground. First reaction after you been taken down or knocked down should be to protect your face. The AI only reaction is to immediately transition or to immediately try to block your transition.
                    Fixed in the next patch.

                    Comment

                    • NYG_Meth
                      The OS Artist Guy
                      • May 2003
                      • 3920

                      #220
                      Re: EA Sports UFC 2 Community Impressions

                      Straight punches (power hand) NEED to start being counted as significant strikes, or at least weighted more heavily in the decision making process. I can't tell you how many times I've lost these types of fights 30-27 across the board.

                      MIKE METH
                      DIGITAL ILLUSTRATOR


                      WebsiteFacebookTwitterYouTubeDeviantArt

                      Comment

                      • Thetruth9012
                        MVP
                        • Oct 2013
                        • 1287

                        #221
                        Re: EA Sports UFC 2 Community Impressions

                        Originally posted by NYG_Meth
                        Straight punches (power hand) NEED to start being counted as significant strikes, or at least weighted more heavily in the decision making process. I can't tell you how many times I've lost these types of fights 30-27 across the board.

                        Yes wtf is this, decision is broken.

                        Wysłane z mojego LG-H525n przy użyciu Tapatalka
                        2k18 fixes

                        Bigs can cover to much ground on defense(they are too fast)

                        Late contest on laups matter too much.

                        Random blocks doing pumpfakes.

                        Leaning shots for guys who have catch and shoot badge should be removed.

                        Comment

                        • TheShizNo1
                          Asst 2 the Comm Manager
                          • Mar 2007
                          • 26341

                          #222
                          Re: EA Sports UFC 2 Community Impressions

                          I need spam(ming) and broken to be banned words around here.

                          Sent from my SM-T807V using Tapatalk
                          Originally posted by Mo
                          Just once I'd like to be the one they call a jerk off.
                          Originally posted by Mo
                          You underestimate my laziness
                          Originally posted by Mo
                          **** ya


                          ...

                          Comment

                          • JoeMimic
                            Pro
                            • Feb 2005
                            • 963

                            #223
                            Re: EA Sports UFC 2 Community Impressions

                            Originally posted by TheShizNo1
                            I need spam(ming) and broken to be banned words around here.

                            Sent from my SM-T807V using Tapatalk
                            Your avatar goes perfectly with your post lol.

                            Comment

                            • zmcman1
                              Rookie
                              • Apr 2009
                              • 354

                              #224
                              Re: EA Sports UFC 2 Community Impressions

                              Yeah my main problem with the game's judging system is that in my experience, significant strikes landed tend to heavily outweigh total strikes. As someone who plays almost entirely offline, I hate to see the fights go to the scorecards because the AI throws such a high amount of modified punches in its design. I'd say it's pretty routine to see 50-60% of an AI fighter's total thrown strikes to be significant while mine are in the 20-30% range.

                              That % thrown by the AI is something I've always wanted to see addressed for a couple of reasons, but high modified strikes thrown by the AI has been present since the Fight Night series.

                              edit: Just had an interesting split decision loss (30-27, 28-29, 28-29).
                              Last edited by zmcman1; 03-26-2016, 07:43 AM.

                              Comment

                              • Pappy Knuckles
                                LORDTHUNDERBIRD
                                • Sep 2004
                                • 15966

                                #225
                                Re: EA Sports UFC 2 Community Impressions

                                Seems pretty hard to build your dude up in Ultimate Team without spending money. I'm doing the best that I can, but he's so weak. I keep getting dropped eventually, no matter how much I'm outstriking them. Maybe I should play the CPU for a bit and try to farm some coins or something.

                                Comment

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