EA SPORTS™ UFC 3 is coming in early 2018 - Polygon

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  • fishingtime
    Handling it
    • Aug 2013
    • 1738

    #121
    Re: EA SPORTS™ UFC 3 is coming in early 2018 - Polygon

    Originally posted by FerdBrown
    No overall. Let the player pick whoever is top is their category, that is, striking vs clinch vs ground. No overall. It will help prevent the system from forcing attributes to a fighter like Connor just to make him top.

    Rate then realistically, let us players decide who's the best.
    They have to make more stats. The more they have, the easier it would be to separate them in the OVRs. It happens in real life. Not like they can't mimic that. People always get hung up on this OVR crap. The only thing that effects is how they feel they need to compensate. Which is ridiculous since a top fighter isn't always the most diverse. They are just better than their opponents. Which, a lot of times, is only at one aspect. That was just all they needed.

    Sent from my Coolpad 3622A using Operation Sports mobile app
    @bikingforjesus on Instagram

    Comment

    • Dave_S
      Dave
      • Apr 2016
      • 7835

      #122
      Re: EA SPORTS™ UFC 3 is coming in early 2018 - Polygon

      Fighters need ratings and stats. I would give champs and other elite fighters higher overall ratings for sure. I would just use new stat called something like fight IQ to bolster elite fighters overall ratings.

      Fight IQ stat only effects fighter AI, so when playing against AI opponent the higher the fight IQ, the better the AI. Obviously fight IQ doesn't effect when you are using a fighter, because you are using your fight IQ.

      Champs and others still get higher overall, more balance online, more realism offline.

      Comment

      • moozoog
        Rookie
        • Apr 2017
        • 108

        #123
        Re: EA SPORTS™ UFC 3 is coming in early 2018 - Polygon

        Originally posted by henda1988
        Why would you hope it only launches on console? is that an ego thing? is it to do with the fact we can produce 60fps or more consistently via a pc and be able to modify the graphics settings? seems a little bit spiteful of you.

        In all fairness EA are losing out capitalising on a massive gaming fan base, especially when fight games are very popular on PC aswell.
        An ego thing? How ironic, since you're the ones constantly boasting about how much better the PC is (you literally just did it) and how much better you are because you play on PC, as if video games matter that much. Seems like you have the ego issues. I wouldn't care if it did come out on PC, but if it doesn't It'll be fine too. Just to see you PC folks cry some more.

        Yeah, PC is better. But I don't care enough about video games to care about them looking/running at the top performance. Just doesn't matter to me.
        Last edited by moozoog; 06-11-2017, 05:48 PM.

        Comment

        • Generative James
          VideoGame PseudoScientist
          • Jun 2016
          • 463

          #124
          Re: EA SPORTS™ UFC 3 is coming in early 2018 - Polygon

          Originally posted by Dave_S
          Fighters need ratings and stats. I would give champs and other elite fighters higher overall ratings for sure. I would just use new stat called something like fight IQ to bolster elite fighters overall ratings.

          Fight IQ stat only effects fighter AI, so when playing against AI opponent the higher the fight IQ, the better the AI. Obviously fight IQ doesn't effect when you are using a fighter, because you are using your fight IQ.

          Champs and others still get higher overall, more balance online, more realism offline.
          I hope GPD sees this. This sounds like an ideal solution!
          Testing.... Testing....

          Youtube:Generative James's Games's
          Helpful EA UFC 2&3 info with No Commercials!!!

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          • Dave_S
            Dave
            • Apr 2016
            • 7835

            #125
            Re: EA SPORTS™ UFC 3 is coming in early 2018 - Polygon

            Originally posted by Generative James
            I hope GPD sees this. This sounds like an ideal solution!
            To be honest I was pretty happy with myself when I thought of it.

