So basically the clinch will be nerfed to the point of being just a glamour feature, only standing combos and ground work is allowed to be actually effective. Good thing i spent those points on making my UT guy a monster in the clinch... Its so easy to defend as it is now, guess it was too much to ask that people learn that aspect of the game, easier to just remove it
EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details
So basically the clinch will be nerfed to the point of being just a glamour feature, only standing combos and ground work is allowed to be actually effective. Good thing i spent those points on making my UT guy a monster in the clinch... Its so easy to defend as it is now, guess it was too much to ask that people learn that aspect of the game, easier to just remove it -
Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details
No, only the guillotine catch from sprawl SUB getup and the kneebar from half guard back sitting.
Takedown reversals behave the same as before.
This was done to fix the fact that the sub reversals could be preloaded with no penalty making them way OP.
Now they behave the same as a regular denial, but with the submission modifier to make it a submission reversal.
And only for Ground change input (L+R2+RS) for Submission reversals - to prevent pre-emptive input.
Stand up TD/Submission reversals:
- are the same as Grapple block - both u can hold pre-eptively and it dpoes not drain stamina
OK, agree.
But
For CLINCH TD/Submission reversals:
- Grapple block can NOT be holded pre-eptively and it drains stamina
- TD/SUbmission reversal are different from Grapple block and CAN be holded pre-eptively and dont drain stamina
= disbalance!
NOT OK, disagree
How to fix:
always where we have Grapple HUD (Clinch and Ground, ecept only Stand up) change input for reversals to L2+R2+RS and all other penalties of standard Grapple block (blank GB, Wrong GB - penatlies).
I.e. ALWAYS Reversals must to have the same penalties and features as Grapple block(GB). GB is different ONLY between Stand up and Clinch/Ground. So reversals input must to be different ONLY between Standup and Clinch/Ground! This must to be the rule of balance.Last edited by SUGATA; 06-02-2016, 12:09 PM.Comment
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details
So basically the clinch will be nerfed to the point of being just a glamour feature, only standing combos and ground work is allowed to be actually effective. Good thing i spent those points on making my UT guy a monster in the clinch... Its so easy to defend as it is now, guess it was too much to ask that people learn that aspect of the game, easier to just remove it
Also, takedowns from Over Under and Double Under should be easier to score, now.
I do agree, though, clinch needs a bit of love in a couple areas in particular:
* Double Under needs a bigger denial window; it's too hard to keep someone in that position, even though it should be the most controlling position in the game
* Punches/elbows to the head (in single collar in particular) should do more damage; and have the potential for health events. If a guy's head is already pretty red...and you land 3 or 4 straight uppercuts or elbows in single collar without them blocking them or transitioning....that should drop them....PSN: Boiler569
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details
You can still do a lot of work in the clinch, just wo'nt be able to drop people with one or two MT knees. The clinch entries are going to stay the same (and they are about perfect IMO) --- it's just that if you fail them, you get punished a bit more. Which is fair IMO.
Also, takedowns from Over Under and Double Under should be easier to score, now.
I do agree, though, clinch needs a bit of love in a couple areas in particular:
* Double Under needs a bigger denial window; it's too hard to keep someone in that position, even though it should be the most controlling position in the game
* Punches/elbows to the head (in single collar in particular) should do more damage; and have the potential for health events. If a guy's head is already pretty red...and you land 3 or 4 straight uppercuts or elbows in single collar without them blocking them or transitioning....that should drop them....Comment
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details
It reads that SC will be incredibly tough to keep now, since they'll just be able to escape when you try to strike, then back to comboland. MT should be tough to keep, it already is. Agree with both of your points, especially if SC is nerfed those uppercuts should do some serious damage. Thought the damage was behind making MT easier to escape, SC escape through strikes is just people crying that they cant methodically combo you to death from there
plus of course you can still use your denials --- if your CAF has 90 clinch grappling vs someone with 70 clinch grappling, you'll def. be able to deny his clinch big time; drain tons of stamina; and gain lots of GA
The Like Glue perk might be a bit more useful now!PSN: Boiler569
Have Fun, It's Just A GAME!
Top 10 (Fight Night Series) R.I.P. Joe Frazier
FNR4 Gamestop Vegas Tournament Qualifier
Ranked #1 (EA MMA)
UFC 3 LEC: 2x Diamond; 6x Plat.
@Boiler569 on Twitter & TwitchComment
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