Maintaining position in half guard

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  • Ksearyback
    Pro
    • Jun 2016
    • 639

    #1

    Maintaining position in half guard

    I'm level 5 on ranked, mostly coming from a strong ground game. I've evenly had difficulty against so decent ground players denying their transitions from 1/2 to full guard.

    Am I missing something? I often feel I time it perfectly, yet the recompose guard. Is there a way to fake a transition with a knee escape in which the animation never changes (the character has his hand on my knee, I block, then he suddenly puts me back into guard anyway.

    I have to be missing something. Anyone know what I'm talking about, and can explain what's happening... Thank you
  • manliest_Man
    MVP
    • May 2016
    • 1203

    #2
    Re: Maintaining position in half guard

    It's just the way grappling is in this game.

    It's not always consistent when it comes to denies, but you should know there are positions that are meant to be toughter to hold. The more you stay in them inactive the more grappling advantage the submissive fighter gains to easily escape from them.

    Still, many cases the buttons are unresponsive and inconsistent, that's from my experience at least.

    Comment

    • Ksearyback
      Pro
      • Jun 2016
      • 639

      #3
      Re: Maintaining position in half guard

      Originally posted by manliest_Man
      It's just the way grappling is in this game.

      It's not always consistent when it comes to denies, but you should know there are positions that are meant to be toughter to hold. The more you stay in them inactive the more grappling advantage the submissive fighter gains to easily escape from them.

      Still, many cases the buttons are unresponsive and inconsistent, that's from my experience at least.
      Thanks. I'm guessing it's the latter. It's just weird though, I can control from pretty much every position, except every once in a while I run into guys who seem to be able to escape from half back to guard with what appears to be a delayed knee escape (not the arm drag back take side). The strangest part, and most frustrating, is this often happens against less skilled transition spammers - so I get more annoyed that I can't exploit their depleted stamina, no GA, escape game.

      Oh well, seems no one else has this particular issue, so it must be isolated to something I'm doing

      Comment

      • SisterRay
        Rookie
        • May 2016
        • 289

        #4
        Re: Maintaining position in half guard

        Are you punching them to gain ga? I usually do body punches and deny their attempts better

        Comment

        • Ksearyback
          Pro
          • Jun 2016
          • 639

          #5
          Re: Maintaining position in half guard

          Originally posted by SisterRay
          Are you punching them to gain ga? I usually do body punches and deny their attempts better
          Generally yes. But that's against people who know how to play. I'm having a hard time with spazzy transition spammers (but also some good ground players too). I'm really just trying to figure out if I'm missing something regarding the transition from half back to closed guard. I swear the people who can recompose their guard seem to be doing a delayed knee escape, in which the animation pauses an extra second with hand on the knee and regardless of my timing, the regain guard.

          If you guys don't know what I mean immediately when I describe it, then it probably doesn't exist and I'm just having a hard time in one area.

          I was just curious if there was a very quick transition fake/delay followed by the same escape to the same side, one where there is no tell within the animation series. That's all.

          Comment

          • Morgan Monkman
            North of 60
            • Apr 2016
            • 1385

            #6
            Re: Maintaining position in half guard

            Yup, the ground game denials only work 50% of the time. Unless you are spamming baby punches for GA. I really really think they need to retune the ground game. i had more fun with it in the previous game.

            Especially the ground and pound. the difference in power between gnp and standing strikes is ludicrous
            PSNID: B_A_N_E

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