Mortal kombat 3 from 1995 had RUN button, why we cant have that and it s year 2016?

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  • oshighwayman
    Rookie
    • Apr 2016
    • 357

    #1

    Mortal kombat 3 from 1995 had RUN button, why we cant have that and it s year 2016?

    RUn
    or charging attacks
    or add lunges on strikes

    it s absurd to trying to go forward and strike and being stopped by silly kicks and other nonsense

    dash forward is too slow and it sucks

    EA ur bad movement system encourages people for passive aggressive style or running around, not engaging..

    and "Solution" to this clinch, it s even worse than problem itself
  • Kasel
    Banned
    • Apr 2016
    • 351

    #2
    Re: Mortal kombat 3 from 1995 had RUN button, why we cant have that and it s year 201

    Originally posted by oshighwayman
    RUn
    or charging attacks
    or add lunges on strikes

    it s absurd to trying to go forward and strike and being stopped by silly kicks and other nonsense

    dash forward is too slow and it sucks

    EA ur bad movement system encourages people for passive aggressive style or running around, not engaging..

    and "Solution" to this clinch, it s even worse than problem itself
    Honestly I agree with all you said except for maybe the worst example of all time in the title

    The question is much simpler, why can't we move quicker in the game if the game tries to simulate atheletes who do move faster in the sport itself?

    But there are many issues in the stand up currently to worry about running to be honest, like why do fighter proceed to spin kick KO me if I kicked their leg from underneath them? I was faster, more technical, I predicted his repetitive spinning technique and my kicking foot just touches the leg his spinning on and I get KO'd.. Just an example of what they need to fix before adding features like "running"

    Also, since EA UFC 1, In the official forums I gave feedback that no one cared about but I was very proud of the idea and it would've fixed many things we currently have, if of course done right. That is the flurry/sprinting idea, I won't write it in detail like I did in my old thread because as a long time user on the old forums I'm tired of typing for no reason because nothing I say ever gets into serious dev discussions so in a few words: the idea is that you have a button modifier that lets you sprint with your fighter, that will include strike flurries that leave you totally open to 1 shot KD/KO's (think Glover vs Bader when they were both sprinting) but dealing massive damage with great speed and stamina tax. If you hold the sprint modifier and move forward without striking, your fighter should simply sprint forward, if you hold it down and shoot for the takedown, it should bull rush your opponent GSP style.

    Not every fighter should be good at sprinting, sprinting should have its' own stats for fighters. Fighters like Jon Jones wouldn't benefit from it because their range would be useless in those scenarios. Fighters like Matt Brown are a great example for someone who is constantly sprinting at his opponents (running too) with elbows and swinging like crazy and so he should have great stats for sprinting at correct times etc

    For anyone confused, sprinting does not only mean fast running, blitzing/going for flurries are sprints too

    Comment

    • Boiler569
      MVP
      • Apr 2016
      • 2006

      #3
      Re: Mortal kombat 3 from 1995 had RUN button, why we cant have that and it s year 201

      I have to concur 110%

      *That Said* adding a 'run' button; whether it's running backwards, or forwards (or both) --- needs to be done properly and carefully

      Just look at the Finish The Fight mechanic --- it's 'running' but it's...pretty broken

      I can only imagine the type of glitching/abuse/frustration a run button would introduce, if done poorly

      But I have faith that it COULD be done very well!!! Fingers crossed for UFC 3
      PSN: Boiler569
      Have Fun, It's Just A GAME!
      Top 10 (Fight Night Series) R.I.P. Joe Frazier
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      UFC 3 LEC: 2x Diamond; 6x Plat.
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      Comment

      • fishingtime
        Handling it
        • Aug 2013
        • 1738

        #4
        Re: Mortal kombat 3 from 1995 had RUN button, why we cant have that and it s year 201

        Originally posted by Boiler569
        Just look at the Finish The Fight mechanic --- it's 'running' but it's...pretty broken
        It is a sprint, but the way a rocked opponent stumbles messes with it. The actual running/sprinting here is fine.
        @bikingforjesus on Instagram

        Comment

        • Yaari
          MVP
          • Feb 2014
          • 1496

          #5
          Re: Mortal kombat 3 from 1995 had RUN button, why we cant have that and it s year 201

          When you ask for a run button, you also have to think about the consequences it has for the game itself.

          If you want actual distancing and fighting within different ranges, then adding a run button will likely result in one player once again (like UFC 1), being pretty much glued to his opponent.

