I would love it if the devs could put this system in place:
- Before getting into a fight, check the connection and if it's unstable for both fighters and will result in unacceptable input lag & lag spikes, then don't even start the match and keep the players into a matchmaking state.
- If the game starts and someone starts lagspiking after the game has begun(aka doing it intentionally to cheat or someone else started using their internet which messed up the connection's speed) then have the game compensate the lag with some netcode, by having the lagger's strikes or clinch/takedown attempts do something illegal(kick someone in the groin or eye poke someone or have their mouth guard fall or if they are on the ground have the lagger throw a 6 to 12 elbow or eyepoke by trying to cut off the opponent's breathing) so that the referee will have a reason to step in and give them a warning.
Then the game kinda pauses for 15-30 sec until the other fighter "recovers"(aka until the connection issue is fixed) and if it happens a 2nd time, deduct points on the score card and if it happens 3 times, then the referee DQs the lager and ends the match.

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