I hate the parry so, so much

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  • SgtDillznick
    Rookie
    • Jul 2004
    • 108

    #31
    Re: I hate the parry so, so much

    Originally posted by Haz____
    If you're parrying, and not counter striking, that's on you. No idea why your not.



    Yes, you are correct though, all parry should be is a "perfect block" as you say. Unfortunately that's not all it is.. Parrys open up "counter windows" for you to get free unblockable strikes on the opponent.


    I am counter striking. It's just that the opponent's block is coming up before the strike lands. It might be a UT thing seeing as the disparity in character ratings is gigantic, especially in div 1.

    But the devs obviously thought the same way that some of the people on this thread did and nerfed the parry. That's fine. It's their game. I just wish the strike interruption was a bit more predictable. At this rate, not having a max reach fighter in UT is quite difficult. Getting in the pocket and weaving and parrying is what a smaller fighter should look to do, even if it means eating a couple of teaps. But in the games current state, you have to be very lucky in order to get in and land your shots.

    Comment

    • Haz____
      Omaewa mou shindeiru
      • Apr 2016
      • 4023

      #32
      Re: I hate the parry so, so much

      Originally posted by SgtDillznick
      I am counter striking. It's just that the opponent's block is coming up before the strike lands. It might be a UT thing seeing as the disparity in character ratings is gigantic, especially in div 1.

      But the devs obviously thought the same way that some of the people on this thread did and nerfed the parry. That's fine. It's their game. I just wish the strike interruption was a bit more predictable. At this rate, not having a max reach fighter in UT is quite difficult. Getting in the pocket and weaving and parrying is what a smaller fighter should look to do, even if it means eating a couple of teaps. But in the games current state, you have to be very lucky in order to get in and land your shots.
      This is due to players being able to walk backwards too fast, having no movement penalty for low stamina/ rocked states, and the nerfing of dashing strikes.
      PSN: Lord__Hazanko

      Just an average player, with a passion for Martial Arts & Combat Sports

      Comment

      • EJ_Manuel
        Banned
        • Jul 2008
        • 464

        #33
        Re: I hate the parry so, so much

        I don't see why so many people are against the Parry. Is it unrealistic? Sure. But so is ALL striking on this game, so wth? It's actually a weapon against these constant 1,2 head jab spammers.

        I'm not going to go into detail. So here's a TL DR for ya, If this game is going to make it so a heavyweight can throw 130 plus punches a round with hardly any stamina drain..(This just happened to me today, like WTH is this.) then damn right, there should be a parry to counter that crap.

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        • Thetruth9012
          MVP
          • Oct 2013
          • 1287

          #34
          Re: I hate the parry so, so much

          Any chance that parry will be patched again ?

          It should be only for defense but now almost everybody do this:

          Parry - jab body - straight body - jab body - head kick - ROCK hello Mortal Kombat.
          2k18 fixes

          Bigs can cover to much ground on defense(they are too fast)

          Late contest on laups matter too much.

          Random blocks doing pumpfakes.

          Leaning shots for guys who have catch and shoot badge should be removed.

          Comment

          • MaccaC
            Rookie
            • Feb 2014
            • 134

            #35
            Re: I hate the parry so, so much

            Theyve nerfed the parry twice in consecutive patches any more and it'll result in people just holding block and running away, a strategy a couple of desperate individuals have already tried to start using.
            BrandNewMac
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            • Mikeike213
              Banned
              • May 2016
              • 13

              #36
              Re: I hate the parry so, so much

              Just posting here so I can make my own thread

              Comment

              • SgtDillznick
                Rookie
                • Jul 2004
                • 108

                #37
                Re: I hate the parry so, so much

                Originally posted by Chmielu9123
                Any chance that parry will be patched again ?



                It should be only for defense but now almost everybody do this:



                Parry - jab body - straight body - jab body - head kick - ROCK hello Mortal Kombat.


                This.

                I honestly don't understand the hate. If your opponent has a highly rated UT fighter and can spam 1-2s with no stamina drain, why is it an exploit for me to block 1-2 strikes and then parry the 3rd. That is literally the only way I can stop the buzz saw coming at me. If I try a takedown, I get smacked. If I try a clinch, I get smacked and ridiculed.

                But it leads me to my original point. The parry is to stop the buzz saw. Me, personally speaking from playing online enough to know how things work, parrying my opponent does not open him up for some killer, end the fight combo from me. Nope. His Amazon just calmly jams R1 and backs up. That seems a hell of a lot easier to do than having to hold R1 and time the pressing of a strike button while compensating for lag. And if I miss time my parry, I get tagged. I will say this: EA was right to nerf the parry by making you drop your hands for a miss-timed parry. The previous way was kind of ridiculous.

