Any good Youtubers besides dmanunt and MMAfroO?

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  • Dave_S
    Dave
    • Apr 2016
    • 7835

    #31
    Re: Any good Youtubers besides dmanunt and MMAfroO?

    well to my untrained eyes that looks like basic bounce stepping, and doesn't look anything like backdash in ufc, at all. Hopping around is one thing, and backdash in the game seems nothing like that.

    I do see a lot of hoping around in ufc. Gunnar and Wonderboy have used it effectively, but there bounce stepping. The fighters bounce around a lot, for extended periods of time

    Watching the fighters feet, legs, stance, ect is nothing like flicking backwards in the game at all imo. Especially the way most use it.

    it might seem super basic to you if you train and box professionally, but the lack of amateur boxers and pro mma fighters that don't bounce step makes me think otherwise.

    on top of that you can't close distant fast unless it's the wonky finish the fight. Also it's not boxing, or fight night. It's mma with kicks; leg strikes, takedowns, ect.


    Just because you like do to something that others don't like is no reason to get butt hurt or defensive about it.

    The fact that backdash doesn't look odd to someone that thinks bounce stepping is super basic for mma and also think the game depicts it well is confusing.

    different strokes for different folks. the next time we "friendly spar" you can show after you insist on picking both our fighters or try to get me to use Punk against your "realistic" sandbagged cafs.
    Last edited by Dave_S; 01-12-2017, 11:47 PM.

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    • Dave_S
      Dave
      • Apr 2016
      • 7835

      #32
      Re: Any good Youtubers besides dmanunt and MMAfroO?

      double post, oops

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      • Haz____
        Omaewa mou shindeiru
        • Apr 2016
        • 4023

        #33
        Re: Any good Youtubers besides dmanunt and MMAfroO?

        Lmaooooooooo.

        You wildn'out bro.
        PSN: Lord__Hazanko

        Just an average player, with a passion for Martial Arts & Combat Sports

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        • Dave_S
          Dave
          • Apr 2016
          • 7835

          #34
          Re: Any good Youtubers besides dmanunt and MMAfroO?

          Originally posted by Haz____
          Lmaooooooooo.

          You wildn'out bro.
          I may be wildn'out but mixed martial arts fighters normally don't hop backwards anything like what's depicted in the game. In game looks nothing like what C Mac is doing in those gifs. I'm guessing you don't see much back dash exploitation in division 1 quick match.

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          • Haz____
            Omaewa mou shindeiru
            • Apr 2016
            • 4023

            #35
            Re: Any good Youtubers besides dmanunt and MMAfroO?

            Watch the first gif again. Not just Conor. Aldo is back "dashing" also.

            Conor bouncing makes it harder to see his back "dash". But theyre there. He hops/slides back at like 2 seconds in very pronounced. And obviously the counter KO is off it as well.

            Sure, the animation is not great. But the mechanic itself is very realistic, and the hop/slide/dash back, whatever you wanna call it, happens allllll the time irl.
            Last edited by Haz____; 01-13-2017, 02:28 AM.
            PSN: Lord__Hazanko

            Just an average player, with a passion for Martial Arts & Combat Sports

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            • Dave_S
              Dave
              • Apr 2016
              • 7835

              #36
              Re: Any good Youtubers besides dmanunt and MMAfroO?

              Originally posted by Haz____
              Watch the first gif again. Not just Conor. Aldo is back "dashing" also.

              Sure, the animation is not great. But the mechanic itself is very realistis, and the hop/slide/dash back, whatever you wanna call it, happens allllll the time irl.
              I think the animation looks goofy as all get, but it's most certainly not the only thing in game that looks goofy.

              I have lots of issues with animations in the game. an example is I would have much less of a problem with high block if that animation was remotely decent. I know fighters do occasionally hold there forearms in front of their face but its nowhere near effective in real life as it is in the game.

              in the game I see lots of backdashing immediate after throwing combo. it's not natural at all to hop backwards the exact moment you finish a combo, you'd be fighting your own forward momentum to do unnatural hop backwards.

              in the first gif they aren't throwing strikes, just pawing. Again, a big problem of mine is the animation. the Fighters aren't really hopping before they jump back in the game. it just looks so goofy, especially when thrown multiple times in a row and you have to lackadaisically trot forward trying to close distance.

              I still don't understand why some fighters don't hop in the game, but figure it's animation based. Another thing I noticed is fighters than hop around lot fade in the fight. I'm guessing that's why Conor didn't bounce around much when fighting Nate.

              If you don't agree that's awesome, just saying what my problem with it is.

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              • Kenetic NRG
                EA Game Changer
                • May 2016
                • 711

                #37
                Re: Any good Youtubers besides dmanunt and MMAfroO?

                What I see in those GIF's: Back stepping just slightly getting in and out of range

                What I see on EA UFC2: Everybody has a thruster pack that shoots them 5 feet backward



                Is the back dash a realistic tool? Yes.
                Is it commonly used in MMA? Yes

                Is it represented in a realistic and balanced way in the game? Hell no
                Last edited by Kenetic NRG; 01-13-2017, 04:50 AM.
                https://youtu.be/p1Idg-SItm4?t=2377

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                • Pappy Knuckles
                  LORDTHUNDERBIRD
                  • Sep 2004
                  • 15966

                  #38
                  Re: Any good Youtubers besides dmanunt and MMAfroO?

