EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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  • SwedishTouch76
    MVP
    • Nov 2013
    • 1070

    #121
    Re: #patchspoilers 1.07

    Originally posted by aholbert32
    Its not popular on this site but this site doesnt completely represent the buying public. In fact, it represents a small percentage of the people who bought the game.

    Also, people who are completely satisfied with a game dont tend to post a lot on message boards.
    But GPD just previously stated most consumers don't even know about the combo multiplier. So if it was removed they wouldn't even know lol. I give up.

    Comment

    • tissues250
      MVP
      • Apr 2016
      • 1526

      #122
      Re: #patchspoilers 1.07

      Originally posted by GameplayDevUFC
      I'm talking about people in charge here at EA, not forum members.

      Forum members have made their opinions heard.
      Do you guys have any plan about make the striking game more sim or realistic for the next title? First of all, removed combo multiplier. If it's not, Will we get any chance sim mode in the future?

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #123
        Re: #patchspoilers 1.07

        Originally posted by SwedishTouch76
        Unfortunately I agree with you. I say unfortunately because we both know casuals like the modifier then.
        Yeah and thats why my attention has turned to UFC 3 (if there is one). UFC 2 will continue to get patched for a little bit but it wont likely be as drastic as you or I want it.

        If stamina is the same and there is no sim mode or slider in UFC 3....I will make my voice heard. I have no control over whether they will add it or not but I will be determined to let the devs know that this is an issue. I feel like they know that already so Im hopeful this wont be an issue in a future game.

        Comment

        • GameplayDevUFC
          Former EA Sports UFC Gameplay Developer
          • Jun 2014
          • 2830

          #124
          Re: #patchspoilers 1.07

          Originally posted by tissues250
          Do you guys have any plan about make the striking game more sim or realistic for the next title? First of all, removed combo multiplier. If it's not, Will we get any chance sim mode in the future?
          I can't talk about any future plans.

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #125
            Re: #patchspoilers 1.07

            Originally posted by tissues250
            Do you guys have any plan about make the striking game more sim or realistic for the next title? First of all, removed combo multiplier. If it's not, Will we get any chance sim mode in the future?
            They cant talk about any features for a future game yet.

            Comment

            • fishingtime
              Handling it
              • Aug 2013
              • 1738

              #126
              Re: #patchspoilers 1.07

              Forgot to say something, but one of the tip screens says to block high/low in the clinch like other places. That is probably confusing the hell out of people.
              @bikingforjesus on Instagram

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              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #127
                Re: #patchspoilers 1.07

                Originally posted by SwedishTouch76
                But GPD just previously stated most consumers don't even know about the combo multiplier. So if it was removed they wouldn't even know lol. I give up.
                They actually would. Most people have favorite combos. They throw them and expect them to work as they always have. They just dont know that the damage is based on a multiplier.

                So if you are used to throwing jab, cross, left kick and getting a hit reaction....you are going to be shocked when your combos no longer work the way they did before. You wont know why other than that EA changed it with a patch.

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                • fishingtime
                  Handling it
                  • Aug 2013
                  • 1738

                  #128
                  Re: #patchspoilers 1.07

                  Originally posted by aholbert32
                  They actually would. Most people have favorite combos. They throw them and expect them to work as they always have. They just dont know that the damage is based on a multiplier.
                  Might not, but they know certain combos will result in the same thing happening over and over again. Which one is worse for the series? It just makes it too much like an arcade fighter. The numbers have already dropped enormously. I hope to God the striking next game is not like this. No offense devs. It just feels too arcade like with the predetermined outcomes. The hit reactions are to blame for this though, and not the multiplier itself.
                  Last edited by fishingtime; 05-30-2016, 11:49 PM. Reason: clarification
                  @bikingforjesus on Instagram

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                  • SMOKEZERO
                    Pro
                    • Apr 2016
                    • 818

                    #129
                    Re: #patchspoilers 1.07

                    Removing the combo multiplier would break the current game. It takes skill against any high level player to exercise the damage bonus anyhow. I regularly use the 85 rated fighters and removing this mechanic would further the stat gap between the top tier and bottom tier fighters in the hands of a good player making them unviable. Good luck getting a win with Pascal Krause in UFC 1, but UFC 2 has made that very possible in the hands of a great player. The combo multiplier has to stay.

