I love your work and dedication on the game! Thank you for everything. I bought the game on both consoles. Is there any way to adjust long term stamina through a hot fix and not a patch? Really think little more power and consequences for striking too much could make standup little more realistic. Also can block be tweaked to be more responsive. Just asking? Thank you for your hard work man!
EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included
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Re: EA Sports UFC 2 Patch 1.10 Coming Soon, Here Are Some Details
I love your work and dedication on the game! Thank you for everything. I bought the game on both consoles. Is there any way to adjust long term stamina through a hot fix and not a patch? Really think little more power and consequences for striking too much could make standup little more realistic. Also can block be tweaked to be more responsive. Just asking? Thank you for your hard work man! -
Re: EA Sports UFC 2 Patch 1.10 Coming Soon, Here Are Some Details
I love your work and dedication on the game! Thank you for everything. I bought the game on both consoles. Is there any way to adjust long term stamina through a hot fix and not a patch? Really think little more power and consequences for striking too much could make standup little more realistic. Also can block be tweaked to be more responsive. Just asking? Thank you for your hard work man!
Doesn't mean it will be though.Comment
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Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included
Today is my birthday and the patch came out today.
How ****ing awesome. Im so excited. Thanks Devs for the amazing birthday present!!!
Downloading now. What moves were updated?PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included
I wish questions would be answered regardless of whether it makes the game look 'good' or not. The only whole purpose here is to provide feedback that would in our opinions improve the game and make it more realistic. Decent patch, but honestly little disappointed the changes aren't a little more robust.
I like the lunging patch but would've liked to see lunging cover more distance for some fighters and be quicker too, and something as realistically reoccurring like clinch punch health events was left out seemingly. I have to go through the moveset changes but I am still surprised shifts haven't been patched back in when they have become such a big part of the sport now.
e: let alone things like standing arm traps, clinch parries, pawing (preemptive parry, post, peel block etc), guard pulls, ref stoppages, head & hand fighting, diagonal dashes, pivots, sim stamina & health, TDs against the cage, more back takes etc
Can only hope for EAUFC3 but no guarantee because I thought the same for EAUFC2.Last edited by johnmangala; 09-27-2016, 04:34 PM.Comment
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Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included
I wish questions would be answered regardless of whether it makes the game look 'good' or not. Decent patch, but honestly little disappointed the changes aren't a little more robust.
I like the lunging patch but would've liked to see lunging cover more distance for some fighters and be quicker too, and something as realistically reoccurring like clinch punch health events was left out seemingly. I have to go through the moveset changes but I am still surprised shifts haven't been patched back in when they have become such a big part of the sport now.
I'll answer it as best I can.Comment
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Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included
This isn't meant as anything other than the question posed, but what makes adding the Color Rush uniforms to Madden easier than adding the new fight kits to the UFC game?
Is it the budget and resources for the devs, a UFC/Reebok licensing issue, or something else?
I know it's gotta be something because it feels like this was a pretty big request since UFC 200.
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Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included
Sent from my SM-N920V using TapatalkComment
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Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included
Basically wondering why things like clinch punch health events, guard pulls, 50/50 (especially tying to imanari roll), TDs/subs against the cage, and pawing which are reoccurring a lot nowadays were left out.
Most importantly I really wanted to know why shifts were removed from EAUFC1 along with things like lunging hooks, up/down sweep, ref stoppages (standing TKOs would be new).
Or how about things in EAUFC2 that were only on the ground but should be standing techniques too as well such as the arm traps (punch catch equivalent to kick catch and clinch parries), block peel- especially now that we see it so often in the octagon. Positions like head & hand control (head trap/posted jab & wrist control etc) to add to the neutral single collar.
e: Definitely understand it's a lot of work and there are budgetary and resource allocation issues, but just surprised something like a guard pull still hasn't made it in despite it's deep roots in MMA. I was really hoping these things would be patched in for the final update so there would be more tuning based updates based around honing fundamentals for EAUFC3 as we consolidate and iron out all the most reoccurring MMA techniques and mechanics in this one.Last edited by johnmangala; 09-27-2016, 05:06 PM.Comment
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Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included
Thank you I appreciate it.
Basically wondering why things like clinch punch health events, guard pulls, 50/50 (especially tying to imanari roll), TDs/subs against the cage, and pawing which are reoccurring a lot nowadays were left out.
Most importantly I really wanted to know why shifts were removed from EAUFC1 along with things like lunging hooks, up/down sweep, ref stoppages (standing TKOs would be new).
Or how about things in EAUFC2 that were only on the ground but should be standing techniques too as well such as the arm traps, block peel- especially now that we see it so often in the octagon.
e: Definitely understand it's a lot of work and there are budgetary and resource allocation issues, but just surprised something like a guard pull still hasn't made it in despite it's deep roots in MMA. I was really hoping these things would be patched in for the final update so there would be more tuning based updates as we consolidate all the novel positions and mechanics in this one.
Short answer is this.
As for the lunging hooks, it was one of the biggest complaints by the community. That all hooks lunged forward with no consequence.
We could easily, easily add them back with the change of a number, but without other supporting changes, I think that would be a mistake and would set the game back from where it was.
Something better done properly in the future as opposed to rushed now, when the game is in a really good place and we're at the end of the support cycle.Comment
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Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included
He's not talking about hooks auto lunging, hes talking about tapping forward to dash forward and throw a hook, when in UFC 1, if timed right was an awesome dashing hook to get in the pocket.
In UFC 2 manual input forward dashing hooks arent possible like they were in UFC 1 and it really limits our ability to get into the pocket especially with shorter fighters.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included
^ Exactly, it's even more surprising because lunging hooks and shifts were favorites of Mike Tyson and I was super excited to use them with Tyson but he feels lacking without some of his signature techniques.
"definitely understand it's a lot of work and there are budgetary and resource allocation issues"
Short answer is this.
As for the lunging hooks, it was one of the biggest complaints by the community. That all hooks lunged forward with no consequence.
We could easily, easily add them back with the change of a number, but without other supporting changes, I think that would be a mistake and would set the game back from where it was.
Something better done properly in the future as opposed to rushed now, when the game is in a really good place and we're at the end of the support cycle.
I'm sure most the userbase here would try to help in anyway they can if it came down to it if given the opportunity- the passion is evident, I wish there were more ways we could contribute.Last edited by johnmangala; 09-27-2016, 05:29 PM.Comment
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