Stamina question for a developer or GC

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  • Pappy Knuckles
    LORDTHUNDERBIRD
    • Sep 2004
    • 15966

    #16
    Re: Stamina question for a developer or GC

    As far as sim stamina goes, I'd love to see it in ranked, but I know people would bitch. We should be able to toggle it on or off in quick matches at the very least, though.

    Sent from my Z981 using Tapatalk

    Comment

    • Yaari
      MVP
      • Feb 2014
      • 1496

      #17
      Re: Stamina question for a developer or GC

      Originally posted by Pappy Knuckles
      As far as sim stamina goes, I'd love to see it in ranked, but I know people would bitch. We should be able to toggle it on or off in quick matches at the very least, though.

      Sent from my Z981 using Tapatalk
      It would be so awesome if ranked was just a realistic representation of the sport. No bars, proper stamina system.

      Comment

      • Acebaldwin
        Banned
        • Apr 2016
        • 508

        #18
        Re: Stamina question for a developer or GC

        Originally posted by ZombieRommel
        I want to say Jazz (TallUnlimited) was entertaining this idea, but I don't know what he decided. Maybe tweet him and ask?
        Yeah I will today, thanks. GPD seems to no give a F about answering anything that concerns the meters. I hope it's not because of his favoritism towards a certain GC.

        Comment

        • Phillyboi207
          Banned
          • Apr 2012
          • 3159

          #19
          Re: Stamina question for a developer or GC

          Originally posted by Yaari
          It would be so awesome if ranked was just a realistic representation of the sport. No bars, proper stamina system.
          Never gonna happen

          We’re the minority and the game has to cater to the masses.

          The thing is a good Mma game should reward realistic play with realistic mechanics. If this game is realistic it could end up turning EA UFC fans into MMA fans and building a larger/more loyal fanbase. Instead they wanna cater to the crowd that’ll play any fighting games.

          Comment

          • Phillyboi207
            Banned
            • Apr 2012
            • 3159

            #20
            Re: Stamina question for a developer or GC

            Originally posted by Acebaldwin
            Yeah I will today, thanks. GPD seems to no give a F about answering anything that concerns the meters. I hope it's not because of his favoritism towards a certain GC.

            Not cool. I think this Dev team is amazing and doing an overall great job. But EA’s greedy *** wastes resources on money grabbing mode. And the UFC wants control over ratings/movesets.

            GPD has been pretty transparent about a lot of things and we should be thanful this dude has been transforming this game from what it was in EA UFC 1.

            I hope we eventually get the opportunity to vote in new gamechangers. I think a couple of them are steering things in the wrong direction. Someone like Haz and that Sugata dude should be GCs

            Comment

            • Acebaldwin
              Banned
              • Apr 2016
              • 508

              #21
              Re: Stamina question for a developer or GC

              Originally posted by Phillyboi207
              Not cool. I think this Dev team is amazing and doing an overall great job. But EA’s greedy *** wastes resources on money grabbing mode. And the UFC wants control over ratings/movesets.

              GPD has been pretty transparent about a lot of things and we should be thanful this dude has been transforming this game from what it was in EA UFC 1.

              I hope we eventually get the opportunity to vote in new gamechangers. I think a couple of them are steering things in the wrong direction. Someone like Haz and that Sugata dude should be GCs
              It was a tongue in cheek post, asking for a answer concerning the meters. The smiley winking (or raising a eyebrow as it seems now that I take a better look) is me not being serious.

              You're the one not being cool asking for new gamechangers imo. But if there was to be any new voting for Gamechangers, I would put myself out there, though seeing how my expertise would be in striking and that MartialMind seems to have a big youtube fanbase that gobbles up everything that he says, there's zero chance that it would actually happen. lol I'd be gaddamn honored to help those devs though with anything that I could possibly bring to the table.
              Last edited by Acebaldwin; 12-08-2017, 10:30 AM.

              Comment

              • Phillyboi207
                Banned
                • Apr 2012
                • 3159

                #22
                Re: Stamina question for a developer or GC

                My bad

                Im on mobile and cant make out any of the emojis

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #23
                  Re: Stamina question for a developer or GC

                  Originally posted by Phillyboi207
                  Never gonna happen

                  We’re the minority and the game has to cater to the masses.

                  The thing is a good Mma game should reward realistic play with realistic mechanics. If this game is realistic it could end up turning EA UFC fans into MMA fans and building a larger/more loyal fanbase. Instead they wanna cater to the crowd that’ll play any fighting games.
                  I see similar statements like this all the time on OS and it makes me realize that this community (and sometimes myself) fail to see the big picture.

