Let's Talk About Future CAF Improvements

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  • drinklime
    Banned
    • Mar 2016
    • 391

    #16
    Re: Let's Talk About Future CAF Improvements

    Originally posted by jeremym480
    I'll be the first to admit that I don't know the first thing about making video games or 1st Part requirements, or memory space, etc. However, it's just kind of odd for me (again someone who doesn't know anything about this stuff) to comprehend how we lost CAF slots on more powerful consoles.

    I mean, I get that the were different games, but I think EA MMA had 50 and THQ's game had 40.. One would think that since PS4/XB1's are more powerful consoles than their predecessors, then we should me able to have more CAF slots than we did on on PS3/360 games. I'm sure that there's good reason behind it (like those that you mentioned), but to someone that doesn't understand this stuff it just doesn't make sense from the outside looking in.

    I can say that about a lot of things though, one other is NBA 2K having end of the game highlights work properly on XB1 and not on PS4. Especially since the worked on PS3. I'm sure there's a reason, but I just don't understand it.
    It was simply engineered in a way that used to much data that it was impossible to load in a set amount of time. Had they engineered it with less data, as is a requirement with most other games, they would have been able to fit more CAFs. Unfortunately they decided for the massive data route. I don't know if they were aware of the consequences.

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    • Skynet
      EA Sports UFC Developer
      • Mar 2015
      • 703

      #17
      Re: Let's Talk About Future CAF Improvements

      Originally posted by drinklime
      It was simply engineered in a way that used to much data that it was impossible to load in a set amount of time. Had they engineered it with less data, as is a requirement with most other games, they would have been able to fit more CAFs. Unfortunately they decided for the massive data route. I don't know if they were aware of the consequences.
      Gotta admit, your assumptions amuse, baffle, and frustrate me quite often... it's not like we're unnecessarily packing a bunch of needless data into the CAFs to make them fatter, and thereby steal slots from you. That data is going into high detail body customizations, tatoos, settings, many things.

      If you want more slots at the expense of CAF quality...well...sadly that is not the option we have made available.

      Comment

      • godway
        Banned
        • Sep 2014
        • 488

        #18
        Re: Let's Talk About Future CAF Improvements

        Definitely a bigger name database. Maybe a body morphing tool, I think the WWE games used to have that, where you can shape the fighter how you want them to look. For instance, if you wanted to create Brock Lesnar this year you couldn't really come close since there's no body for him.

        For what they have this year, everything looks great, and you can make some good CAF's in my opinion, the amount of tattoos and ways to morph the tattoos is awesome. But could definitely use more in the way of hairstyles, hair colors, or more options on gear and non-fighting stuff like entrances, celebrations, etc.. Could even be simple stuff like I don't want my fighter wearing a shirt when the winner is announced, or something like that. Just ways to set your guys/girls apart.

        Customization is the key to an awesome sports game, in my opinion.

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        • GUCCI
          Banned
          • Apr 2016
          • 239

          #19
          Re: Let's Talk About Future CAF Improvements

          Originally posted by TheSouthpaw
          I really hope they add more short haircuts. Like These







          It would be cool to have the ability to edit hair length as well
          Yup I want that mike tyson haircut.

          Also that beard of woodley.
          Last edited by GUCCI; 05-13-2016, 06:35 AM.

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          • GUCCI
            Banned
            • Apr 2016
            • 239

            #20
            Re: Let's Talk About Future CAF Improvements

            We also should be able to change skin tone after game face.

            And maybe add more skin tones in the game.

            Comment

            • drinklime
              Banned
              • Mar 2016
              • 391

              #21
              Re: Let's Talk About Future CAF Improvements

              Originally posted by Skynet
              Gotta admit, your assumptions amuse, baffle, and frustrate me quite often... it's not like we're unnecessarily packing a bunch of needless data into the CAFs to make them fatter, and thereby steal slots from you. That data is going into high detail body customizations, tatoos, settings, many things.

              If you want more slots at the expense of CAF quality...well...sadly that is not the option we have made available.
              You said yourself that you have ideas to optimize the data storage, meaning there is room for improvement, meaning that route was not chosen originally. I never said you were packing a bunch of needless data, I said that you chose more data over more CAF slots. Now you have changed your priority to more CAF slots. Not sure what the problem is here.

