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AI Beta Feedback

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  • #16
    aholbert32
    (aka Alberto)
    • Jul 2002
    • 33104

    Re: AI Beta Feedback


    Re: AI Beta Feedback

    Here's what I want people to do:

    Try Diaz or Khabib on Normal or Pro...then try Pettis or Barbosa.

    Let me know if you are seeing a significant difference like I am.

    Comment

    • #17
      Seymorslash
      Rookie
      • Nov 2017
      • 197

      Re: AI Beta Feedback


      Re: AI Beta Feedback



      I'm Conor vs khabib, the AI is on Pro difficulty, posting so people who didn't get a code or haven't had a chance to play can see what the AI is like.

      Comment

      • #18
        godway
        Banned
        • Sep 2014
        • 488

        Re: AI Beta Feedback


        Re: AI Beta Feedback

        Originally posted by aholbert32
        Here's what I want people to do:

        Try Diaz or Khabib on Normal or Pro...then try Pettis or Barbosa.

        Let me know if you are seeing a significant difference like I am.
        Yes I am. The difference between fighting Khabib and Barboza was insane. My only complaint being, the ground game is so easy that Khabib is a gimmie fight.

        But yes, AI fighting is way better so far. It feels unique to who you are fighting AND competitive. And I've only played it on default difficulty, since I'm still learning stand up.

        Comment

        • #19
          Hayden
          Rookie
          • Mar 2016
          • 75

          Re: AI Beta Feedback


          Re: AI Beta Feedback

          Originally posted by Seymorslash
          https://www.youtube.com/watch?v=iDHfbAxYelY

          I'm Conor vs khabib, the AI is on Pro difficulty, posting so people who didn't get a code or haven't had a chance to play can see what the AI is like.
          Still looks like the Pro AI can't deal with strikes all that well and takedowns, just the way they've been designed, seem too easy to stop.

          Mainly an offline player, so unless the GOAT difficulty is a major step up, then I'm not sure I'll be picking this up. I only kept the last game for about a month because the offline play just wasn't challenging.

          Comment

          • #20
            aholbert32
            (aka Alberto)
            • Jul 2002
            • 33104

            Re: AI Beta Feedback


            Re: AI Beta Feedback

            Originally posted by Hayden
            Still looks like the Pro AI can't deal with strikes all that well and takedowns, just the way they've been designed, seem too easy to stop.

            Mainly an offline player, so unless the GOAT difficulty is a major step up, then I'm not sure I'll be picking this up. I only kept the last game for about a month because the offline play just wasn't challenging.
            2 difficulties above where he was playing Legendary and GOAT. Also, I would judge much from one fight.

            Comment

            • #21
              aholbert32
              (aka Alberto)
              • Jul 2002
              • 33104

              Re: AI Beta Feedback


              Re: AI Beta Feedback

              There is a AI/Offline related easter egg on the main menu. Surprised no one has mentioned it yet.

              Comment

              • #22
                Seymorslash
                Rookie
                • Nov 2017
                • 197

                Re: AI Beta Feedback


                Re: AI Beta Feedback

                Originally posted by aholbert32
                2 difficulties above where he was playing Legendary and GOAT. Also, I would judge much from one fight.
                To echo this sentiment, after that match the Khabib AI wrestlef*cked me and ko'd me in crucifix. I can upload that if you guys wanna see it.

                Gonna go try legendary difficulty now

                Comment

                • #23
                  Bassi
                  EA UFC Producer
                  • Apr 2016
                  • 110

                  Re: AI Beta Feedback


                  Re: AI Beta Feedback

                  Originally posted by Hayden
                  Still looks like the Pro AI can't deal with strikes all that well and takedowns, just the way they've been designed, seem too easy to stop.

                  Mainly an offline player, so unless the GOAT difficulty is a major step up, then I'm not sure I'll be picking this up. I only kept the last game for about a month because the offline play just wasn't challenging.

                  Mainly an offline player, so unless the GOAT difficulty is a major step up, then I'm not sure I'll be picking this up. I only kept the last game for about a month because the offline play just wasn't challenging.
                  Hey man, I am also an offline player and as the newest producer on EA UFC, I really wanted to make a difference with the design and implementation of the Ai and all our Offline Modes. I want to guarantee that although the Ai in the Beta has some holes, they have been fixed for our Final Launch. Some of the ways we have fixed is with the Ai dealing with cage cutting and how to move with an opponent who is always moving backwards. I can guarantee, you will find the Ai challenging whether it's in Fight Now, Tournament Mode, or Career Mode.

                  As for Legendary difficulty, it has beaten myself, our Gamechangers and Legendary Career Mode is another step up with no rematches, no HUD, and no retry for Learn/Sparring. I fully expect there to be a challenge for all types of users from our novice user to our most hardcore users. You also have the option in Fight Now Custom to tune and change the difficulty through sliders (damage, stamina, transition speeds) to make it even more difficult.

