I wonder why fighters arent added to their new weightclasses. Cerrone at 170, Lombard 185 etc.
EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details
Collapse
Recommended Videos
Collapse
This topic is closed.
X
X
-
Re: EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details
I wonder why fighters arent added to their new weightclasses. Cerrone at 170, Lombard 185 etc. -
Re: EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details
I feel like I sort of know the reason but I'll ask anyway.
Is there a reason the dev team doesn't just keep creating new fighters all the way up until the release of the new game?
New fighters are always coming up, and I thought I read somewhere that having them made in the last game makes it a lot easier to put them in the new game.
I know that everything comes at a price, and I don't mean to downplay how hard it is to create a fighter, but even if they transitioned this into paid DLC at some point in the cycle, I feel like there would be a market and demand for it.
It would keep the game fresh all the way up until the new release.
I always come at this from an offline gamers perspective, so keep that in mind as I ask this.
Sent from my SM-N920V using TapatalkComment
-
Re: EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details
I feel like I sort of know the reason but I'll ask anyway.
Is there a reason the dev team doesn't just keep creating new fighters all the way up until the release of the new game?
New fighters are always coming up, and I thought I read somewhere that having them made in the last game makes it a lot easier to put them in the new game.
I know that everything comes at a price, and I don't mean to downplay how hard it is to create a fighter, but even if they transitioned this into paid DLC at some point in the cycle, I feel like there would be a market and demand for it.
It would keep the game fresh all the way up until the new release.
I always come at this from an offline gamers perspective, so keep that in mind as I ask this.
Sent from my SM-N920V using TapatalkComment
-
Re: EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details
Maybe not right away, but eventually there will be new art tech added, new animation requirements, new ratings, etc.
At that point adding fighters to the past game and the future game doubles the work.Comment
-
Re: EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details
But my counter would be, with the the size of the roster as is, and most of the main selling fighters already in, do the mid to lower teir fighters have more value and profitability being patched in as paid DLC or held off until the next game?
Poor Santos, but is he really selling UFC 3? Or better yet Jimmie Rivera, Abel Trujillo or Evan Dunham?
I bet some ppl would buy those last three in a pack for this game that were already going to plop down $60 for the next game, so isn't that easy money if you planned on putting them in UFC 3 anyway?
Sent from my SM-N920V using TapatalkComment
-
Re: EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details
This is certainly part of it, but also at some point the process for creating a fighter will change.
Maybe not right away, but eventually there will be new art tech added, new animation requirements, new ratings, etc.
At that point adding fighters to the past game and the future game doubles the work.
Would it be fair to say that currently fighters are patched in up until the point that everyone transitions to the new game fully? And has there been any talk of extending the fighter patching process if it became paid DLC after a certain point (or at least experimenting with it)?
I'm not saying I want to pay for anything lol. But I probably would if it meant a fresh pipeline of fighters every month or so.
Sent from my SM-N920V using TapatalkComment
-
Re: EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details
That's what I figured it was more than anything. I know there is a break even point.
Would it be fair to say that currently fighters are patched in up until the point that everyone transitions to the new game fully? And has there been any talk of extending the fighter patching process if it became paid DLC after a certain point (or at least experimenting with it)?
I'm not saying I want to pay for anything lol. But I probably would if it meant a fresh pipeline of fighters every month or so.
Sent from my SM-N920V using Tapatalk
A post launch support plan is put in place. We're going to support the game for this many months with new fighters and gameplay patches.
The first couple have heavy involvement by most of the dev team, then people start rolling off as the game stabilizes and the changes get smaller and simpler.
By the time we hit the last patch, everyone has rolled off and are only working on support stuff part time.
After that, it's a skeleton crew supporting things like UT and monitoring server stability and what not.
Paid DLC has not been considered to me knowledge.
I think there's a desire to keep the roster updates free for everyone.
In addition to that, making them paid complicates match making and I don't think we want to open that can of worms.
Just my impression though.
Things could always change, and I'm not part of those discussions if they happen.Comment
-
Re: EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details
It's the other way around actually.
A post launch support plan is put in place. We're going to support the game for this many months with new fighters and gameplay patches.
The first couple have heavy involvement by most of the dev team, then people start rolling off as the game stabilizes and the changes get smaller and simpler.
By the time we hit the last patch, everyone has rolled off and are only working on support stuff part time.
After that, it's a skeleton crew supporting things like UT and monitoring server stability and what not.
Paid DLC has not been considered to me knowledge.
