Signature AI

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  • Skynet
    EA Sports UFC Developer
    • Mar 2015
    • 703

    #76
    Re: UFC 3 Beta Signature AI Tendencies and Feedback

    Originally posted by aholbert32
    Hmm. I swear I thought it was the personality. For example, I gave a caf a personality of Ana aggressive fighter and his Ai was very aggressive. I switched it to Wonderboy and he layed back in the next fight.


    Sent from my iPhone using Tapatalk Pro
    Could be! I'll poke around and try to find out...

    Comment

    • AeroZeppelin27
      MVP
      • Nov 2017
      • 2287

      #77
      Re: Signature AI

      Woodleys AI is a little off.
      The strike output for him is SPOT on.
      But his footwork is all crazy likes, he glues himself to you, and just stays within striking distance at all times, despite the low output.

      At first I thought he was doing it to slip and rip, but he rarely did that, he just stood in striking range blocking most shots and occasionally firing off a few combos.

      If I'm not mistaken, Woodley likes to hover just out of striking range and will happily give up ground to keep this preferred distance, then when the time is right he explodes forward to setup that right hand.

      I really liked his conservative, paced output, that was on point, but he engages way too much without actually doing anything and doesn't use range like he actually would.

      He also hasn't used his overhand on me once, hasn't even tried, which was a touch odd.

      On a side note, Mark Hunt might have a AI bug, last fight he literally spammed rear overhand - lead uppercut combos constantly, like he was stuck in a loop. Thankfully that only happened once, but it was weird, albeit good practice.

      Comment

      • Skynet
        EA Sports UFC Developer
        • Mar 2015
        • 703

        #78
        Re: Signature AI

        Originally posted by AeroZeppelin27
        Woodleys AI is a little off.
        The strike output for him is SPOT on.
        But his footwork is all crazy likes, he glues himself to you, and just stays within striking distance at all times, despite the low output.

        At first I thought he was doing it to slip and rip, but he rarely did that, he just stood in striking range blocking most shots and occasionally firing off a few combos.

        If I'm not mistaken, Woodley likes to hover just out of striking range and will happily give up ground to keep this preferred distance, then when the time is right he explodes forward to setup that right hand.

        I really liked his conservative, paced output, that was on point, but he engages way too much without actually doing anything and doesn't use range like he actually would.

        He also hasn't used his overhand on me once, hasn't even tried, which was a touch odd.

        On a side note, Mark Hunt might have a AI bug, last fight he literally spammed rear overhand - lead uppercut combos constantly, like he was stuck in a loop. Thankfully that only happened once, but it was weird, albeit good practice.
        That's rather odd to hear, as Woodley is indeed setup to be quite a range-y fighter. He should only stay stuck to you if you're on easy, where most AI's are setup to not run away or create too much distance. That is simply to make for an easier and more engaging experience for newer users who don't have as capable cage control skills, etc.

        Other difficulties should have Woodley fighting like his irl self.

        Comment

        • AeroZeppelin27
          MVP
          • Nov 2017
          • 2287

          #79
          Re: Signature AI

          Originally posted by Skynet
          That's rather odd to hear, as Woodley is indeed setup to be quite a range-y fighter. He should only stay stuck to you if you're on easy, where most AI's are setup to not run away or create too much distance. That is simply to make for an easier and more engaging experience for newer users who don't have as capable cage control skills, etc.

          Other difficulties should have Woodley fighting like his irl self.
          Oh. Whoops, should have mentioned I played Woodley on Pro, but yeah, it felt odd.

          Comment

          • lopan
            Rookie
            • Nov 2017
            • 14

            #80
            Re: Signature AI

            Originally posted by Skynet
            That's rather odd to hear, as Woodley is indeed setup to be quite a range-y fighter. He should only stay stuck to you if you're on easy, where most AI's are setup to not run away or create too much distance. That is simply to make for an easier and more engaging experience for newer users who don't have as capable cage control skills, etc.

            Other difficulties should have Woodley fighting like his irl self.
            I encountered the same issue a lot yesterday on Normal mode with the A.I. constantly pushing forward and staying in the pocket. It wasn't totally consistent but most of my matches were like that. I see others on this forum mentioning this same issue on different difficulties.

            I made a post about this here:

            Comment

            • Skynet
              EA Sports UFC Developer
              • Mar 2015
              • 703

              #81
              Re: Signature AI

              Originally posted by lopan
              I encountered the same issue a lot yesterday on Normal mode with the A.I. constantly pushing forward and staying in the pocket. It wasn't totally consistent but most of my matches were like that. I see others on this forum mentioning this same issue on different difficulties.

              I made a post about this here:

              https://forums.operationsports.com/f...ficulty-7.html
              Looking at the code, this effects Normal AI as well, not just Easy. I have changed it to only include AI's just below Normal fight now difficulty, though I'm not 100% sure that's the right move...

              Verry few people will consistently play on Easy, if ever. The intention of that logic is to have AI's be engageable for new or lower skill level players.

              We're already making a change to how fighters stay in the pocket, so perhaps I will keep this logic the same and see how it plays out before changing them both. Yes, I shall do that. Change reverted! This is development in action, folks. Talking to yourself and convincing yourself which route is best for totally arbitrary reasons that you just came up with...

              Comment

              • lopan
                Rookie
                • Nov 2017
                • 14

                #82
                Re: Signature AI

                Originally posted by Skynet
                Looking at the code, this effects Normal AI as well, not just Easy. I have changed it to only include AI's just below Normal fight now difficulty, though I'm not 100% sure that's the right move...

                Verry few people will consistently play on Easy, if ever. The intention of that logic is to have AI's be engageable for new or lower skill level players.

                We're already making a change to how fighters stay in the pocket, so perhaps I will keep this logic the same and see how it plays out before changing them both. Yes, I shall do that. Change reverted! This is development in action, folks. Talking to yourself and convincing yourself which route is best for totally arbitrary reasons that you just came up with...
                The way I envision Normal is having a realistic fight experience, but a less difficult one then Hard. So in other words: Frankie Edgar fights like Frankie Edgar, but he's less telepathic in reading your strikes and movements. For those who are truly beginners and need a breaking in experience, Easy is always there for that. That's the way I see it anyway.
                Last edited by lopan; 02-01-2018, 02:57 PM.

                Comment

                • fballturkey
                  MVP
                  • Jul 2011
                  • 2370

                  #83
                  Re: Signature AI

                  I can win about 75% of the time on Hard and 25% of the time on Pro, so it’s feeling really damned good right now.

                  Only thing I’ve noticed is the AI on Hard will let me land head kicks a little too often when we’re just standing at range. Otherwise I’m loving the AI in general and the variety from fighter to fighter.
                  Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

                  Comment

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