EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details
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PSN: Boiler569
Have Fun, It's Just A GAME!
Top 10 (Fight Night Series) R.I.P. Joe Frazier
FNR4 Gamestop Vegas Tournament Qualifier
Ranked #1 (EA MMA)
UFC 3 LEC: 2x Diamond; 6x Plat.
@Boiler569 on Twitter & Twitch -
Re: #patchspoilers 1.07
I'd definitely be in favour of a sim/arcade slider and perhaps a sim/arcade mode for online players.
As for the rest, I respectfully disagree. Despite what DJ stated I'm sure the reason he'd stick around and play EA UFC 2 instead of street fighter, where he can in fact do as many spin kicks as he wishes without stamina penalty, is that EA UFC 2 is more so a reflection of his sport. Which is my point, when it comes down to it, regardless of what is said, the only selling point for any UFC game in terms of both casual and hardcore players is its faithfulness to the sport of mixed martial arts, what else would it be?
The assumption that to much “realism” would deter causal games does not make sense to me, since they purchased the game because of it faithfulness to the sport and realism in the first place, do you see my point?
I have friends that buy FIFA because they have their favorite team but who turn off offsides, red cards and increase the speed so that its super fast.
I have friends that buy Madden and play with penalties off and never punt.
I have friends that play 2k who turn all fouls off and increase the dunk sliders so that there are more dunks.
My point is you can buy a UFC game for the graphics, the roster and the sport and not want it to be a true simulation of the sport or care if its faithful to how the sport really is.Comment
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Re: #patchspoilers 1.07
I wouldnt assume that all or most casual fans buy the game because of the "faithfulness to the sport and realism".
I have friends that buy FIFA because they have their favorite team but who turn off offsides, red cards and increase the speed so that its super fast.
I have friends that buy Madden and play with penalties off and never punt.
I have friends that play 2k who turn all fouls off and increase the dunk sliders so that there are more dunks.
My point is you can buy a UFC game for the graphics, the roster and the sport and not want it to be a true simulation of the sport or care if its faithful to how the sport really is.Comment
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details
This is the one people will probably be most interested in.
The fix we put in isn't exactly what I wanted, but it's a huge improvement for sure.
We can now control which strikes interrupt takedowns on a per strike basis.
For this patch, we have removed the ability for straight punches (jabs and straights) and leg kicks to interrupt takedowns by default.
If they land in a way that would naturally cause a stun (ie at the end of a combo), they can still do it. Just not by default.
We can also add new strike types to that list through server updates if we choose to. We started with these ones to test the waters and not make too drastic a change all at once.
Feedback on this aspect will be very much welcomed.Comment
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details
This is the one people will probably be most interested in.
The fix we put in isn't exactly what I wanted, but it's a huge improvement for sure.
We can now control which strikes interrupt takedowns on a per strike basis.
For this patch, we have removed the ability for straight punches (jabs and straights) and leg kicks to interrupt takedowns by default.
If they land in a way that would naturally cause a stun (ie at the end of a combo), they can still do it. Just not by default.
We can also add new strike types to that list through server updates if we choose to. We started with these ones to test the waters and not make too drastic a change all at once.
Feedback on this aspect will be very much welcomed.Comment
-
Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details
This is the one people will probably be most interested in.
The fix we put in isn't exactly what I wanted, but it's a huge improvement for sure.
We can now control which strikes interrupt takedowns on a per strike basis.
For this patch, we have removed the ability for straight punches (jabs and straights) and leg kicks to interrupt takedowns by default.
If they land in a way that would naturally cause a stun (ie at the end of a combo), they can still do it. Just not by default.
We can also add new strike types to that list through server updates if we choose to. We started with these ones to test the waters and not make too drastic a change all at once.
Feedback on this aspect will be very much welcomed."Faith: Not wanting to know what is true." Friedrich Nietzsche
PS4- zappaforeverComment
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details
You didn't watch my video did you? What I was doing in the clinch wouldn't have been effected. Even the knees in the MT are likely only adjusted for knees to the head. Even if not, knees to the body will still keep that area red. I will still be able to knee you there and finish you while you are blocking.