I think there's a desire to keep the roster updates free for everyone.
In addition to that, making them paid complicates match making and I don't think we want to open that can of worms.
Just my impression though.
Things could always change, and I'm not part of those discussions if they happen.
And this makes perfect sense. This roster is pretty deep so it's not as big an issue as it was last time around.
Very few complaints as far as the roster goes.
Sent from my SM-N920V using TapatalkComment
-
Re: EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details
It's nice to have a lot of fighters for career mode (do not play career mode because of how terrible it is, but if I did i'd be happy about the roster size)
So what do you mean by not having a lot of complaints regarding the roster? The free updates?Comment
-
Re: EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details
This is certainly part of it, but also at some point the process for creating a fighter will change.
Maybe not right away, but eventually there will be new art tech added, new animation requirements, new ratings, etc.
At that point adding fighters to the past game and the future game doubles the work.@bikingforjesus on InstagramComment
-
Re: EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details
quite possibly, but as long we get more for dlc characters it should be fine.Youtube: https://www.youtube.com/user/im2good4u1
PSN: Headshot_SoldierComment
-
Re: EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details
You mean except for how badly they are made yes? Because i'd personally rather have less fighters, so that i'd actually use those fighters. To me currently it feels like there are 6-7 fighters to choose from in each division not including the female divisions (the attention to their details are the worst) because of how extremely inaccurate almost every fighter is
It's nice to have a lot of fighters for career mode (do not play career mode because of how terrible it is, but if I did i'd be happy about the roster size)
So what do you mean by not having a lot of complaints regarding the roster? The free updates?Comment
-
Re: EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details
I've found that the more I play the game and get better in various positions, especially in grappling situations, that the dynamic ways a fight can go really counterbalance any issues I might have with imperfect move sets.
I don't have any interest in being a competitive online gamer and I think that makes a difference in what you're looking for with each fighter. For the most part, I think they do a good job making the fighters look and fight like their real life counter parts.
Sent from my SM-N920V using TapatalkComment
-
Re: EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details
You mean except for how badly they are made yes? Because i'd personally rather have less fighters, so that i'd actually use those fighters. To me currently it feels like there are 6-7 fighters to choose from in each division not including the female divisions (the attention to their details are the worst) because of how extremely inaccurate almost every fighter is
It's nice to have a lot of fighters for career mode (do not play career mode because of how terrible it is, but if I did i'd be happy about the roster size)
So what do you mean by not having a lot of complaints regarding the roster? The free updates?
I feel like online players make this complaint a lot, but then they also don't want the attributes and ratings to be 100 percent correct either, for balancing purposes.
In reality, Jon Jones is going to beat 99 percent of every opponent he ever faces, because he's that good. It wouldn't matter how good you are playing as Ryan Bader, Jones is so good he's going to beat Bader every time. His chin is that good, his offensive and defensive grappling is that good.
So if you have two even players, whoever plays as Jones SHOULD win. They just should.
But there are measures in place to make sure that Jones isn't too OP in the game, when IRL, he is an OP mutant.
So when people get all up in arms about the fighters not having proper move sets, I'm like, OK but the balancing was going to dilute them back to being a skin of themselves in another way, so...
Again, I'm an offline player, but I feel like online players want concessions made to the game play that affects my offline gaming, so when I see complaints about move sets I get it, but I don't get it at the same time.
Sent from my SM-N920V using TapatalkComment
-
Re: EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details
Here's an issue I have with the move set debate and online players complaining about the move sets.
I feel like online players make this complaint a lot, but then they also don't want the attributes and ratings to be 100 percent correct either, for balancing purposes.
In reality, Jon Jones is going to beat 99 percent of every opponent he ever faces, because he's that good. It wouldn't matter how good you are playing as Ryan Bader, Jones is so good he's going to beat Bader every time. His chin is that good, his offensive and defensive grappling is that good.
So if you have two even players, whoever plays as Jones SHOULD win. They just should.
But there are measures in place to make sure that Jones isn't too OP in the game, when IRL, he is an OP mutant.
So when people get all up in arms about the fighters not having proper move sets, I'm like, OK but the balancing was going to dilute them back to being a skin of themselves in another way, so...
Again, I'm an offline player, but I feel like online players want concessions made to the game play that affects my offline gaming, so when I see complaints about move sets I get it, but I don't get it at the same time.
Sent from my SM-N920V using TapatalkYoutube: https://www.youtube.com/user/im2good4u1
PSN: Headshot_SoldierComment
Comment