Hold your horses. You're getting a few things wrong.
As you've noted, the leaning punches aren't suppose to be treated just like the normal ones, because the leaning version has some benefits. The main benefit is the evasion. It allows you to win engagements even from frame disadvantage and offers usually a high pay off in damage. And punching after the lean is fast, which is different from punching be faster even hough added to the lean. Leaning and punching is still slowr than just punching. But if you lean, the punch after it is faster than usual. It will also deal more damage.
Why not nerf them by just making them like regular punches, then? Because:
1- The lean acts as the wind up, so it makes sense for the punch to be faster (maybe not so much for ducking hooks, but certainly for the other punches).
2- The lean provides a spring, the wind-up, more torque, so it makes sense for the punch to be stronger.
3- It is very important that the punch is fast, to make sure that you get the opportunity to intercept the opponent's follow up shot, even if you're using a slow fighter. In FNC, that wasn't the case - could keep comboing you quickly and often hit you as you were throwing the slip counter, but since the game severely lacked stopping power, you'd go through his shot to land your own, which had stopping power because it was a slip counter. The whole thing was far from clean.
And as to the jab-body kick thingy, it was changed because the whole combo was faster than the single strike. The issue wasn't that a body kick was faster after a jab. That's usually how combos work. The problem was that it was faster with the jab, including the jab's execution. That's why it had to change. This is very different from what happens to the leans and the other combos. Therefore, there is no inconsistency here.
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