          I dont like finish the fight too much either, but atleast its situational and can't impact the way every fight is going to play out. A run button actually has huge potential to ruin the game.

          The guy that made a thread about moving backwards had a good point though. People should not be able to escape the way they currently can, while rocked.

          Comment

          • GameplayDevUFC
            Former EA Sports UFC Gameplay Developer
            • Jun 2014
            • 2830

            #6
            Re: Mortal kombat 3 from 1995 had RUN button, why we cant have that and it s year 201

            Hell, even Super Mario Bros from 1985 had a run mechanic.

            Come on EA!

            Comment

            • fishingtime
              Handling it
              • Aug 2013
              • 1738

              #7
              Re: Mortal kombat 3 from 1995 had RUN button, why we cant have that and it s year 201

              Originally posted by GameplayDevUFC
              Hell, even Super Mario Bros from 1985 had a run mechanic.

              Come on EA!
              He just needs a mic to drop.

              @bikingforjesus on Instagram

              Comment

              • Boiler569
                MVP
                • Apr 2016
                • 2006

                #8
                Re: Mortal kombat 3 from 1995 had RUN button, why we cant have that and it s year 201

                While that's a pretty funny post by GPD --- doesn't make me very optimistic about improvements to Finish The Fight / Bum Rush tactics / Lunging Strikes / etc
                PSN: Boiler569
                Have Fun, It's Just A GAME!
                Top 10 (Fight Night Series) R.I.P. Joe Frazier
                FNR4 Gamestop Vegas Tournament Qualifier
                Ranked #1 (EA MMA)

                UFC 3 LEC: 2x Diamond; 6x Plat.
                @Boiler569 on Twitter & Twitch

                Comment

                • fishingtime
                  Handling it
                  • Aug 2013
                  • 1738

                  #9
                  Re: Mortal kombat 3 from 1995 had RUN button, why we cant have that and it s year 201

                  Originally posted by Boiler569
                  While that's a pretty funny post by GPD --- doesn't make me very optimistic about improvements to Finish The Fight / Bum Rush tactics / Lunging Strikes / etc
                  This game maybe. GPD said something about targeting. I'm assuming it is what I am talking about with the way they move back when rocked. You can rush them, but you have to adjust. This takes time, and they usually come out of the rocked state by then. You can use the clinch to finish. I know I use this because of that.

                  I think this is more of an issue that would take a lot of work. Probably too much for this game. Who knows though? I personally don't think they will do anything this game.
                  @bikingforjesus on Instagram

                  Comment

                  • tissues250
                    MVP
                    • Apr 2016
                    • 1526

                    #10
                    Re: Mortal kombat 3 from 1995 had RUN button, why we cant have that and it s year 201

                    Originally posted by fishingtime
                    This game maybe. GPD said something about targeting. I'm assuming it is what I am talking about with the way they move back when rocked. You can rush them, but you have to adjust. This takes time, and they usually come out of the rocked state by then. You can use the clinch to finish. I know I use this because of that.

                    I think this is more of an issue that would take a lot of work. Probably too much for this game. Who knows though? I personally don't think they will do anything this game.
                    Yeah, I know about that. I really hope that they should quit supporting EA UFC2 and focus on make the next title at this moment.

                    Comment

                    • oshighwayman
                      Rookie
                      • Apr 2016
                      • 357

                      #11
                      Re: Mortal kombat 3 from 1995 had RUN button, why we cant have that and it s year 201

                      Originally posted by GameplayDevUFC
                      Hell, even Super Mario Bros from 1985 had a run mechanic.

                      Come on EA!
                      dear sir
                      I bought ur game on release day and I play it since then.
                      more I play it online, more frustrating it is due to unbalanced game mechanics.
                      everybody at this point learnt how to glitch/abuse something.

                      last thing I want to see when I come home from work and got few hours for this game is>

                      somebody running for 10 or more mins, refusing to engage, due to broken movement system, I dont understand why it s so easy to run away from fight in this game, even in health events etc

                      somebody switching between spamming clinch/TD whole match and (especially in WBW div) it can take one unblocked clinch hit and u re on mat

                      somebody abusing hit stun/reaction combos whatever u called it, I mean body hooks will freeze u in place and other great things. body kicks when u try to engage and etc

                      somebody on ground just waiting on deny doing nothing else, holding in SC or etc

                      I mean u can argue for this and that, I am sure u got some numbers on paper or something, but it s just NOT fun anymore