                  With all the additions i have mentioned plus more, i hope EA UFC 3 brings a challenge to our most hardcore users, as that has been my goal since the start of this project.

                  Plus, i really hope you guys find some Ai exploits so I can make skynet work on something other than his guitar skills.

                  Comment

                  • #24
                    godway
                    Banned
                    • Sep 2014
                    • 488

                    Re: AI Beta Feedback


                    Re: AI Beta Feedback

                    Originally posted by Bassi
                    Hey man, I am also an offline player and as the newest producer on EA UFC, I really wanted to make a difference with the design and implementation of the Ai and all our Offline Modes. I want to guarantee that although the Ai in the Beta has some holes, they have been fixed for our Final Launch. Some of the ways we have fixed is with the Ai dealing with cage cutting and how to move with an opponent who is always moving backwards. I can guarantee, you will find the Ai challenging whether it's in Fight Now, Tournament Mode, or Career Mode.

                    As for Legendary difficulty, it has beaten myself, our Gamechangers and Legendary Career Mode is another step up with no rematches, no HUD, and no retry for Learn/Sparring. I fully expect there to be a challenge for all types of users from our novice user to our most hardcore users. You also have the option in Fight Now Custom to tune and change the difficulty through sliders (damage, stamina, transition speeds) to make it even more difficult.

                    With all the additions i have mentioned plus more, i hope EA UFC 3 brings a challenge to our most hardcore users, as that has been my goal since the start of this project.

                    Plus, i really hope you guys find some Ai exploits so I can make skynet work on something other than his guitar skills.
                    BUT DOES CAF STILL SUCK? That's the real question for us offline guys. At least me.

                    Comment

                    • #25
                      Hayden
                      Rookie
                      • Mar 2016
                      • 75

                      Re: AI Beta Feedback


                      Re: AI Beta Feedback

                      Originally posted by Seymorslash
                      To echo this sentiment, after that match the Khabib AI wrestlef*cked me and ko'd me in crucifix. I can upload that if you guys wanna see it.

                      Gonna go try legendary difficulty now
                      yeah, would love to see legendary diff.

                      Comment

                      • #26
                        Bassi
                        EA UFC Producer
                        • Apr 2016
                        • 110

                        Re: AI Beta Feedback


                        Re: AI Beta Feedback

                        Originally posted by godway
                        BUT DOES CAF STILL SUCK? That's the real question for us offline guys. At least me.
                        CAF is in UUT in the Beta. Check it out?

                        Comment

                        • #27
                          UnderatedGonme6967
                          Banned
                          • Nov 2017
                          • 37

                          Re: AI Beta Feedback


                          Re: AI Beta Feedback

                          Originally posted by godway
                          BUT DOES CAF STILL SUCK? That's the real question for us offline guys. At least me.
                          Good question.

                          Also why does Anik say "he's out!" Or "he might be out!" 5 times a fights, while you're standing and fighting normally?

                          Comment

                          • #28
                            Hayden
                            Rookie
                            • Mar 2016
                            • 75

                            Re: AI Beta Feedback


                            Re: AI Beta Feedback

                            Originally posted by Bassi
                            Hey man, I am also an offline player and as the newest producer on EA UFC, I really wanted to make a difference with the design and implementation of the Ai and all our Offline Modes. I want to guarantee that although the Ai in the Beta has some holes, they have been fixed for our Final Launch. Some of the ways we have fixed is with the Ai dealing with cage cutting and how to move with an opponent who is always moving backwards. I can guarantee, you will find the Ai challenging whether it's in Fight Now, Tournament Mode, or Career Mode.

                            As for Legendary difficulty, it has beaten myself, our Gamechangers and Legendary Career Mode is another step up with no rematches, no HUD, and no retry for Learn/Sparring. I fully expect there to be a challenge for all types of users from our novice user to our most hardcore users. You also have the option in Fight Now Custom to tune and change the difficulty through sliders (damage, stamina, transition speeds) to make it even more difficult.

                            With all the additions i have mentioned plus more, i hope EA UFC 3 brings a challenge to our most hardcore users, as that has been my goal since the start of this project.

                            Plus, i really hope you guys find some Ai exploits so I can make skynet work on something other than his guitar skills.
                            Did you just say........sliders?

                            Comment

                            • #29
                              godway
                              Banned
                              • Sep 2014
                              • 488

                              Re: AI Beta Feedback


                              Re: AI Beta Feedback

                              Originally posted by Bassi
                              CAF is in UUT in the Beta. Check it out?
                              I'm not into UUT. Just selecting it led me to some card thing that confused me, so I x'd out of the whole game. Not even sure how to get to CAF from it lol.

                              Comment

                              • #30
                                Seymorslash
                                Rookie
                                • Nov 2017
                                • 197

                                Re: AI Beta Feedback


                                Re: AI Beta Feedback

                                Originally posted by Hayden
                                yeah, would love to see legendary diff.
                                I'll have it up in about 10 min

                                Comment

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