Do you miss some EA UFC1 elements or features ?
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Do you miss some EA UFC1 elements or features ?
I'm regularly playing UFC 2 and only played the first episode a couple of times. Obviously, I (and everybody else) agree that this new episode is miles ahead of the previous game on almost all levels, but would you like to see some EA UFC1 elements (that are not present in UFC2) make a comeback in the upcoming game ? It could be anything : a feature, some elements of the interface, some moves, a gameplay element, anything really. -
Re: Do you miss some EA UFC1 elements or features ?
As someone that still plays UFC 1. I have to say that i wish UFC 2 had the ground mechanic were if you hold block for to long the ref jumps in there to stop the fight. It looked way more realistic then how it is now were you just keep punching your opponent till there dead.
Also the ref interaction was a lot better in that game. That's pretty much the only thing i would take from UFC 1. I think the UFC 2 ref interaction is so awful to watch and looks bad as they stand 10 feet away and wave there arms.Comment
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Re: Do you miss some EA UFC1 elements or features ?
YES!!!
1. some knock-out animations (especially distinguish knock-out from knock-down)
2. the tko scenario (If someone don't do anything with block up and you throwing GnP continually, the ref is stopping the fight in that time.)
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Re: Do you miss some EA UFC1 elements or features ?
This adds such a dynamic element to the ground game that makes you feel like the fight can end at anytime. I don't understand why they got rid of it.Comment
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Re: Do you miss some EA UFC1 elements or features ?
i dont mind the different type of rocks other then the death rock as it was random and literally couldnt do anything to defend yourself.Youtube: https://www.youtube.com/user/im2good4u1
PSN: Headshot_SoldierComment
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Re: Do you miss some EA UFC1 elements or features ?
1. Referee Stand-Ups at ground inactivity.
2. More Strike Variety per Fighter due to the R1 modifier
3. Ability to move on the ground if u were on your back (kinda like what Werdum does in every fight where he drops down and starts crawling towards the opponents to engage in BJJ)
4. Preferred the smooth Posturing up & down with the left stick, instead of the current system, that slows down ground game even more, by making the posturing up a transition, which if blocked, drains half your stamina..
5. Preferred the much easier get-ups if you were in a dominant position, instead of the current ones that make you feel as if u are glued to your opponent, even if u are in a dominant position.
6. Striking, although was not as skill based due to the auto-lunge that made everything hit the target, however it wasn't as dumb as EA SPORTS UFC 2 where you are standing at breathing range of your opponent and you still miss. On top of that, your fighter has to stop moving forward before striking and due to this system not working at all, they had to compensate with micro-stuns, where most of the game's stand-up complaints derived from. It was an area that needed improvement, but not the way it got implemented in EA UFC's removal of auto-lunge.
7. Insta-KOs. Although they were completely random, thus done poorly, i still feel they deserve to be in the game, but make them complex and pay attention to them, instead of having luck deciding it.
8. The lack of the transitions HUD on the ground/clinch game, made for a better experience. I do believe it has a place in the game, but not the way it was done in EA UFC 2. Perhaps in Ranked, after a certain division(let's say 7) HUD should be automatically disabled on those positions.
9. The new 360 Head movement system implemented was a failure in EA UFC 2, most people end up leaning back and make you miss any strike u attempt to throw, unless it's a body kick and the whole thing looks goofy, the way someone just stands right in front of the enemy and is headbanging round and around as if they are in some heavy metal concert:
Spoiler<iframe src="https://giphy.com/embed/QeojO3IHoJGpi" width="480" height="271" frameBorder="0" class="giphy-embed" allowFullScreen></iframe><p><a href="https://giphy.com/gifs/metalocalypse-QeojO3IHoJGpi">via GIPHY</a></p>
<iframe src="https://giphy.com/embed/E15XloUNqMOWI" width="480" height="359" frameBorder="0" class="giphy-embed" allowFullScreen></iframe><p><a href="https://giphy.com/gifs/90smetal-todd-jason-falcon-cook-death-metal-zombies-E15XloUNqMOWI">via GIPHY</a></p>
and somehow avoid any strike you throw at them, regardless if they are Anderson Silva or Daniel Cormier.
10. The newly advertised & implemented physics looking KOs was a failure. Although KO's look amazing, it was also the cause for the weirdest looking, unsatisfying, unpolished and delayed ground & pound in any MMA game from the last 2 console generations. And since we are on the ground and pound topic, the Postured UP, ground strikes are completely unbalanced and Overpowered, compared to stand-up striking and they don't necessarily look realistic either.
11. The new Ultimate Team + Extra Weight Classes additions, split up the small online player base, creating even more lag/delay related issues.
12. The new timing based transition system, doesn't work to it's full potential and sometimes doesn't work at all, as there is always some sort of unpredictable delay/lag online. There needs to be some sort of netcode compensation for EA UFC 3, if the timing based ground system is to be kept. Right now, you know your opponent is going to transition to your left and no matter what you do, if they got a bit of a momentum advantage + delay, they easily transition with no skill required to set it-up.Last edited by manliest_Man; 07-13-2017, 02:42 PM.Comment
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Re: Do you miss some EA UFC1 elements or features ?
