EA Sports UFC 2 Patch Coming Soon, Here Are Some Details
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Re: EA Sports UFC 2 Patch Coming Soon, Here Are Some Details
Better AI is definitely needed. Once you get half way decent with the game, the game is very easy to beat because the AI is brain dead in certain areas and becomes way too predictable.Comment
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Re: EA Sports UFC 2 Patch Coming Soon, Here Are Some Details
Geoff Harrower, A.K.A. GameplayDevUFC, has been posting quite a few details on the upcoming EA Sports UFC 2 patch on his Twitter page over the past few days. While no date for the patch has been revealed, he has posted quite a few nuggets. Check out some of them below and let us know what you think!- Reduced damage on consecutive uppercut combos
- When two opposing strikes land in quick succession, the 1st will take power off the 2nd
- New strike intercept framework. #stoppingpower #longlivethejab #shutdownspinning**** #timingiseverything
- Swaying away from the opponent will put the fighter at risk for higher body damage
- If a parry is mistimed, block will no longer be activated automatically
- And to maintain balance, submissions from bottom guard have been made a little harder to pull off as well
- Made passing guard from postured down position more difficult
- Increased grapple advantage given to bottom fighter while top fighter strikes in side control
- The bottom fighter’s transition to side control from back side will no longer be interrupted by strikes
- Bottom fighter is now given grapple advantage after escaping finish the fight into back side control
- In sprawl, the bottom fighter will now slowly accumulate grapple advantage
- Elbows and punches in muay thai clinch will no longer interrupt transition attempts
- Fixed a bug where early or pre-emptive standing TD denials didn't punish stamina on the fighter who was denied
- Getting your clinch attempt denied will now incur a much larger stamina penalty
- Clinch attempts will be reduced in speed, making them easier to deny
- Diaz Brothers now have the Stockton Slap.
- Plus AI improvements.
Last edited by Pappy Knuckles; 04-11-2016, 11:56 PM.Comment
- Reduced damage on consecutive uppercut combos
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It was a no brainer change because there is no way for you to gain grapple advantage from sprawl because you cant strike from that position. The really good grapplers could hold you there all day. Also its unrealistic. Fighters dont hold people in sprawl easily in real life.
Regarding DLC, I want them to continue to add fighters. There are still top fighters and top 15 fighters missing from the game.and... BOOM goes the dynamite!Comment
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Re: EA Sports UFC 2 Patch Coming Soon, Here Are Some Details
I'm really not interested in any classic fighters because the ones I want, the UFC wont put in their game.Comment
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Re: EA Sports UFC 2 Patch Coming Soon, Here Are Some Details
I don't think 85% of the people playing this game will be able to function without spinning **** or clinch nonsense. This patch will be interesting if it does it's job correctly.Comment
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"Successful people do not celebrate in the adversity or misfortune of others."
OS Blog
The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
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Re: EA Sports UFC 2 Patch Coming Soon, Here Are Some Details
Are they send it to sony and Ms yet ?
Wysłane z mojego LG-H525n przy użyciu Tapatalka2k18 fixes
Bigs can cover to much ground on defense(they are too fast)
Late contest on laups matter too much.
Random blocks doing pumpfakes.
Leaning shots for guys who have catch and shoot badge should be removed.Comment
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Re: EA Sports UFC 2 Patch Coming Soon, Here Are Some Details
Updated OP w/ a few more details.Comment
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Re: EA Sports UFC 2 Patch Coming Soon, Here Are Some Details
Ai still gas their stamina on Pro, but less parries. On the ground they go for the same transition repeatedly even after getting denied (Miesha Tate SC to Side Saddle). They at least stay in mount and are better there at ground and pound.Comment
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Re: EA Sports UFC 2 Patch Coming Soon, Here Are Some Details
One fight so far on Hard Cote vs Lawler. The meter for transitions, takedowns, etc. fills up much faster. A lot easier to defend take downs. CPU don't automatically INSTANTLY deny transitions anymore. Ground game seem to be slower and more realistic. You are now able to go to half guard and pound the body a tad bit before being put back into full guard.
Before when you passed to half guard, the CPU instantly put you back in full guard before you even got a chance to throw a punch. Got TKO'ed in the 2nd round.
I wish they add Okami to the roster.Comment
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