                Comment

                • bmlimo
                  MVP
                  • Apr 2016
                  • 1123

                  #38
                  Re: I hate the parry so, so much

                  Originally posted by SgtDillznick
                  This.

                  I honestly don't understand the hate. If your opponent has a highly rated UT fighter and can spam 1-2s with no stamina drain, why is it an exploit for me to block 1-2 strikes and then parry the 3rd. That is literally the only way I can stop the buzz saw coming at me. If I try a takedown, I get smacked. If I try a clinch, I get smacked and ridiculed.

                  But it leads me to my original point. The parry is to stop the buzz saw. Me, personally speaking from playing online enough to know how things work, parrying my opponent does not open him up for some killer, end the fight combo from me. Nope. His Amazon just calmly jams R1 and backs up. That seems a hell of a lot easier to do than having to hold R1 and time the pressing of a strike button while compensating for lag. And if I miss time my parry, I get tagged. I will say this: EA was right to nerf the parry by making you drop your hands for a miss-timed parry. The previous way was kind of ridiculous.
                  man you just need to step to the other side then he will punch wind... parry should be totally nerfed should be like a perfect defense, like u put guard then hit the button on the right time, right now its really easy to peform and couter u opponent with it

                  Just today I was fighting against a nate diaz guy jab straight spammer i was going to faint but i made a mistake and parryed him... than landed a shot that rocked him than dropped him... IS SOOOOOO OP!
                  Last edited by bmlimo; 05-20-2016, 02:27 PM.

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                  • JDK-OS
                    Rookie
                    • Sep 2010
                    • 14

                    #39
                    Re: I hate the parry so, so much

                    Can't you parry your opponent's parry counter-strike?

                    The major problems I have with the parry is the counter-window (it's a touch too long) and if they exclusively camp on parries, they should be more susceptible to clinches and takedowns but unfortunately that isn't the case.

                    Other than that, it's not severely OP because the fighter leading has the advantage, technically. If you're constantly having your first strike parried, you're being way too predictable and not exploring your options especially since the opponent is quite limited in their own options.

                    Comment

                    • Supreme_Bananas
                      Pro
                      • Apr 2016
                      • 944

                      #40
                      Re: I hate the parry so, so much

                      Originally posted by JDK-OS
                      Can't you parry your opponent's parry counter-strike?
                      Nope, if you're quick enough you can dash back or block, but it completely stifles any offense

                      Comment

                      • Lung444
                        Banned
                        • May 2016
                        • 117

                        #41
                        Re: I hate the parry so, so much

                        Originally posted by Haz____
                        Parrys should be only for defense. Parrys are HUGE in hand to hand combat, but they don't open up magical counter strike windows where the opponent just stands there waiting for you to hit them...

                        All a parry should do is deflect a strike.

                        That's it.
                        Wrong, wrong, wrong. I train with REAL UFC fighters, we spar and use parries as offensive tactic as well. For example (do this more with my 16oz gloves than my MMA gloves) I like to parry the jab hand of my opponent (with my lead hand, i fight from both sides) before they even strike, just knock it out of the way as a distraction, then immediately follow it with a cross or hook. I can see this being hard to implement in the games, and can see how it could be abused as well, but it is a viable tactic in real life

                        Comment

                        • Supreme_Bananas
                          Pro
                          • Apr 2016
                          • 944

                          #42
                          Re: I hate the parry so, so much

                          Originally posted by Lung444
                          Wrong, wrong, wrong. I train with REAL UFC fighters, we spar and use parries as offensive tactic as well. For example (do this more with my 16oz gloves than my MMA gloves) I like to parry the jab hand of my opponent (with my lead hand, i fight from both sides) before they even strike, just knock it out of the way as a distraction, then immediately follow it with a cross or hook. I can see this being hard to implement in the games, and can see how it could be abused as well, but it is a viable tactic in real life
                          And exactly because it is still impossible to be implemented correctly, it should be left out instead of put in as a broken system, because now getting parried makes your fighter react as if he slipped on a banana peel, which is both unrealistic and stupid as a gameplay mechanic

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                          • GitPoopedOn6279
                            Rookie
                            • Apr 2016
                            • 17

                            #43
                            Re: I hate the parry so, so much

                            Originally posted by Supreme_Bananas
                            Almost everyone I fight is the same, they walk forward holding block, and as soon as they're in range they parry the head, so if I jab I freeze up and they throw a 5 hit combo in return.

                            Now of course I'm supposed to mix it up, of course I can vary timing, of course I can use feints, but that's not the point. The point is that a jab should be safe to throw out, unless you slip and counter, like in actual boxing. A parried jab should not give my fighter a temporary brainfart leaving him open to 15 hit combos.