              Comment

              • TheLostHighway
                Rookie
                • Apr 2016
                • 53

                #22
                Re: Let's Talk About Future CAF Improvements

                Height differences can't get even bigger, for God's sake.

                In reality we have different Pro's/Con's to being taller or shorter. In the game the taller fighters get all the benefits and the shorter fighters get only the negatives.

                Unless they improve the benefits and disadvantages in the differences they might as well scrap being able to adjust height all together since 9/10 players only pick the max height so as they can take advantage of the wonky hit detection system.

                If they are going to make it so i can't even adjust the height of my UT fighter to get on the level of everyone else then they just need to get rid of the option. At least let people change it one time so as they aren't at a permanent disadvantage. I have money invested into my UT fighter so i can't just go delete him. why can't i at least purchase a height and reach adjustment?

                Comment

                • TheLostHighway
                  Rookie
                  • Apr 2016
                  • 53

                  #23
                  Re: Let's Talk About Future CAF Improvements

                  Oh, and can we PLEASE get matching BLONDE HAIR COLOR? Seriously, every game i play that has a character creator has either a blonde hair that doesn't have a match for facial and/or eyebrow colors.

                  Do the dev's think "Yellow is yellow, it's all the same. Big Bird is the same color as Bleach blonde..."?

                  Easiest fix in the world, but seems standard practice on 9/10 games to not color match correctly. Is is really that hard?

                  Comment

                  • Haz____
                    Omaewa mou shindeiru
                    • Apr 2016
                    • 4023

                    #24
                    Re: Let's Talk About Future CAF Improvements

                    We really really need more hair/ facial hair styles!

                    I also love the idea of separate side burn, mustache, and beard layers to the facial hair.

                    Other than that, the big one that comes to mind is choosing stances.
                    PSN: Lord__Hazanko

                    Just an average player, with a passion for Martial Arts & Combat Sports

                    Comment

                    • TRIFECTA43
                      Just started!
                      • Apr 2016
                      • 4

                      #25
                      Re: Let's Talk About Future CAF Improvements

                      This is more of a question than a suggestion, but does anyone know if there is any disadvantage with CAF fighters to making them max height and weight? I always create more realistically proportioned fighters and fm think online all I see is guys with maxed out height for the longer reach.

                      Does it make them slower? Effect stamina at all?

                      Comment

                      • Milano3093
                        Rookie
                        • Mar 2016
                        • 105

                        #26
                        Re: Let's Talk About Future CAF Improvements

                        I like this thread. Some things I would like to see:

                        - Fighter share(!)
                        - At least around 35 CAF slots(!)
                        - ability to add records
                        - More ways to create a fully realistisc fightig CaF. When I fight against for example a Tito Ortiz CAF. I want to be able to make the guy in that way, he will fight like Ortiz in real life. So no head kick spamming etc from a wrestling(Wrestlers who can do it should be exemptions, not the standard)

                        Comment

                        • DrawkD2
                          Rookie
                          • May 2016
                          • 43

                          #27
                          Re: Let's Talk About Future CAF Improvements

                          The ability to share is all I want.

                          Comment

                          • norml
                            curmudgeon
                            • Mar 2009
                            • 331

                            #28
                            Re: Let's Talk About Future CAF Improvements

                            Originally posted by TRIFECTA43
                            This is more of a question than a suggestion, but does anyone know if there is any disadvantage with CAF fighters to making them max height and weight? I always create more realistically proportioned fighters and fm think online all I see is guys with maxed out height for the longer reach.

                            Does it make them slower? Effect stamina at all?
                            Nope......
                            "Faith: Not wanting to know what is true." Friedrich Nietzsche

                            PS4- zappaforever

                            Comment

                            • Eddieg828
                              Rookie
                              • May 2016
                              • 16

                              #29
                              Re: Let's Talk About Future CAF Improvements

                              Basically everything UFC Undisputed 3 had minus customizing shorts

                              But mixing and matching animations\stances and stuff instead of just having one animation base would be nice.

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