Issues you hope get addressed in UFC 3

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  • WarMMA
    MVP
    • Apr 2016
    • 4612

    #46
    Re: Issues you hope get addressed in UFC 3

    Originally posted by norml
    Takedown defense really needs to be looked at. It was way too easy to block takedowns after missed strikes.

    Get rid of the ability to pre deny takedowns. It should work the same as the parry. Too early and you’re on your back. This was the most frustrating part of UFC2 for me. Duck a spinning kick, go for takedown, opponent standing on one leg stuffs TD. It has to go.

    The other thing is the ease in which submissions are initiated. Constant submission attempts one after another should not be a viable defense strategy.

    Tone down the rubber guard.

    Arm trap mechanic needs work. Getting arm trapped and then getting out and maintaining position should not drain all the dominant fighters stamina.
    Very true. Tdd is definitely op'd. There isn't proper logic when it comes to it. Ppl can swing big strikes, you duck under perfectly with the shot and they are still able to defend. There needs to be better logic to it. Where well timed td's matter more and will more than likely put you on your back.

    Comment

    • Malaach
      Pro
      • Aug 2017
      • 503

      #47
      Re: Issues you hope get addressed in UFC 3

      After some testing on EA UFC 2 I believe I found one of the reasons the stamina system felt so off. I turned on two controllers and then hit the other fighter with more then 200 strikes mostly body strikes. My stamina bar was a little past half full.

      While the other controller still had full stamina. So the issue is permanent stamina depletion is not good enough. The 200 plus strikes only took off what looked like 2% to 5% of the other controller's stamina. If I were to do the same thing in Fight Night or UFC Undisputed the other controller would not have this much stamina after receiving that many strikes.

      In Fight Night and Undisputed the stamina is effected in many ways, two main ways is taking damage and from throwing strikes. Taking damage or even many body shots in EA UFC 2 does very little to permanent stamina loss. Which is the reason we see so many fights with unrealistic strike totals in EA UFC 2 is because taking damage doesn't really have a permanent effect on your stamina as it should.

      I can't say what EA UFC 3 will be like but it can't be anything like it is now for EA UFC 2. The current stamina system would actually reward you for taking lots of damage because you'll have more stamina then the guy whose dishing out the damage on you, because his stamina bar is depleting far faster from every strike thrown. You couldn't take damage like that in UFC Undisputed or Fight Night and still expect to have an almost full stamina bar.

      As well the stamina recovery system in between rounds needs to be adjusted of how it replenishes your stamina based off how you fought.

      Comment

      • TGOne
        Rookie
        • May 2016
        • 160

        #48
        Re: Issues you hope get addressed in UFC 3

        How about the broken movesets that exists on some fighters where they have submission moves from positions not avaliable to them. This issue needs to be addressed where it has existed over both games which is unacceptable. Or better yet, why not address it by giving us the freedom/ability to edit the movesets on fighters like any other sports game which eliminates any future issues of similar sort. And just like the other sports games, default the editing when playing online. Come on EA, it'ssssss tiiiiiiiiime.

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        • EightBall1997
          Rookie
          • Apr 2016
          • 170

          #49
          Re: Issues you hope get addressed in UFC 3

          FEINTS!
          I hope the feints and fake takdowns look believable this time. I just cringe when trying to use the feints in UFC 2


          Sent from my iPhone using Operation Sports

          Comment

          • smokeface
            Rookie
            • Aug 2017
            • 415

            #50
            Re: Issues you hope get addressed in UFC 3

            Originally posted by EightBall1997
            FEINTS!
            I hope the feints and fake takdowns look believable this time. I just cringe when trying to use the feints in UFC 2


            Sent from my iPhone using Operation Sports
            Good news for you, strike cancelling has basically been confirmed.

            Comment

            • EightBall1997
              Rookie
              • Apr 2016
              • 170

              #51
              Re: Issues you hope get addressed in UFC 3

              For real!?! That's awesome.


              Sent from my iPhone using Operation Sports

              Comment

              • smokeface
                Rookie
                • Aug 2017
                • 415

                #52
                Re: Issues you hope get addressed in UFC 3

                Originally posted by EightBall1997
                For real!?! That's awesome.


                Sent from my iPhone using Operation Sports
                Yep, GPD starts hinting at it here:
                https://forums.operationsports.com/f...a-ufc3-22.html

                Comment

                • Kkdbeats
                  Rookie
                  • May 2016
                  • 107

                  #53
                  Re: Issues you hope get addressed in UFC 3

                  A more fitting soundtrack that gets you pumped up or makes you feel like you're about to grind (Like EA UFC 1, UD 3).

                  A more dynamic and appealing menu (Like EA UFC 1 or EA MMA).

                  Better artworks.

                  Sounds like petty sh*t but it actually helps with the atmosphere of the game and should be discussed more often.

