Issues you hope get addressed in UFC 3

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  • aholbert32
    (aka Alberto)
    • Jul 2002
    • 33106

    #16
    Re: Issues you hope get addressed in UFC 3

    Originally posted by WarMMA
    Wow that sounds promising. So that means the AI will be using strike cancelling and everything. Can't wait to hear more.
    I cant talk about specifics yet (strike canceling etc.). What I can say is the basic new mechanics of striking alone make the AI WAY more effective.

    My biggest issue with the AI was that I never get KO'd on my feet in UFC 2. I've probably played the AI 1000 times since release and I would say I've lost by KO standing up less than 1%. The only thing that increased that number a little is because I play with house rules and dont ride high block.

    The reason for the lack of KOs is because of the combo multiplier, lack of 1 or two strike KOs and the high block being too effective. When I played UFC 3, the AI was more effective simply because you could get hurt by a single strike if you werent careful.

    Comment

    • xFINISHxHIMx
      Banned
      • Aug 2017
      • 747

      #17
      Re: Issues you hope get addressed in UFC 3

      Backflipping an opponent 5 feet in the air with an uppercut was extreme fun, yet very unrealistic. (Combo multiplier)

      I hope the new game catches up to this issue. I love the crazyness about UFC 2, mid air knockout should be in UFC 3 imo. Knocking someone off the fence was extremely fun. And it has to come back.

      Comment

      • WarMMA
        MVP
        • Apr 2016
        • 4612

        #18
        Re: Issues you hope get addressed in UFC 3

        Originally posted by aholbert32
        I cant talk about specifics yet (strike canceling etc.). What I can say is the basic new mechanics of striking alone make the AI WAY more effective.

        My biggest issue with the AI was that I never get KO'd on my feet in UFC 2. I've probably played the AI 1000 times since release and I would say I've lost by KO standing up less than 1%. The only thing that increased that number a little is because I play with house rules and dont ride high block.

        The reason for the lack of KOs is because of the combo multiplier, lack of 1 or two strike KOs and the high block being too effective. When I played UFC 3, the AI was more effective simply because you could get hurt by a single strike if you werent careful.
        This is what the striking has been missing all along man. I remember playing UFC 2 online one time, kicking a Conor player in the head 3 times in a row (with Cowboy!) and nothing but a few hit reations. I'm glad they are finally making the damage more realistic. I know you probably can't say anything about this if it has been added, but like you say the lack of flash ko's makes the AI less of a threat. I remember the flash ko's in UD3...when playing i'd always be super alert cuz of that danger factor. That chance that I could get tagged by one good shot and the fight would be over. And the times the AI did flash KO me in that game, I couldn't even complain when I saw the replay cuz it was a realistic scenario. Having that alone would make the AI way more threatening.
        Last edited by WarMMA; 10-12-2017, 03:00 PM.

        Comment

        • MalformedDC2009
          Banned
          • Feb 2016
          • 279

          #19
          Re: Issues you hope get addressed in UFC 3

          Originally posted by aholbert32
          I cant talk about specifics yet (strike canceling etc.). What I can say is the basic new mechanics of striking alone make the AI WAY more effective.

          My biggest issue with the AI was that I never get KO'd on my feet in UFC 2. I've probably played the AI 1000 times since release and I would say I've lost by KO standing up less than 1%. The only thing that increased that number a little is because I play with house rules and dont ride high block.

          The reason for the lack of KOs is because of the combo multiplier, lack of 1 or two strike KOs and the high block being too effective. When I played UFC 3, the AI was more effective simply because you could get hurt by a single strike if you werent careful.
          That's great, but we really need more than this from the AI. My biggest issue is that I can keep my distance and land head kicks over and over to win. The AI in UFC 2 is easily exposed when playing this way. I assume there is more that you can't discuss though.

          Sent from my MotoG3 using Operation Sports mobile app

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #20
            Re: Issues you hope get addressed in UFC 3

            Originally posted by MalformedDC2009
            That's great, but we really need more than this from the AI. My biggest issue is that I can keep my distance and land head kicks over and over to win. The AI in UFC 2 is easily exposed when playing this way. I assume there is more that you can't discuss though.

            Sent from my MotoG3 using Operation Sports mobile app
            I want to get specific but I cant. With that said, based on what people already know about the striking, sitting back and landing head kicks as a way to win wont be an automatic win in UFC 3 especially at the higher levels.

            That strategy likely works because you have no real concern that the AI will counter you and hurt you. In UFC 3, if you are throwing nonstop high kicks and miss one....that could be the end of the fight.

            So much more to talk about and hopefully I will be able to do so in the next few months.
            Last edited by aholbert32; 10-12-2017, 05:02 PM.

            Comment

            • godway
              Banned
              • Sep 2014
              • 488

              #21
              Re: Issues you hope get addressed in UFC 3

              The AI's logic with the ground game was equally as important a concern to me as the standup game. They could take you down all day in UFC 2, it meant nothing. It was repetitive, you knew exactly what they were going to do, and it was easily countered. They don't go for submissions or even really GNP much. They just take you down to....take you down. There's no purpose to it. No struggle to it either. No chess game.