                            In EA UFC 3 I want effective defense to consist of movement, slipping, swaying and countering, NOT. STUPID. PARRIES

                            rant over
                            (but seriously this pisses me off)

                            I'd like to add an idea that I have thought about recently. It's something from UFC Undisputed that I actually forgot about.
                            Anyway. I do not have a problem with parries as you do. (And not just you. I have read probably hundreds of threads about people hating parries). I will however say that I am pretty much exclusively an online/championship mode player but I did practice in the beginning against the AI just to get a feel for the game and I REALLY see why people that are offline players would absolutely hate the Parry System. If you are playing on Easy- the AI will parry strikes but overall they are still VERY easy to just batter and win. If you're playing on the Hardest Difficultly- THIS is absolutely ridiculous. You almost exclusively have to use 1-2 hit combos and the AI will parry the first strike of EVERY combo you throw. It is so annoying and not fun at all. The striking in this game for the most part feels very fluid (I loved the Undisputed series but I was almost always a grappler because the striking felt so robotic. Just my opinion, not here to dispute which game is better) and some combos can really look like a thing of beauty but if you're unable to throw a combo. Then you're missing out on the best part of the game, in my opinion.
                            Back to the point of online play parry issues. Like I said I don't have a problem with them BUT I also would not miss them. Any boxing fans here will know the concept of dirty boxing/clinching up when your opponent is throwing a punch at close range. The ref lets you hug it out for a minute, then separates you and back at it. Well my thought is that UFC Undisputed did this very well. It did not have punch or kick parries but instead reversals/catching punches and kicks. I liked the Flick The Stick system although some did not. So in replace of parries and the inability to block after attempting a parry, would more people be in favor of that system? The punch catch seemed to work well and I did not hear nearly as much complaining about it.
                            For those unfamiliar it worked like this- You could flick the Right Stick (or Left Stick, it's been a while) and you would essentially catch the punch. Basically like in boxing/MMA when the defensive fighter will clinch up as their opponent is about to swing. It had to be timed perfectly, so it did have a risk/reward value to it and it just put you both in over/under clinch so neither fighter would have an advantage at first. NO instant Thai Clinch and no parry so no devestating counter attack.
                            The counter with kicks was that you could catch the kick, pretty self explanatory. Watch Frankie Edgar vs Aldo or better yet against Ben Henderson. This I think would be much less controversial than the kick parry which opens you up for a big counter attack after a parried kick and catching a kick is actually a pretty basic move. I've done it in fights and brawls with my buddies since we were kids. Once the kick was caught you had two or three options. 1st- you could just let it go and back away. When you catch kick after kick your opponent knows that your timing is really good and it's a bit of a deterrent. Which may also help the people that are frustrated by body/leg kick Spam.
                            2nd- you could catch the kick and turn it into a takedown to full guard. Again like the punch catch this really does not put either fighter in that much of an advantage. The fighter that caught the kick and got the takedown obviously gets their opponent to the ground on top. A slight reward for a timed counter. Another reason that people may avoid kick spamming is if they suck on their back.
                            3rd- After catching the kick, you could throw a punch. In Undisputed from what I remember the punch would knock your opponent down. Again not much of an advantage because if you decide to drop down with a punch afterwards, the fighter on the ground is not rocked so they could throw an upkick and get right back up.
                            That is what I remember. If I forgot to mention any part of that feel free to add any ideas or things I may have missed/forgotten.

                            Like I said, I don't have a problem with the parry system but I would not mind at all if it was removed or replaced. I personally do like the Undisputed reversal, punch/kick catch system more, basically because that system was not nearly as abusable and most of all it had a great BALLANCE. Their wasn't a really big punishment or a constant stop in action that the parries cause. It's easier to work your way either out of the clinch or off your back than it is to recover from a "Death Rock" that getting parried causes. ALSO it does not need a "you cannot block for a period of time" due to a miss times parry. If you flick the stick/attempt reversal you do not lose the ability to block. You just eat the strike and deal with more REALISTIC consequences.

                            I apologize for the length of this reply but I hope that it is well received and possibly gives players or game changers/EA a less controversial path than the parry.

                            I hope this helps.

                            Comment

                            • bmlimo
                              MVP
                              • Apr 2016
                              • 1123

                              #44
                              Re: I hate the parry so, so much

                              Originally posted by JDK-OS
                              Can't you parry your opponent's parry counter-strike?

                              The major problems I have with the parry is the counter-window (it's a touch too long) and if they exclusively camp on parries, they should be more susceptible to clinches and takedowns but unfortunately that isn't the case.

                              Other than that, it's not severely OP because the fighter leading has the advantage, technically. If you're constantly having your first strike parried, you're being way too predictable and not exploring your options especially since the opponent is quite limited in their own options.
                              sometimes the parry spammer has really good reflexes...I don't like to face the cuz i have to wait the animation of a missed parry to attack, but u right put then on ground or clinch then kick their ***
                              Last edited by bmlimo; 05-21-2016, 11:47 AM.

