Yes please do that, and the other that you said with specific grapling chaining speed advsntage. Also submission counters guide must be in. I had a guy on twister submission adn he countered to a knee bar. Even i dont know this stuff, i want a "sensei post" explaining all that
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Guide to blocking ground transitions
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Re: Guide to blocking ground transitions
Yes please do that, and the other that you said with specific grapling chaining speed advsntage. Also submission counters guide must be in. I had a guy on twister submission adn he countered to a knee bar. Even i dont know this stuff, i want a "sensei post" explaining all that -
Re: Guide to blocking ground transitions
just wondering will you post the video link here when its done?
UH VAI MORRER!!!!!Comment
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Re: Guide to blocking ground transitions
If you are are just using standard video capture built into the consoles what about using the community for help to knock it out quick and have videos on YouTube?Comment
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Re: Guide to blocking ground transitions
please. alot of the tells are to small to see. i know what the opponents doing but vibrating controller central. if i could just fight per animation this game would be great but its 50/50 . i thing thats why ufc 1 was so good you guy actually responded to your inputs everytime while this is more a 50/50 dealI've been thinking of making a video of all moves that are denied left, all moves that are denied right, etc...just a rapid fire of animations one after the other that people could watch over and over to learn the directions.
I think they are intuitive, but I decided the directions so I should think that.
Maybe a video like this would help.
Only problem is it would take a bit of work to put together.
I'm curious if people think it would be worth the effort?
because of the small windows, latency, no preemptive moves (like real fighters use) and the small tells like( one foot moves) or one hand moves as tells
also by the time the opponents animation starts its just to late to block even though i myself knew what to do the game wont let you unless TO MANY conditions are met.
why not just let our guys have more fluidity instead of the "thinking" thing it seems the Game does. (when your guys are sitting there stuck
a video would be nice. yes thanksComment
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Re: Guide to blocking ground transitions
Indeed, this is a bit weird. There are positions where you can execute full transitions before the UI even appears. When other people did it to me in the beginning I was lost and frustrated because it seemed like they could get moves off before I had the chance to defend. I can't completely figure it out because the UI is just slow at times, while other times it shows up before you can actually do anything.Comment
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Re: Guide to blocking ground transitions
The hardest thing so far has been getting the single collar transition defense into my head. I went into practice mode and tried to figure out the logic for almost and hour, and I still have no rubric that makes sense to me.
It's sort of like dribbling and post moves in NBA 2K that change with the reference point and its based on the controls being "Absolute" to the rim or "Relative" to the player. This game seems to do both at the same time...in different situations.
I went into practice mode and tried...
"Press back if they move towards you, press forward if they move away, like you would do on the ground..." that doesn't work.
"If the 'front' hand moves do one thing, if the back hand moves do another"...nope.
"Thai clinch is always right, over-under always left"....nope.
In the end I think I settled on Thai clinch always being the right hand transition, and over-under always being left hand....? but not even sure if that's right... because everything seems to switch when you are in over-under.... Basing the cue for a twitch reaction on figuring out what hand the other person is using at that exact second also seems impossible.
In the end I'll probably have to just memorize what the animation is and just hard lock in my brain how to stop it, instead of trying to figure out how the system works...which shouldn't be the case.Last edited by killakrok; 04-26-2016, 02:02 PM.Comment
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Re: Guide to blocking ground transitions
Also another question:
If you are on the ground and transitioning, and you see that the other player is reversing you, I can remember there was a way to turn that into a denial. Just can't remember was it was.Comment
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Re: Guide to blocking ground transitions
and thats why i have to leave the hud on cuz i cant b too sure which input is needed...The hardest thing so far has been getting the single collar transition defense into my head. I went into practice mode and tried to figure out the logic for almost and hour, and I still have no rubric that makes sense to me.
It's sort of like dribbling and post moves in NBA 2K that change with the reference point and its based on the controls being "Absolute" to the rim or "Relative" to the player. This game seems to do both at the same time...in different situations.Comment
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Re: Guide to blocking ground transitions
Any luck with getting the video done for this yet gdp?
UH VAI MORRER!!!!!Comment
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Re: Guide to blocking ground transitions
I know the sweep transition PREVENTS you from being swept/reversed, but I don't know of a way to deny a reversal.Comment
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Re: Guide to blocking ground transitions
You can! It's the old swoop move.
[ if you do swoop, and you time the swoop perfectly at the very end as the grappling meter fills up, you will become immune to reversals and you’ll shave off a bit of the stamina cost of performing the move
http://www.mmanews.com/ea-sports-ufc...ppling-system/Last edited by fitch is my homeboy; 04-29-2016, 04:38 PM.Comment

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