            Comment

            • WarMMA
              MVP
              • Apr 2016
              • 4612

              #126
              Re: EA SPORTS™ UFC 3 is coming in early 2018 - Polygon

              Originally posted by Dave_S
              Fighters need ratings and stats. I would give champs and other elite fighters higher overall ratings for sure. I would just use new stat called something like fight IQ to bolster elite fighters overall ratings.

              Fight IQ stat only effects fighter AI, so when playing against AI opponent the higher the fight IQ, the better the AI. Obviously fight IQ doesn't effect when you are using a fighter, because you are using your fight IQ.

              Champs and others still get higher overall, more balance online, more realism offline.
              Really cool idea man...I like it.

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #127
                Re: EA SPORTS™ UFC 3 is coming in early 2018 - Polygon

                Originally posted by Dave_S
                Fighters need ratings and stats. I would give champs and other elite fighters higher overall ratings for sure. I would just use new stat called something like fight IQ to bolster elite fighters overall ratings.

                Fight IQ stat only effects fighter AI, so when playing against AI opponent the higher the fight IQ, the better the AI.
                Obviously fight IQ doesn't effect when you are using a fighter, because you are using your fight IQ.

                Champs and others still get higher overall, more balance online, more realism offline.
                I prefer sliders and difficulty levels to control how difficult the AI is to fight but I think that Fight IQ, Sliders and Difficulty can work together to make the game challenging and realistic.

                Also, I dont think GPD is saying there wont be stats or ratings.

                "This is how I'm starting to think about it under the hood right now. It may not be exposed to the player, but I'm trying to work the ratings in tiers like you describe."

                The key words to me are "under the hood". Maybe he's hinting at the elimination of the OVR but I think that there will still be striking, grapplng and clinch stats.

                Comment

                • Dave_S
                  Dave
                  • Apr 2016
                  • 7835

                  #128
                  Re: EA SPORTS™ UFC 3 is coming in early 2018 - Polygon

                  Originally posted by aholbert32
                  I prefer sliders and difficulty levels to control how difficult the AI is to fight but I think that Fight IQ, Sliders and Difficulty can work together to make the game challenging and realistic.

                  Also, I dont think GPD is saying there wont be stats or ratings.

                  "This is how I'm starting to think about it under the hood right now. It may not be exposed to the player, but I'm trying to work the ratings in tiers like you describe."

                  The key words to me are "under the hood". Maybe he's hinting at the elimination of the OVR but I think that there will still be striking, grapplng and clinch stats.
                  The way I imagined it you would still have difficulty selection, but it would separate fighters and promote fighter individuality within the users selected difficulty options.

                  Only issue I could see is fighters getting butt hurt, lol. Giving someone like Weidman a mediocre fight iq might not go over well. I used Chris as an example because he has excellent physical attributes, but has a knack for questionable decision making during fights

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #129
                    Re: EA SPORTS™ UFC 3 is coming in early 2018 - Polygon

                    Originally posted by Dave_S
                    The way I imagined it you would still have difficulty selection, but it would separate fighters and promote fighter individuality within the users selected difficulty options.

                    Only issue I could see is fighters getting butt hurt, lol. Giving someone like Weidman a mediocre fight iq might not go over well. I used Chris as an example because he has excellent physical attributes, but has a knack for questionable decision making during fights
                    I would just call it "gameplanning". Its less offensive that way. I also would probably keep it completely under the hood.

                    Comment

                    • Solid_Altair
                      EA Game Changer
                      • Apr 2016
                      • 2043

                      #130
                      Re: EA SPORTS™ UFC 3 is coming in early 2018 - Polygon

                      Hurray for tiers!!!

                      Comment

                      • Haz____
                        Omaewa mou shindeiru
                        • Apr 2016
                        • 4023

                        #131
                        Re: EA SPORTS™ UFC 3 is coming in early 2018 - Polygon

                        Originally posted by Solid_Altair
                        Hurray for tiers!!!
                        Can someone give me an explanation on how a tiered system could possibly be a good thing?