                  For example, lets say you are the executive producer of this game:

                  You just acknowledged that sports sim gamers are the minority. I'll take that a step further and say that this community cannot on its own support this game and reach enough sales to make it successful in EA's eyes. They need the "masses" in order to make this game successful and to guarantee that you keep your job.

                  So do you take a chance and make the game uber realistic knowing that there is a chance that the casual crowd (the majority) may hate it and not buy the game? Do you move the crowd toward an arcade feel knowing that the hardcore fans will be vocal and laud about the direction the game is taking? Do you do what the devs seem to be doing in taking small steps toward pushing the game sim but not completely committing to it?

                  Keep in mind, this is your job. If you are wrong and sales drop...you probably will be on the unemployment line.

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #24
                    Re: Stamina question for a developer or GC

                    Originally posted by Phillyboi207
                    Not cool. I think this Dev team is amazing and doing an overall great job. But EA’s greedy *** wastes resources on money grabbing mode. And the UFC wants control over ratings/movesets.

                    GPD has been pretty transparent about a lot of things and we should be thanful this dude has been transforming this game from what it was in EA UFC 1.

                    I hope we eventually get the opportunity to vote in new gamechangers. I think a couple of them are steering things in the wrong direction. Someone like Haz and that Sugata dude should be GCs
                    Here is one thing to keep in mind. Just because someone is vocal on the forums about issues doesnt mean they will be just as vocal behind the scenes. Its easy as hell to post in every thread complaints about the game when you dont know.

                    I'll give you an example: When I became a GC, I had two goals: Get Sliders and Universe mode added to the game. That was it. I've been talking to Skynet about sliders since 2015 to the point where during UFC 3's development I was constantly bugging him about adding them. Thankfully, he worked hard and added them.

                    Universe mode is a different beast. I have been very vocal about them adding this for years. During the first event for UFC 2, I mapped out a universe mode for the devs and how it would work. They responded by showing me exactly how difficult, time consuming and expensive it could be for UFC 2. I was hoping they would add it for UFC 3 but they wanted to focus on Career mode (which from what I've seen is really good). I wasnt happy about it. I explained to them why Universe mode was a better thing to focus on. They disagreed and we all moved on.

                    In the end, its the devs call. There isnt much I can do about it other than keep advocating for it.

                    One other thing is you have to come with solutions not just complaints. Sugata is great at doing that on the forums. The problem for him is that he's in Russia and that may complicate his ability to come to the Events. Not impossible (Solid lives in Brazil but he makes it to every event) but hard.

                    Others are great at identifying a problem and saying "Fix it!" but they arent great at presenting solutions or identifying workarounds given the current system. Going behind the scenes and ordering devs to change or fix something isnt exactly the best way to work with that team.

                    Comment

                    • Phillyboi207
                      Banned
                      • Apr 2012
                      • 3159

                      #25
                      Re: Stamina question for a developer or GC

                      While i agree blank complaints are useless I havent been doing that. If you look at my other posts I offer alternatives.

                      It’s very true that we dont know the behind the scene stuff and I definitely think most of y’all Gcs and developers are doing a good job. You’re awesome. zombie dude is perfect, martial mind’s influence is great.

                      But others have been consistent from the start about being a fighting game enthuist not a MMA fan.

                      I think this idea that catering to MMA fans would ruin sales is misguided. It’s a growing sport and will always attract casuals due to the violence alone. If the game is realistic it would be dynamic enough to replicate Diego Sanchez style fights but also give us Cruz vs TJ chess matches.

                      I’m not saying the game has to even be 100% realistic. Just give me sliders and the ability to edit fighters and i’d shut up. But i know it isnt that easy.

                      Honestly if GPD said they’re going to cater to fighting game casuals I’d shut up because it what it is at that point. i speak out because this is one of the best dev teams i’ve ever seen and i have faith they wont completely ignore MMA fans as long as we keep talking.

                      Comment

                      • aholbert32
                        (aka Alberto)
                        • Jul 2002
                        • 33106

                        #26
                        Re: Stamina question for a developer or GC

                        Originally posted by Phillyboi207
                        While i agree blank complaints are useless I havent been doing that. If you look at my other posts I offer alternatives.

                        It’s very true that we dont know the behind the scene stuff and I definitely think most of y’all Gcs and developers are doing a good job. You’re awesome. zombie dude is perfect, martial mind’s influence is great.