                      I barely play my div 4 fighters anymore unless there s daily for it and when I got div 6 opponents it s like fighting robots, it feels like work not like fun and relax

                      the usage of thai clinch to end the fight is just absurd, especially next to cage
                      so is full mount GnP power, amount of stamina loss from deny, combo multiplier nonsense (one fight in LEC- 1,2 and body kick and my 100% undamaged body got health event and I end up dead, wonderful mechanics)
                      etc

                      here s something for u if not for UFC2, then for inspiration for UFC2

                      clinch KO- Tate vs Zingano
                      GnP- Bigfoot vs Fedor, GSP vs BJ penn
                      movement- Gustaffson keeping his distance in all of his fights, by turning and running away, and yet u can see in Cormier vs Gustaffson, u can get caught by doing that
                      striking mechanics- Aldo vs Mcgregor- punches dont disappear, Aldo is knocked down, but still his punch hits Mcgregor and he bleeds

                      and last thing if SuperMario had run too, why we re going backwards in this game, 20years or more later???
                      or want to tell me that s no charging/running/sprinting in UFC?
                      I mean this game is called UFC right?

                      Comment

                      • oshighwayman
                        Rookie
                        • Apr 2016
                        • 357

                        #12
                        Re: Mortal kombat 3 from 1995 had RUN button, why we cant have that and it s year 201

                        PS-for TD defense Hunt vs Mir

                        Comment

                        • CAPTAINKUKAMUNGA
                          Rookie
                          • Apr 2016
                          • 359

                          #13
                          Re: Mortal kombat 3 from 1995 had RUN button, why we cant have that and it s year 201

                          This is what the running looks like currently when you try to finish a rocked apponent https://youtu.be/j87G86O3Gx8
                          UH VAI MORRER!!!!!

                          Comment

                          • fballturkey
                            MVP
                            • Jul 2011
                            • 2370

                            #14
                            Re: Mortal kombat 3 from 1995 had RUN button, why we cant have that and it s year 201

                            The game badly needs running, and for it to make you easier to knock out if you run toward your opponent.
                            Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

                            Comment

                            • GitPoopedOn6279
                              Rookie
                              • Apr 2016
                              • 17

                              #15
                              Re: Mortal kombat 3 from 1995 had RUN button, why we cant have that and it s year 201

                              Originally posted by oshighwayman
                              RUn
                              or charging attacks
                              or add lunges on strikes

                              it s absurd to trying to go forward and strike and being stopped by silly kicks and other nonsense

                              dash forward is too slow and it sucks

                              EA ur bad movement system encourages people for passive aggressive style or running around, not engaging..

                              and "Solution" to this clinch, it s even worse than problem itself
                              So first of all I have to say that MK3 is the furthest thing from a comparison.

                              Second- I do agree that there should be a run or dash option besides the flailing arms during the "finish the fight" sequence that doesn't even allow body shots and all you have to do is hold High Block and circle away to avoid being dropped. So I can agree with that.

                              The problem I have is that the more I see people say "there is no realism!" Or "people are not fighting realistically". The more I realize that people aren't really asking for realism. They're asking for more action and a faster pace.
                              I mean honestly. How often do you see people just charging forward or running forward, besides of course after dropping/rocking somebody? Not very often. You see the step-punch or "dash-strike" quite often. Mark Hunt is a great example of that.
                              I used to try to push the pace and swing and apply a ton of pressure in my fights. I still do for the most part but now that I am getting higher in the ranks. I find myself hanging back. Playing "more realistically".
                              Nowadays that is the realistic way to fight. Not many fighters just rush forward. Get in the pocket, bite down and swing. Except maybe Nick/Nate Diaz. They are constantly pushing the pace. As well as maybe Dos Anjos and Khabib Nurmagemedov. Those guys apply a ton of pressure but, Khabib especially, uses it to gain a grappling advantage.
                              Fighters are too dangerous today to just come out swinging like the old days. You will rarely see a fighter that has been knocked out on 1 or more occasions that will just throw caution to the wind. The "realistic" way to fight is to hang back, get a feel for your opponents timing, pick your shots carefully. Then when you land that 1 clean strike/combo. Go in for the kill.

                              So I would say that adding a run button isn't exactly for more realistic fighting. But more so to give players the option to stalk the more defensive fighters better and force them to play more aggressively.

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