                        All I can think about when I hear/read that, is stat adjustments, not based on actual realistic stats for each fighter, but stat adjustments - solely for the sake of fitting a fighter into their predetermined tier.
                        PSN: Lord__Hazanko

                        Just an average player, with a passion for Martial Arts & Combat Sports

                        Comment

                        • GetBuckets
                          Rookie
                          • Jun 2017
                          • 19

                          #132
                          Re: EA SPORTS™ UFC 3 is coming in early 2018 - Polygon

                          It's really cool to see that the developers are actually reading fans' suggestions - big up yourself divs! :app:

                          I actually like this game, it frustrates the hell out of me at times, but I'm still playing it almost every day. It can feel wonderfully brutal at times and picking your opponent apart - round for round - is just good fun. As mentioned though, there's a few things I would love if you could improve on for EA UFC 3.

                          The parries.
                          - Parrying is a huge part of unarmed - hell, even armed - combat sports. It should be in the game, but I really think you screwed that part up. You shouldn't be able to just mindlessly stalk you opponent and spam the **** out of the parry buttons. It's simply too OP. A parry should give you a slight counter window, you shouldn't be guaranteed to land a devastating overhand off of parrying a quick in-and-out jab. So my main thing is an overhaul of the parry system, make the individual parry less significant, but still smoother and an integral part of a good defensive fighter's arsenal (if that makes sense).

                          The clinch.
                          - The clinch feels weird to me TBH. I know this is really tricky for you as developers, so I won't complain if you don't get it completely right for my liking, but here is a few thoughts at least. In the game there is three "environments" of the fight: striking, clinch and ground. In a real fight however, things are way more fluent. Fx. you move in with a jab, dodge a punch, grab the neck, throw a knee, let go and continue striking. It's not either or IRL. It is in the game however. The transition from "striking" to clinching should be less significant, and more fluid/dynamic. And in UFC 2, when you're actually in the clinch, it's the most boring, frustrating thing ever. You just stand there, mov each around a bit, but for the most part cancelling each other out. No one want to do anything in there, in fear of getting their transitions denied, so they just wait on each other. It's obviously hard when you're working with a limited set of buttons, but if the striking and the clinching was more "intertwined" it would be great!

                          Submissions.
                          - It bothers me a bit that the submissions was made in to a little mini-game, completely separate from the rest of the fight. Hell, because of the "mini-game" HUD you're not even paying attention to the actual fight animations. That NEEDS to be re-made completely. Make it more about slowly, gradually moving in to different branches of positions - getting the back, securing one arm, removing his arm and then locking in. You could then have a quick "button-tapping" fight in the end, but it shouldn't be the main focus of landing the sub.

                          Ground transitioning.
                          - In general, I like the ground game. It's not perfect by any means, but I also realise how insanely hard it must be to work out an entertaining gameplay for jiu-jitsu based grappling. One thing I want to mention, and this resembles my critique of the clinch, is that you guys need to work out a way, where it isn't just a waiting game. It's borderline awkward when both fighters are just waiting to deny the other's transitions. Make it harder to deny transitions, faster paced and more dynamic. My suggestion of how to better the sub game - making it "position by position" based - could help on this, as you'd need to move into specific positions do complete the sub. As it stands now, everything just revolves around moving in to mount or crucifix, and that's too bad as there's definitely potential for more.

                          Striking.
                          - The striking is all right, it appears great if you're a beginner, as some of the animations are absolutely brutal, but when you get good, and want to be a bit more technical, it leaves some room for improvement. There's way too much BS combos going on. We need to be able to shift pace in movement, dodge, duck and slip while moving, throw certain strikes while moving etc. Also, if I hit you with a straight punch on the chin, you shouldn't be able to instantly throw a jumping roundhouse kick back in my face, that's insane. And you shouldn't even be able to throw that kick if you're completely backed up against the cage. There should be way more emphasis on using the right strikes from the right range: like jabbing your way in and finishing with a clean straight when you find the range, or like Jon Jones, using the oblique kick to gauge his range, stop the opponent in their tracks and fire something like a spinning elbow when he does find that range. Also, just make it harder to land all those crazy strikes, it should require a bit of skill to do so. The margin of error for throwing that stuff should be bigger - I'm literally saying that if you attempt to throw a spin kick out of balance, you should lose balance and expose yourself/fall to the ground - and the risk of getting countered if unsuccessful should be higher.