                  Originally posted by Kenetic NRG
                  What I see in those GIF's: Back stepping just slightly getting in and out of range

                  What I see on EA UFC2: Everybody has a thruster pack that shoots them 5 feet backward



                  Is the back dash a realistic tool? Yes.
                  Is it commonly used in MMA? Yes

                  Is it represented in a realistic and balanced way in the game? Hell no
                  Yep. It looks damn silly in the game.

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                  • RTSImperator
                    Rookie
                    • May 2016
                    • 106

                    #39
                    Re: Any good Youtubers besides dmanunt and MMAfroO?

                    Originally posted by Kenetic NRG
                    What I see on EA UFC2: Everybody has a thruster pack that shoots them 5 feet backward
                    Couldn't have said it better myself that description of the back dash is spot on!
                    EA SPORTS UFC 3:
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                    • Haz____
                      Omaewa mou shindeiru
                      • Apr 2016
                      • 4023

                      #40
                      Re: Any good Youtubers besides dmanunt and MMAfroO?

                      Originally posted by Dave_S
                      it's not natural at all to hop backwards the exact moment you finish a combo, you'd be fighting your own forward momentum to do unnatural hop backwards.
                      Sliding out of the pocket after throwing a combination is what you want to do EVERYTIME....Whether your cutting an angle laterally, or just sliding back out.. it happens constantly. If you don't you'll get countered, and cracked.


                      The animation needs to be improved, but the mechanic needs to be in the game, otherwise we're just playing rock em sock em robots.

                      Worse than the animation though, is the fact the back dash "pulls" strikes that should have hit. Now that needs to be fixed before anything else IMO. I can deal with a bad animation, but when the mechanic is borderline broken, there's an issue.
                      Last edited by Haz____; 01-13-2017, 01:48 PM.
                      PSN: Lord__Hazanko

                      Just an average player, with a passion for Martial Arts & Combat Sports

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                      • Dave_S
                        Dave
                        • Apr 2016
                        • 7835

                        #41
                        Re: Any good Youtubers besides dmanunt and MMAfroO?

                        Originally posted by Haz____
                        Sliding out of the pocket after throwing a combination is what you want to do EVERYTIME....Whether your cutting an angle laterally, or just sliding back out.. it happens constantly. If you don't you'll get countered, and cracked.


                        The animation needs to be improved, but the mechanic needs to be in the game, otherwise we're just playing rock em sock em robots.

                        Worse than the animation though, is the fact the back dash "pulls" strikes that should have hit. Now that needs to be fixed before anything else IMO. I can deal with a bad animation, but when the mechanic is borderline broken, there's an issue.
                        I am 1000% fine with the mechanic being in the game if the animation was better. I think unrealistic distance should be addressed, but unrealistic distance is everywhere in the game, especially jumping strikes.

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                        • SUGATA
                          MVP
                          • Apr 2016
                          • 1375

                          #42
                          Re: Any good Youtubers besides dmanunt and MMAfroO?

                          DASHES (aka footwork) are one of the most important elements in stand up irl and must to be in the game.

                          But

                          The current state dashes and side steps are very not reliable tool:
                          1. slow initial phase

                          2. input delay

                          3. not balanced in pros/cons proportions

                          How to fix and evolve them for EA UFC 3:
                          1. faster initial phase

                          2. w/o input delay

                          3. They must have 2 phases: 1st - initial startup invulnerable phase 2nd - follow up ending vulnerable phase... This will require more precise in footwork with increasing cons from failed movement.

                          4) Side steps:
                          + evade all head or body strikes except half circular strikes from the sway side
                          + boosted strikes after side step
                          - get increased received dmg bonus from side step side opponent's half circular strike or full circular spinning strike.

                          5) BWD dash:
                          + evade ALL strikes
                          - gain GDA

                          6) FWD dash:

                          - no evades at all
                          + boosted strikes
                          - getting increased head or body dmg during dash
                          - gain GA


                          More info here:
                          http://www.operationsports.com/forums/ea-ufc/893851-new-stand-up-footwork-defense-mechanics-ea-ufc-3-concept-ideas-discussions.html


                          Last edited by SUGATA; 01-13-2017, 06:54 PM.
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                          • Dave_S
                            Dave
                            • Apr 2016
                            • 7835

                            #43
                            Re: Any good Youtubers besides dmanunt and MMAfroO?

                            ^^^^ Tatu 220 is more better.




                            Didn't Kenetic used to stream?

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                            • Pappy Knuckles
                              LORDTHUNDERBIRD
                              • Sep 2004
                              • 15966

                              #44
                              Re: Any good Youtubers besides dmanunt and MMAfroO?

                              Just recorded this one my phone. In FNC when you back dash you're still in a decent range, not halfway across the cage. It's a much more subtle movement.

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/qNbTBLMX-j0" frameborder="0" allowfullscreen></iframe>

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                              • GrimLeiper
                                Rookie
                                • Nov 2016
                                • 353

                                #45
                                Re: Any good Youtubers besides dmanunt and MMAfroO?

                                I use backdash quite often vs players who throw kicks. Very effective for dodging big hits or even setting up shots or combos.


                                But it's a game - people complain about aspects of the game they can't get their head round. I hate having to chase people down on UFC 2. Feel like it's very risky, especially against hard hitters, so I understand people don't like the back dash - it makes chasing your opponent down (an aspect I don't like) even harder. That's MMA though. Don't expect people to just stand in front of you. Figure out their patterns.


                                To suggest this tactic is cheap or cheesey just sounds like sour grapes to me though. It's like when I'm hurting someone in the stand up and they take me to the ground, then I dominate them and knock them out, all of a sudden I'm nothing but a cheap *** ground n pounder and don't know how to fight. Okay then!

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