                        But others have been consistent from the start about being a fighting game enthuist not a MMA fan.

                        I think this idea that catering to MMA fans would ruin sales is misguided. It’s a growing sport and will always attract casuals due to the violence alone. If the game is realistic it would be dynamic enough to replicate Diego Sanchez style fights but also give us Cruz vs TJ chess matches.

                        I’m not saying the game has to even be 100% realistic. Just give me sliders and the ability to edit fighters and i’d shut up. But i know it isnt that easy.

                        Honestly if GPD said they’re going to cater to fighting game casuals I’d shut up because it what it is at that point. i speak out because this is one of the best dev teams i’ve ever seen and i have faith they wont completely ignore MMA fans as long as we keep talking.
                        Dont take my posts as a comment on you. You and many others have posted many beneficial things in this forum.

                        I also think Solid is getting a bad rap here and its a bit unjustified. Solid is fighting game fan. He is also an MMA fan. Him being a fan of fighting games isnt a bad thing though because it gives the group balance. Its also not a bad thing because EA UFC is a hybrid fighting game/sports sim.

                        The amount of work that Solid has done on things like frames and other gameplay mechanics has been irreplaceble. There isnt another person on the GC team that could give that kind of input and the only person on the forums that could maybe do it is Sugata.

                        Comment

                        • Mossfan8480
                          MVP
                          • Jul 2002
                          • 1169

                          #27
                          Re: Stamina question for a developer or GC

                          Originally posted by aholbert32
                          I see similar statements like this all the time on OS and it makes me realize that this community (and sometimes myself) fail to see the big picture.

                          For example, lets say you are the executive producer of this game:

                          You just acknowledged that sports sim gamers are the minority. I'll take that a step further and say that this community cannot on its own support this game and reach enough sales to make it successful in EA's eyes. They need the "masses" in order to make this game successful and to guarantee that you keep your job.

                          So do you take a chance and make the game uber realistic knowing that there is a chance that the casual crowd (the majority) may hate it and not buy the game? Do you move the crowd toward an arcade feel knowing that the hardcore fans will be vocal and laud about the direction the game is taking? Do you do what the devs seem to be doing in taking small steps toward pushing the game sim but not completely committing to it?

                          Keep in mind, this is your job. If you are wrong and sales drop...you probably will be on the unemployment line.
                          Do you feel that NBA 2K or MLB the Show are not completely committed to sim?

                          Those are the two best sports game franchises out there right now in terms of quality, and both push to be accurate simulations of their respective sport. Casual and hardcore fans alike enjoy both franchises.

                          I don't understand the fear with making EA UFC a true sim. MMA at its core is a fight. People love fights. You give someone the option to watch a great MMA fight verse a great NBA Game, more often than not they will chose to watch the MMA fight.

                          MMA is exciting as it is, aside from the occasional lay'n'pray or clinch and stall. You don't need to arcade it up. Knowing any one punch could put you away, any one kick could knock your head off, any one take down could lead to your demise.

                          There's a reason this sport is the fastest growing sport in the world. Where is the confidence in the sport from the development team? Make it sim. Make it real. Make it unforgiving.

                          If there's one sport in the world you don't need to sugarcoat and add flash to, it's Mixed Martial Arts.

                          Comment

                          • The_Waterboy92
                            Pro
                            • Mar 2016
                            • 528

                            #28
                            Re: Stamina question for a developer or GC

                            Originally posted by aholbert32
                            I see similar statements like this all the time on OS and it makes me realize that this community (and sometimes myself) fail to see the big picture.

                            For example, lets say you are the executive producer of this game:

                            You just acknowledged that sports sim gamers are the minority. I'll take that a step further and say that this community cannot on its own support this game and reach enough sales to make it successful in EA's eyes. They need the "masses" in order to make this game successful and to guarantee that you keep your job.

                            So do you take a chance and make the game uber realistic knowing that there is a chance that the casual crowd (the majority) may hate it and not buy the game? Do you move the crowd toward an arcade feel knowing that the hardcore fans will be vocal and laud about the direction the game is taking? Do you do what the devs seem to be doing in taking small steps toward pushing the game sim but not completely committing to it?