                  Comment

                  • fishingtime
                    Handling it
                    • Aug 2013
                    • 1738

                    #54
                    Re: Issues you hope get addressed in UFC 3

                    Originally posted by Kkdbeats
                    A more fitting soundtrack that gets you pumped up or makes you feel like you're about to grind (Like EA UFC 1, UD 3).
                    Way too much rap. This soundtrack wasn't too bad. Rdgldgn at least was a great find.
                    @bikingforjesus on Instagram

                    Comment

                    • ZombieRommel
                      EA Game Changer
                      • Apr 2016
                      • 659

                      #55
                      Re: Issues you hope get addressed in UFC 3

                      Originally posted by Malaach
                      After some testing on EA UFC 2 I believe I found one of the reasons the stamina system felt so off. I turned on two controllers and then hit the other fighter with more then 200 strikes mostly body strikes. My stamina bar was a little past half full.

                      While the other controller still had full stamina. So the issue is permanent stamina depletion is not good enough. The 200 plus strikes only took off what looked like 2% to 5% of the other controller's stamina. If I were to do the same thing in Fight Night or UFC Undisputed the other controller would not have this much stamina after receiving that many strikes.

                      In Fight Night and Undisputed the stamina is effected in many ways, two main ways is taking damage and from throwing strikes. Taking damage or even many body shots in EA UFC 2 does very little to permanent stamina loss. Which is the reason we see so many fights with unrealistic strike totals in EA UFC 2 is because taking damage doesn't really have a permanent effect on your stamina as it should.

                      I can't say what EA UFC 3 will be like but it can't be anything like it is now for EA UFC 2. The current stamina system would actually reward you for taking lots of damage because you'll have more stamina then the guy whose dishing out the damage on you, because his stamina bar is depleting far faster from every strike thrown. You couldn't take damage like that in UFC Undisputed or Fight Night and still expect to have an almost full stamina bar.

                      As well the stamina recovery system in between rounds needs to be adjusted of how it replenishes your stamina based off how you fought.
                      Agreed. Going from the FNC games to the EA UFC games, I felt like EAC really regressed in terms of their stamina design. I think the first two UFC games were designed to be more brawly and mash-friendly -- less so in UFC2 because of the added hit stuns and staggers, but it was still there because of the stamina.

                      In FNC I could use someone with less than stellar stamina, like Tyson or Foreman, and maintain my stamina in the mid to high 90's in later rounds by pacing my output and being extremely judicious with shot selection.

                      The EA UFC games more or less hard coded your stamina deterioration based upon your stat and disregarded your output.

                      This would lead to extremely frustrating matchups where someone was using a high tier character with a good cardio stat (like Cain) and they would go absolutely ham with strike flurries and takedown spam. Meanwhile, I'd use someone like Hunt, who has a bad cardio stat, and pick my shots well and land them -- but it didn't matter. We'd go into round 2 and I'd have less stamina than Cain.

                      Aside from technical issues (lack of 60FPS and the prevalence of crazy lag thanks to no region lock), the stamina system in the existing UFC games was probably my number one issue. It singlehandedly diminished the importance of player inputs and made matches overly reliant on the hard-coded stats.

                      I discussed this a lot with devs. So they are aware of the issue.
                      Last edited by ZombieRommel; 10-24-2017, 04:19 AM.
                      ZombieRommel on YouTube - UFC3 coverage has begun!

                      Comment

                      • Yaari
                        MVP
                        • Feb 2014
                        • 1496

                        #56
                        Re: Issues you hope get addressed in UFC 3

                        Good post other than the regionlock part.. That's not something I really want to see here. I hate that stuff.

                        Should be priority matchmaking based on region if anything, screw regionlocks. That'll really hurt when the playerbase starts dropping. Not to mention it's a lot less fun when you are not able to play against certain regions.

                        Surely there are ways to keep the netcode updated? I can play almost any game online without issues.

                        Comment

                        • Malaach
                          Pro
                          • Aug 2017
                          • 503

                          #57
                          Re: Issues you hope get addressed in UFC 3

                          Originally posted by ZombieRommel
                          Agreed. Going from the FNC games to the EA UFC games, I felt like EAC really regressed in terms of their stamina design. I think the first two UFC games were designed to be more brawly and mash-friendly -- less so in UFC2 because of the added hit stuns and staggers, but it was still there because of the stamina.

                          In FNC I could use someone with less than stellar stamina, like Tyson or Foreman, and maintain my stamina in the mid to high 90's in later rounds by pacing my output and being extremely judicious with shot selection.

                          The EA UFC games more or less hard coded your stamina deterioration based upon your stat and disregarded your output.

                          This would lead to extremely frustrating matchups where someone was using a high tier character with a good cardio stat (like Cain) and they would go absolutely ham with strike flurries and takedown spam. Meanwhile, I'd use someone like Hunt, who has a bad cardio stat, and pick my shots well and land them -- but it didn't matter. We'd go into round 2 and I'd have less stamina than Cain.

                          Aside from technical issues (lack of 60FPS and the prevalence of crazy lag thanks to no region lock), the stamina system in the existing UFC games was probably my number one issue. It singlehandedly diminished the importance of player inputs and made matches overly reliant on the hard-coded stats.

                          I discussed this a lot with devs. So they are aware of the issue.
                          That makes sense as to why my match with Nate Diaz went the way it did. It was brutal. By the second round I already had a little less then half my stamina bar while Diaz was still almost full. I had to use alot of movement to avoid his body jab and body kick combos.