                          Career.
                          - The career mode a little underwhelming. I don't think you need much input, just seemed like you wanted to focus on the gameplay instead, which is fair. I'm hoping to see improvements in the career mode though - especially the CPU fighting A!!!!!!!!!
                          One thing though, make it possible for us to choose between a few stances maybe. That would be cool. Like McGregor's "mummy" stance he does from time to time, palms facing opponent, waiting to catch incoming strikes, or Cruz's stance that emphasises great head movement. I know fight night champion allowed you to choose a stance when creating a fighter - similar to that!

                          A little unorganised, but I hope my points comes across alright! I know it seems like I'm just hating on the game, but fact is I enjoy it a lot - I just desperately want it to be even better. Thanks for making a great game!

                          Comment

                          • Haz____
                            Omaewa mou shindeiru
                            • Apr 2016
                            • 4023

                            #133
                            Re: EA SPORTS™ UFC 3 is coming in early 2018 - Polygon

                            Great suggestions. I agree with all of it!
                            PSN: Lord__Hazanko

                            Just an average player, with a passion for Martial Arts & Combat Sports

                            Comment

                            • TheGentlemanGhost
                              MVP
                              • Jun 2016
                              • 1321

                              #134
                              Re: EA SPORTS™ UFC 3 is coming in early 2018 - Polygon

                              I'm really hoping for an event maker. After realizing I can't level up my UT fighter anymore to catch up with other high level players and just being tired of online matches fighting the same guys, I've gotten back to the game to just do my own makeshift UFC world. I'd love for a MMA game to basically have a full on franchise-like mode, but at least an event maker like in UFC Undisputed to help.

                              I'm also hoping for an online & offline mode to manage your own camp from coaches to the fighters and the gym & etc. Fighters could retire and get picked up as coaches. Have control of at least 12 fighters or more (created or not) so the years won't just breeze by.



                              I agree with GetBuckets on a lot of that! The one key thing that can help with the clinch is the balance, esp with MT clinch. We've seen our fair share of MT clincher irl get rocked after initiating the MT clinch, that threat isn't there in UFC 2 and helps make it even more OP than it should be. But also, after I rock somebody for the 3rd time, they shouldn't be able to land a elbow or knee or two to suddenly win a fight as well.

                              The sub game is very annoying to me. I'd prefer to go back to how it was done with choke subs in EA MMA, but I'd settle for UFC U3's sub system too. I just prefer to solely feel my way in or out of a sub like EA MMA had it. But there also needs to be way better placement and transitions into getting these subs.

                              *Sorry, been so long since I played (esp offline), there is an even creator lol. Still want the "Universe"/Franchise mode.

                              **And now I remember why I don't use it. Can't simulate any fights and you're stuck in that mode without even being able to exit it lol. They definitely need to make that mode more user friendly n a way.
                              Last edited by TheGentlemanGhost; 06-18-2017, 12:32 PM.

                              Comment

                              • MacGowan
                                Sassy
                                • Jun 2017
                                • 1681

                                #135
                                Re: EA SPORTS™ UFC 3 is coming in early 2018 - Polygon

                                I'm not gonna say anything new, but more customisation, on everything.
                                Arenas, rings, career, fighters, etc, etc.

                                Also the submission mechanics need to change. I spent 4 hours trying to teach a blue belt BBJ girl how to do it, she just couldn't get the hang of it, and she's not the first.

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