                            Keep in mind, this is your job. If you are wrong and sales drop...you probably will be on the unemployment line.
                            This is probably one of the most insightful comments. As you mentioned, we Merely make comments based on what we want to see in a game. The majority of us probably do not know what it’s like to create that type of game, and not to mention we cannot sustain an entire series. Games are continued based on sales and then the little things can be tweaked. This is why I think the focus was so large on the striking aspect of UFC3. Most people I talk to or go watch fights with only like the KOs and the kickboxing. They don’t appreciate the grappling, clinchwork, and submission game as much as some more hardcore fans do. And those people want to play a game where they can do that. They don’t want to worry as much about stamina management and grappling, they want to stand up and have a fun kickboxing match. Whether or not we agree or disagree with them doesn’t matter because in order to sell a game you have to cater to the most people possible. The sliders is a good way to hopefully experience the changes we want. Thanks for this new perspective

                            Comment

                            • Mossfan8480
                              MVP
                              • Jul 2002
                              • 1169

                              #29
                              Re: Stamina question for a developer or GC

                              Originally posted by The_Waterboy92
                              This is probably one of the most insightful comments. As you mentioned, we Merely make comments based on what we want to see in a game. The majority of us probably do not know what it’s like to create that type of game, and not to mention we cannot sustain an entire series. Games are continued based on sales and then the little things can be tweaked. This is why I think the focus was so large on the striking aspect of UFC3. Most people I talk to or go watch fights with only like the KOs and the kickboxing. They don’t appreciate the grappling, clinchwork, and submission game as much as some more hardcore fans do. And those people want to play a game where they can do that. They don’t want to worry as much about stamina management and grappling, they want to stand up and have a fun kickboxing match. Whether or not we agree or disagree with them doesn’t matter because in order to sell a game you have to cater to the most people possible. The sliders is a good way to hopefully experience the changes we want. Thanks for this new perspective
                              Who says they won't enjoy having to manage their stamina? Why are we blindly accepting this idea that the masses wouldn't enjoy an MMA sim?

                              These same arguments against having realistic stamina, fun grappling and clinch mechanics, can be made for every other sport.

                              Ready?

                              Most people I talk to don't like the nuances of NBA basketball, and just want dunks and 3-pointers. Therefore, playcalling and defense should take a back seat to allow us to do a lot of slam dunks and hit a lot of threes. It'll make the game more fun even if it's unrealistic that Lebron just did a 360 from the free throw line. People just want to score points and make exciting plays. Also there should be no stamina, everyone just wants to use the starting lineups. Who wants to have to sub Lebron or Curry out for some bench warmer.

                              MLB baseball is boring. Most people I talk to only care about Home Runs. They don't care about managing their pitching rotation or sac flys or bunting or stealing bases, they just want to see hits and homers. MLB the Show should make it so every player is on steroids, and possibly even the ball. Also 9 innings is too long, should be 6 innings max. This will sell the game, who cares if it's not sim.

                              I can do this for every sport, but I believe you get my point. Stop giving EA the cop out for MMA games that SIM won't work for the masses. It's worked for every other sport that has tried.
                              Last edited by Mossfan8480; 12-08-2017, 05:05 PM.

                              Comment

                              • godway
                                Banned
                                • Sep 2014
                                • 488

                                #30
                                Re: Stamina question for a developer or GC

                                Originally posted by Mossfan8480
                                Who says they won't enjoy having to manage their stamina? Why are we blindly accepting this idea that the masses wouldn't enjoy an MMA sim?

                                These same arguments against having realistic stamina, fun grappling and clinch mechanics, can be made for every other sport.

                                Ready?

                                Most people I talk to don't like the nuances of NBA basketball, and just want dunks and 3-pointers. Therefore, playcalling and defense should take a back seat to allow us to do a lot of slam dunks and hit a lot of threes. It'll make the game more fun even if it's unrealistic that Lebron just did a 360 from the free throw line. People just want to score points and make exciting plays. Also there should be no stamina, everyone just wants to use the starting lineups. Who wants to have to sub Lebron or Curry out for some bench warmer.

                                MLB baseball is boring. Most people I talk to only care about Home Runs. They don't care about managing their pitching rotation or sac flys or bunting or stealing bases, they just want to see hits and homers. MLB the Show should make it so every player is on steroids, and possibly even the ball. Also 9 innings is too long, should be 6 innings max. This will sell the game, who cares if it's not sim.

                                I can do this for every sport, but I believe you get my point. Stop giving EA the cop out for MMA games that SIM won't work for the masses.
                                This is why it's important to create a customized experience. So players can play the game they want to play. You can tailor games like the Show or NBA2K to play exactly how you want them to.

                                Comment

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