I agree w u in some points, but disagree that sways/dodge are less usable - they just requires special conditions to success as i see:
<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--> <!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--> WHEN to Parry:
1. Perform Parry [as soon as possible – at the beginning of his series] - to stop his series and launch Counter strike
2. Perform parry [at the 100% predicted by time/level his strike] - to stop his strike and launch Counter strike.
WHEN to Sway/Dodge:
1. Perform Sway/Dodge [at the last his Strikes, w/o risk of incoming follow up strike] – to be possible to launch my Counter strike immediately after Sway/Dodge success.
2. Perform Sway/Dodge [at those his predicted Strike/Series, which allows me to land my Counter strike guaranteed w/o getting hit during its execution] – to possibly crush his follow up strike (cause FBHR) and then launch Counter strike.
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Sway/Dodge’s advantage over Parry: Sway/Dodge is a tool against Mix-ups (high-low)!
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