I like the clinch against people. It is either quick and easy, or a chess match against another good clinch guy. It is a whole aspect of the game. You have stand up, clinch and clinch against the cage, ground, and submissions. To be good, really good, a player has to learn every aspect of each.
I'm still going to clinch people. That won't change. How I work in the clinch might change some, but I have been on a knee to the body to TKO you through your block lately. Just so guys can scream at their TV, "I was ****ing blocking!!!"@bikingforjesus on InstagramComment
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details
Updated OP w/ the most recent patch spoilers.Comment
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Re: #patchspoilers 1.07
But until they do give us this option, EA has to attempt to appeal to everyone. That means a mix of sim and arcade aspects.Comment
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details
Originally posted by 81chrissoAnother question @GPD: I while ago a made a suggestion on Twitter that regarding the combo multiplier a split in high and low actions would be much appreciated. So either you can combine all high strikes and kicks OR all low strikes and kicks. A mix shouldn't be possible. You liked my suggestion on Twitter but didn't comment. What about such a change to the hated combo multiplier? (I know you won't get rid of it completely)
This might even be too heavy handed a change though, as there are realistic combos that mix high/low in real life.
What would be even more viable if specific combos were identified that should be removed from the multiplier system because they are unrealistic or exploited.
With solid reasoning behind it, those changes could be made I imagine.
Enough of those changes, and we could probably carve the multiplier system into something tolerable to you guys for now.
Maybe.Comment
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details
I guess you don't know me because I have an extremely well rounded game. If I clinched you immediately it's because you aren't strong in the clinch.Comment
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details
@GPD
Will it also include fighters or will it just focus on tweaking the game?Comment
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details
Something like this is much more viable than removing the combo multiplier altogether.
This might even be too heavy handed a change though, as there are realistic combos that mix high/low in real life.
What would be even more viable if specific combos were identified that should be removed from the multiplier system because they are unrealistic or exploited.
With solid reasoning behind it, those changes could be made I imagine.
Enough of those changes, and we could probably carve the multiplier system into something tolerable to you guys for now.
Maybe.
I'd start with 1-2 to the body NOT contributing to a combo in any way
Uppercuts or hooks or kicks to body, yes, but not 1-2 to the body....
(but 1-2 to the head should count for combo...if we're keeping the multiplier in there)
That by itself would help a lot lol Add one or two more of the 'most abused' or unrealistic combos and I think that'd be a huge help!PSN: Boiler569
Have Fun, It's Just A GAME!
Top 10 (Fight Night Series) R.I.P. Joe Frazier
FNR4 Gamestop Vegas Tournament Qualifier
Ranked #1 (EA MMA)
UFC 3 LEC: 2x Diamond; 6x Plat.
@Boiler569 on Twitter & TwitchComment
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details
"Tuned the submissive fighter's escape from back mount to half guard to be a bit more difficult"
NICE --- it's so hard to finish people w/ GnP from back mount...they can transition to HG without worrying about strikes intercepting!!!...this should help some I think (though I still think strikes from back mount should disrupt the transition to HG at least...??...maybe not the roll over to Full Mount, but the HG transition is OP due to strikes not stopping transition...oh well this is a start!)
"Added new grapple momentum scenarios to a few ground and clinch transitions"
I love the concept of grapple momentum; can't wait to find out what positions this applies to, nicePSN: Boiler569
Have Fun, It's Just A GAME!
Top 10 (Fight Night Series) R.I.P. Joe Frazier
FNR4 Gamestop Vegas Tournament Qualifier
Ranked #1 (EA MMA)
UFC 3 LEC: 2x Diamond; 6x Plat.
@Boiler569 on Twitter & TwitchComment
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details
I really think other things are making people believe the multiplier is the problem. It is unrealistic maybe, but it would take forever to knock someone out without it.@bikingforjesus on InstagramComment
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