                          Rounds 3-5 my stamina meter is at the level it's showing at the end of the fight but I made it through. I'm sure Diaz stamina and fluidity perk allowed my opponent to remain with a higher bar. If it weren't for my footwork I would have been finished with my lack of combos due to such low stamina.

                          Each round we landed about the same amount of strikes. Round 1 was the only reason my total strikes # is about 80 strikes more then his. Strike output and missed and landed shots didn't seem like much at all in EA UFC. I would of mentioned EA MMA as well but I don't necessarily remember how stamina felt in that game. I believe it was similar to Fight Night, I don't think it was anything like EA UFC 1 & 2's stamina.

                          I'm glad to hear you addressed this issue with the Devs. Looking forward to seeing how this has changed in EA UFC 3.

                          Comment

                          • Kkdbeats
                            Rookie
                            • May 2016
                            • 107

                            #58
                            Re: Issues you hope get addressed in UFC 3

                            Originally posted by fishingtime
                            Way too much rap. This soundtrack wasn't too bad. Rdgldgn at least was a great find.
                            This soundtrack was horrible man. Most of the songs are so unfitting like that lady's song and the rest of the rap songs that we have are pretty bad and do not strike you as an aggressive or a music that you will play while working out.

                            Undisputed 3 movie score and metal inspired soundtrack was amazing. EA UFC 1 soundtrack sounded like a blend between Dubstep and Trap but they have this gritty sound and they make you wanna lift some weights.

                            On the other hand this soundtrack and the menu felt very bland and dead, especially for a full contact sports where most of us want to see violence.

                            Comment

                            • Malaach
                              Pro
                              • Aug 2017
                              • 503

                              #59
                              Re: Issues you hope get addressed in UFC 3

                              Originally posted by Kkdbeats
                              This soundtrack was horrible man. Most of the songs are so unfitting like that lady's song and the rest of the rap songs that we have are pretty bad and do not strike you as an aggressive or a music that you will play while working out.

                              Undisputed 3 movie score and metal inspired soundtrack was amazing. EA UFC 1 soundtrack sounded like a blend between Dubstep and Trap but they have this gritty sound and they make you wanna lift some weights.

                              On the other hand this soundtrack and the menu felt very bland and dead, especially for a full contact sports where most of us want to see violence.
                              EA UFC 2's songs with lyrics were off I agree, besides the ones that fighters actually use. Veins by Huntr wasn't a bad one either CHH NF. Some of the instrumentals tracks weren't bad. Some actually reminded me of UFC Undisputed songs from all 3 games.


                              such as:
                              EA Bonus Track (Toughing It Out) This one reminds me Of UFC Undisputed 2009 with a twist.
                              UFC Bonus Track (Crossbones)
                              EA Bonus Track (Let's Get it)
                              UFC Bonus Track (Intent)
                              UFC Bonus Track (Pretest)
                              EA Bonus Track ( Face Of Battle)
                              EA Bonus Track ( Fighter Zone)
                              EA Bonus Track ( Low Approach)
                              EA Bonus Track ( Nasty Business)
                              EA Bonus Track (The Grind)
                              UFC Bonus Track (Invested)

                              There are 4 different playlist and we have control to turn on or off any playlist, or any individual song we don't want to play in the playlist. How many people actually took the time to go through them all I'm unsure.

                              EA games on the old consoles we're better because they were built with functions to allow songs on the console to play. The new Gen consoles don't support this so that's a fault on Sony & Microsoft. Some games like Forza allow for console music apps to be a playlist option. EA UFC doesn't have that at all. Now of course the music apps are playable while playing games, but it's not user friendly to work like an actual in game playlist that only works in menus, or during entrances like fight night champion or Tekken Tag 2. Or during the fight like Def Jam Icon.

                              NBA 2K and Madden I've heard similar complaints about the music on those games as well. But they give the option to turn it off if we don't want to hear it.

                              Maybe EA should also learn to give us more music control like Tekken, & Dead Or Alive does which allows complete control of what song plays in any menu screen or certain modes such as practice, character select, main menu, gallery menu etc etc.

                              Comment

                              • ZombieRommel
                                EA Game Changer
                                • Apr 2016
                                • 659

                                #60
                                Re: Issues you hope get addressed in UFC 3

                                Call me a purist, but nothing would make me happier than to turn on the game and hear "Face the Pain" by Stemm.

                                The rap on UFC2 was, IMO, absolutely atrocious, and while boxing is defined by its rap anthems, I feel the UFC and MMA in general was defined by a much more eclectic spread of music across all genres. Wanderlei would come out to Darude - Sandstorm, Cro Cop would come out to Wild Boys by Duran Duran, Hendo would come out to Lunatic Fringe by Red Rider, JDS comes out to the Rocky theme, Machida comes out to Linkin Park, Curtis Blaydes came out to the freaking Mortal Kombat theme.

                                Do fighters sometimes come out to rap? Indeed. But I feel MMA in general represents a broad swath of music, but if you played UFC2, you'd think the sport was in bed with rap.
                                ZombieRommel on YouTube - UFC3 coverage has begun!

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