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                              • Supreme_Bananas
                                Pro
                                • Apr 2016
                                • 944

                                #45
                                Re: I hate the parry so, so much

                                Originally posted by GitPoopedOn6279
                                I'd like to add an idea that I have thought about recently. It's something from UFC Undisputed that I actually forgot about.
                                Anyway. I do not have a problem with parries as you do. (And not just you. I have read probably hundreds of threads about people hating parries). I will however say that I am pretty much exclusively an online/championship mode player but I did practice in the beginning against the AI just to get a feel for the game and I REALLY see why people that are offline players would absolutely hate the Parry System. If you are playing on Easy- the AI will parry strikes but overall they are still VERY easy to just batter and win. If you're playing on the Hardest Difficultly- THIS is absolutely ridiculous. You almost exclusively have to use 1-2 hit combos and the AI will parry the first strike of EVERY combo you throw. It is so annoying and not fun at all. The striking in this game for the most part feels very fluid (I loved the Undisputed series but I was almost always a grappler because the striking felt so robotic. Just my opinion, not here to dispute which game is better) and some combos can really look like a thing of beauty but if you're unable to throw a combo. Then you're missing out on the best part of the game, in my opinion.
                                Back to the point of online play parry issues. Like I said I don't have a problem with them BUT I also would not miss them. Any boxing fans here will know the concept of dirty boxing/clinching up when your opponent is throwing a punch at close range. The ref lets you hug it out for a minute, then separates you and back at it. Well my thought is that UFC Undisputed did this very well. It did not have punch or kick parries but instead reversals/catching punches and kicks. I liked the Flick The Stick system although some did not. So in replace of parries and the inability to block after attempting a parry, would more people be in favor of that system? The punch catch seemed to work well and I did not hear nearly as much complaining about it.
                                For those unfamiliar it worked like this- You could flick the Right Stick (or Left Stick, it's been a while) and you would essentially catch the punch. Basically like in boxing/MMA when the defensive fighter will clinch up as their opponent is about to swing. It had to be timed perfectly, so it did have a risk/reward value to it and it just put you both in over/under clinch so neither fighter would have an advantage at first. NO instant Thai Clinch and no parry so no devestating counter attack.
                                The counter with kicks was that you could catch the kick, pretty self explanatory. Watch Frankie Edgar vs Aldo or better yet against Ben Henderson. This I think would be much less controversial than the kick parry which opens you up for a big counter attack after a parried kick and catching a kick is actually a pretty basic move. I've done it in fights and brawls with my buddies since we were kids. Once the kick was caught you had two or three options. 1st- you could just let it go and back away. When you catch kick after kick your opponent knows that your timing is really good and it's a bit of a deterrent. Which may also help the people that are frustrated by body/leg kick Spam.
                                2nd- you could catch the kick and turn it into a takedown to full guard. Again like the punch catch this really does not put either fighter in that much of an advantage. The fighter that caught the kick and got the takedown obviously gets their opponent to the ground on top. A slight reward for a timed counter. Another reason that people may avoid kick spamming is if they suck on their back.
                                3rd- After catching the kick, you could throw a punch. In Undisputed from what I remember the punch would knock your opponent down. Again not much of an advantage because if you decide to drop down with a punch afterwards, the fighter on the ground is not rocked so they could throw an upkick and get right back up.
                                That is what I remember. If I forgot to mention any part of that feel free to add any ideas or things I may have missed/forgotten.

                                Like I said, I don't have a problem with the parry system but I would not mind at all if it was removed or replaced. I personally do like the Undisputed reversal, punch/kick catch system more, basically because that system was not nearly as abusable and most of all it had a great BALLANCE. Their wasn't a really big punishment or a constant stop in action that the parries cause. It's easier to work your way either out of the clinch or off your back than it is to recover from a "Death Rock" that getting parried causes. ALSO it does not need a "you cannot block for a period of time" due to a miss times parry. If you flick the stick/attempt reversal you do not lose the ability to block. You just eat the strike and deal with more REALISTIC consequences.

                                I apologize for the length of this reply but I hope that it is well received and possibly gives players or game changers/EA a less controversial path than the parry.

                                I hope this helps.
                                I loved the "catch the strike" system, that's why Thiago Alves was my favorite fighter in that game. He was a strong no-frills striker with a devastating clinch game and if people got too agressive it allowed me to catch their punches and force the clinch, to catch kicks and drop them or to check leg kicks and damage them instead.

                                However, it only worked on "strong" strikes like hooks and uppers, and jabs and straights went right through it. Since the jabs and straights are not strong strikes and people are already complaining about the clinch being overpowered I don't think it would be an effective solution here.

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