                    Comment

                    • EarvGotti
                      MVP
                      • Nov 2009
                      • 2249

                      #130
                      Re: #patchspoilers 1.07

                      IMO the striking is pretty decent and I'm mostly a pot shotter. I think the devs are doing a great job with the changes. I hope they can fix the constant lag issues and make movement slower with low stamina. I'm fine with everything else
                      Lineup:
                      PG) Gary Payton
                      SG) '95-'96 Michael Jordan
                      SF) Sapphire Scottie Pippen
                      PF) '95-'96 Dennis Rodman
                      C) Hakeem Olajuwon

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                      • SwedishTouch76
                        MVP
                        • Nov 2013
                        • 1070

                        #131
                        Re: #patchspoilers 1.07

                        Originally posted by SMOKEZERO
                        Removing the combo multiplier would break the current game. It takes skill against any high level player to exercise the damage bonus anyhow. I regularly use the 85 rated fighters and removing this mechanic would further the stat gap between the top tier and bottom tier fighters in the hands of a good player making them unviable. Good luck getting a win with Pascal Krause in UFC 1, but UFC 2 has made that very possible in the hands of a great player. The combo multiplier has to stay.
                        Completely disagree. This isn't MK. Plenty of other options if combo multipliers are your thing. I simply wont spend another dollar on this Series of striking remains the same moving forward. No biggie.

                        Comment

                        • tissues250
                          MVP
                          • Apr 2016
                          • 1526

                          #132
                          Re: #patchspoilers 1.07

                          - Punches in single collar clinch will no longer interrupt transitions #patchspoilers

                          GPD, is this only work on punches? How about elbows or knees?

                          Comment

                          • SMOKEZERO
                            Pro
                            • Apr 2016
                            • 818

                            #133
                            Re: #patchspoilers 1.07

                            Originally posted by SwedishTouch76
                            Completely disagree. This isn't MK. Plenty of other options if combo multipliers are your thing. I simply wont spend another dollar on this Series of striking remains the same moving forward. No biggie.
                            In MK every fighter is developed for balance. Being that this is the complete opposite in UFC, gameplay mechanics are needed to simply overcome the hard fighter stat numbers with actual gameplay. Jon Jones and Anthony Pettis were so much more dominant in UFC 1 than UFC 2 because the gameplay simply wasn't good enough to overcome their stats. It's cool you disagree, no worries but I'm an example of someone here who is happy with combo multiplier for reasons I've clearly stated.

                            Comment

                            • GameplayDevUFC
                              Former EA Sports UFC Gameplay Developer
                              • Jun 2014
                              • 2830

                              #134
                              Re: #patchspoilers 1.07

                              Originally posted by tissues250
                              - Punches in single collar clinch will no longer interrupt transitions #patchspoilers

                              GPD, is this only work on punches? How about elbows or knees?
                              Knees still interrupt, elbows don't.

                              Same as thai.

                              Comment

                              • Find_the_Door
                                Nogueira connoisseur
                                • Jan 2012
                                • 4051

                                #135
                                Re: #patchspoilers 1.07

                                Originally posted by SMOKEZERO
                                Removing the combo multiplier would break the current game. It takes skill against any high level player to exercise the damage bonus anyhow. I regularly use the 85 rated fighters and removing this mechanic would further the stat gap between the top tier and bottom tier fighters in the hands of a good player making them unviable. Good luck getting a win with Pascal Krause in UFC 1, but UFC 2 has made that very possible in the hands of a great player. The combo multiplier has to stay.
                                No it really doesn't and it's just an absolute cop-out excuse to keep it in the game to not want to make that change. I don't mean to be so blunt but this is something that we've been asking for since UFC 1.

                                I find it comical that things like the clinch that are actually somewhat well represented in the game are being tuned to be phased out because they don't go into the flow of the combo multiplier system. It's almost as if they're catering the entire game around this combo multiplier system that none of us here want. All these excuses of all the people that love the game aren't posting excetera excetera aren't really valid because that's all speculation.

                                I was hoping with this game that we get something that was more of a representation of what the forum has been asking for.

                                It seems that's not the case though. I'm not sure who they're trying to cater to because every UFC game that I've ever played since Undisputed 2009 has ended up with the same pool of 1000 players at the end of its life span that'll actually play it for the remainder after release because they have the temperament to tolerate the game. Instead we're still catering to these people that one don't post, and two abandon the game regardless of the fixes that they're implementing.



                                Maybe someday they will understand that it's not a matter of catering to these people that regardless of what's done to the game will abandon it for other titles. It's more so about catering to the people that actually play it when stuff like Madden comes out they'll actually stick around and enjoy the title and keep it afloat.


                                I hope I'm not violating any ToS, this is just from the heart as a longtime UFC gamer.
                                Last edited by Find_the_Door; 05-31-2016, 12:36 AM.
                                Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

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