About Insta-ko's. I've had two in the last week, I think they are the first I've ever had I ufc 2.
Punish stamina regeneration when holding block, I really miss ghar feature from ufc 1. It might bit be unrealistic, but I miss it.
I also miss weak block, but think I might be the only one. Did fighters move slower in ufc 1 if they were camping on weak block?Comment
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Re: Do you miss some EA UFC1 elements or features ?
I dont agree with #5. Standups from top are easy in positions they should be like Side Control, Back side and full mount. In Half and Full, they should be as tough as they are. If I have Maia and I'm on my back, I want to keep you on the ground so I can attempt subs. Thats realistic. I dont want you to be able to just standup if you are in my guard.Comment
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Re: Do you miss some EA UFC1 elements or features ?
I think #1 is tough on the devs. You have the community in the same breath say "We want to be able to hold people down and cause damage on the ground" and then say "Why isnt the standup clock quicker". I dont think the community has figured out what they want with this.
I dont agree with #5. Standups from top are easy in positions they should be like Side Control, Back side and full mount. In Half and Full, they should be as tough as they are. If I have Maia and I'm on my back, I want to keep you on the ground so I can attempt subs. Thats realistic. I dont want you to be able to just standup if you are in my guard.
The timer in general for the stand up might need to be tested and it may change during patches/beta but it needs to be in. Also different refeeres should have slightly different stand up timers to make them different to eachother. There will be annother tick for referee interaction aswell as they are stall at the moment.Last edited by Trillz; 07-13-2017, 06:37 PM.Youtube: https://www.youtube.com/user/im2good4u1
PSN: Headshot_SoldierComment
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Re: Do you miss some EA UFC1 elements or features ?
I think #1 is tough on the devs. You have the community in the same breath say "We want to be able to hold people down and cause damage on the ground" and then say "Why isnt the standup clock quicker". I dont think the community has figured out what they want with this.
Wanting to be able to hold people down, And wanting actual ref stand ups are completely unrelated.
Even if the ref stood you up after 5 seconds of inactivity, we would still be able to hold people down just fine. That's not what we are concerned with at all.
What we want, is ref stand ups when the person on top is doing nothing but denials. No transitions, no strikes. At that point it should get stood up.
How it is right now, you need to be on the ground, not doing anything for like a solid 3 minutes straight to get stood up, if the ref even stands you up at all.
I have videos of me just camping on denial for a minute straight without a single strike or transition, and still nothing. My video settings on PS4 are set to 1 minute videos, and I have videos of a solid minute of nothing but denials, and the ref still wont stand you up.
That's just broken. That's not a matter of opinion. That's a broken mechanic. There is no way that should even be possible.
Just like in real like, if you don't wanna be stood up, you need to work for position, or damage... you can't just stall for forever. However in EA UFC 2, you can just hold, not advance position, not even throw strikes, and waste an entire round.
That's crazy.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: Do you miss some EA UFC1 elements or features ?
FULL GUARD NEEDS TO HAVE A FAST STAND UP TIMER.
It's the most abused position in UFC 2 ranked. More then side control. If your able to deny the first few transitions then everything after that is to easy. Baby punches from the top over and over and your never getting out from the bottom if someone is good at denying you.Comment
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Re: Do you miss some EA UFC1 elements or features ?
I miss certains things like the way you freez the opponent when you countershot his sidestep, it was a add-on from a MAJ and i didnt understand why it was deleted in Ea Ufc2.
The other things was when you missed your parry, the shot you took at the same time was more damaging. it caused in a major part health event.
I found in the attic some Ea Ufc1 footage back before the first MAJ, that was in July 2014.
Melendez.
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Penn.
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Glover.
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Back at the beginning of the game when i didnt know yet that the most important thing in the game was the stamina, the overhand...
1 year later, the level was more better.Last edited by Donnie_Brasco_FR; 07-19-2017, 04:48 PM.Comment
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Re: Do you miss some EA UFC1 elements or features ?
I despise stand-ups in MMA. If there were no stand-ups poor ground fighters would be forced to open up and try to create space to escape. With standups bad fighters are incentivized to be boring and just hold and look to the ref... that said they do exist in real life. However, they should only occur from closed guard as this is the only 'neutral position.' Never stand up from any other position, but make it hard to hold sprawl or turtle as those aren't easy to control in MMA unless you let the opponent settle in
Rather than speed up the stand up timer for stalling, how about we find an alternative solution to the problem. Elbows to the head can cause real damage, maybe cuts impact the fight so a staller had to be cognizant. Something like that.
On another note, I don't agree that it should be easy to get up from certain positions depending on who the opponent is. From a truly dominant position yes, but a good grappler can tie you up from half guard too.
Watch Damian Maia on one end or Ben Askren on the other end of the spectrum. Too often complexities of Grappling and brilliant control BEFORE attacking is misunderstood as stalling. An arbitrary stand up timer for refs would blow this aspect and further slants fights toward strikers.
Let's just find realistic ways to make stalling something that can be punished by the opponentComment
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