              Fighter LOGIC being improved, and I'm talking about really improved, was a must for UFC 3.

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #22
                Re: Issues you hope get addressed in UFC 3

                Originally posted by godway
                The AI's logic with the ground game was equally as important a concern to me as the standup game. They could take you down all day in UFC 2, it meant nothing. It was repetitive, you knew exactly what they were going to do, and it was easily countered. They don't go for submissions or even really GNP much. They just take you down to....take you down. There's no purpose to it. No struggle to it either. No chess game.



                Fighter LOGIC being improved, and I'm talking about really improved, was a must for UFC 3.


                I don’t agree with that at the top level. The Ai had a goal on the ground....it was to get to top control and nothing else. Once it got there it either attempts an armbar or gnp you. My issue was that it rarely tried other things. Rarely going for subs or looking for damage from half or side control. With that said, it is predictable. Turning off the hud increases the difficulty on the ground though.

                I’ve talked to Skynet about this a bit and he’s aware of the issues. Improvements to come I’d guess. In all honesty, at the event I was more focused on striking given that it was a ****show in ufc and much improved in the version I played.




                Sent from my iPhone using Tapatalk Pro

                Comment

                • WarMMA
                  MVP
                  • Apr 2016
                  • 4612

                  #23
                  Re: Issues you hope get addressed in UFC 3

                  Originally posted by aholbert32
                  I want to get specific but I cant. With that said, based on what people already know about the striking, sitting back and landing head kicks as a way to win wont be an automatic win in UFC 3 especially at the higher levels.

                  That strategy likely works because you have no real concern that the AI will counter you and hurt you. In UFC 3, if you are throwing nonstop high kicks and miss one....that could be the end of the fight.

                  So much more to talk about and hopefully I will be able to do so in the next few months.
                  One hit flash KO's confirmed?

                  Comment

                  • TheUFCVeteran
                    Pro
                    • May 2016
                    • 878

                    #24
                    Re: Issues you hope get addressed in UFC 3

                    Originally posted by WarMMA
                    One hit flash KO's confirmed?

                    GPD once said that it was a tragedy EA MMA's counter windows weren't carried over into EA UFC, that alone gives me a ton of confidence on top of the fact that he's the lead striking developer now I believe.

                    Comment

                    • Yaari
                      MVP
                      • Feb 2014
                      • 1496

                      #25
                      Re: Issues you hope get addressed in UFC 3

                      Originally posted by TheUFCVeteran
                      GPD once said that it was a tragedy EA MMA's counter windows weren't carried over into EA UFC, that alone gives me a ton of confidence on top of the fact that he's the lead striking developer now I believe.
                      He did? Never seen that. Interesting though.

                      Comment

                      • TheUFCVeteran
                        Pro
                        • May 2016
                        • 878

                        #26
                        Re: Issues you hope get addressed in UFC 3

                        Originally posted by Yaari
                        He did? Never seen that. Interesting though.
                        I believe so, I saw the post here on OS. Talked to my friend Bananas about it a lot, I'm 99% sure he said that.

                        EDIT: I found it; he said it was near criminal. https://forums.operationsports.com/f...4&postcount=70
                        Last edited by TheUFCVeteran; 10-12-2017, 07:28 PM.

                        Comment

                        • WarMMA
                          MVP
                          • Apr 2016
                          • 4612

                          #27
                          Re: Issues you hope get addressed in UFC 3

                          Originally posted by TheUFCVeteran
                          GPD once said that it was a tragedy EA MMA's counter windows weren't carried over into EA UFC, that alone gives me a ton of confidence on top of the fact that he's the lead striking developer now I believe.
                          Yup it was indeed a criminal act. EA UFC 1's striking was indeed the worst ever.

                          Comment

                          • fballturkey
                            MVP
                            • Jul 2011
                            • 2370

                            #28
                            Re: Issues you hope get addressed in UFC 3

                            Originally posted by aholbert32
                            Just my opinion: The game I played is already better than that. For example, all of the changes to striking that GPD has confirmed is in the game, the AI has access to all of that. So that alone means the AI is much more viable from a striking perspective.

                            So much more to discuss when it comes to the AI. Cant wait until they start announcing stuff.
                            That sounds great. I really really hope they’re able to make it competitive. I loved running a UFC universe in 1 but was never able to get one off the ground in 2.
                            Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

                            Comment

                            • TheGentlemanGhost
                              MVP
                              • Jun 2016
                              • 1321

                              #29
                              Re: Issues you hope get addressed in UFC 3

                              OP CLINCH STRIKING!

                              For goodness sake, add some balance to it. Only so many fighters are as deadly in the clinch as this game has everybody at, and one of them is Anderson Silva and even he ended up getting dropped by Weidman once he initiated the MT clinch.

                              Comment

                              • smokeface
                                Rookie
                                • Aug 2017
                                • 415

                                #30
                                Re: Issues you hope get addressed in UFC 3

                                I want to be able to knock people out with punches in the clinch. They are so weak in 2. I should be able to land upper cuts and hooks with DC in the clinch and hurt someone, not just turn their head red after 10. UD3 had the clinch right, but I know it won't be that good.

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