EA Sports UFC 3 Beta Feedback Video #2

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  • Solid_Altair
    EA Game Changer
    • Apr 2016
    • 2043

    #16
    Re: Beta update #2 video

    Originally posted by Trillz
    not too sure about the blocking of the strike of a slipping strike and being able to punish them, without them being able to block. We will see.
    I think they're not unsafe on block. But if you whiff them, they are pretty easy to punish, now, whereas before, the window was very short.

    But they were made very bad on block, in the sense that you can barely block in time and that you cannot combo viably off of it. Having the combo being slowed down on block is probably the biggest part of the change. Basically, hig block will be a good "option select" against leaning strikes (if you don't whiff against the lean, of course). Like... when people come in leaning and striking you can simply high block and pressure back, now.

    Originally posted by Evil97
    Awesome!!! Quick question, does the grayed out gates at the bottom correctly equal the number of gates in the sub? In the beta, it would show 4 or 5 even on 2 gate submissions.
    That confused me, too.

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    • WarMMA
      MVP
      • Apr 2016
      • 4612

      #17
      Re: Beta update #2 video

      Originally posted by MalformedDC2009
      Please increase the range on straight body punches now.

      Sent from my MotoG3 using Tapatalk
      If anything needs to increase in range, it's elbow strikes. Sometimes you're right in front of the guy (in elbow range) and missing.

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      • tissues250
        MVP
        • Apr 2016
        • 1526

        #18
        Re: Beta update #2 video

        I just want to know that these changes are going to apply to the final product or day-1 patch after released. because we have any chance for play the game early via EA early access or pre-order bonus before the release date.
        Last edited by tissues250; 12-21-2017, 03:03 PM.

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        • GameplayDevUFC
          Former EA Sports UFC Gameplay Developer
          • Jun 2014
          • 2830

          #19
          Re: Beta update #2 video

          Originally posted by tissues250
          I just want to know that these changes are going to apply to the final product or day-1 patch after released. because we have any chance for play the game early via EA early access or pre-order bonus before the release date.
          Any day 1 patch work will apply to early access.

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          • tissues250
            MVP
            • Apr 2016
            • 1526

            #20
            Re: Beta update #2 video

            Originally posted by GameplayDevUFC
            Any day 1 patch work will apply to early access.
            oh thanks. because I was going to subscribe for EA Access. I can't wait to test these changes.
            Last edited by tissues250; 12-21-2017, 03:21 PM.

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            • tissues250
              MVP
              • Apr 2016
              • 1526

              #21
              Re: Beta update #2 video

              cage Takedown should be more common than now. please........

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              • Trillz
                MVP
                • Apr 2016
                • 1369

                #22
                Re: Beta update #2 video

                is the body kick by itself still the same speed or has it gone slower?
                Youtube: https://www.youtube.com/user/im2good4u1
                PSN: Headshot_Soldier

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                • tissues250
                  MVP
                  • Apr 2016
                  • 1526

                  #23
                  Re: Beta update #2 video

                  Originally posted by Trillz
                  is the body kick by itself still the same speed or has it gone slower?
                  This is my big concern because It was LW in the beta. It was too slow for me. I am worried that the other weights as WW, ML, LHW, HW. I think, it would more slower than LW. Its bad.

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                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #24
                    Re: Beta update #2 video

                    Originally posted by tissues250
                    This is my big concern because It was LW in the beta. It was too slow for me. I am worried that the other weights as WW, ML, LHW, HW. I think, it would more slower than LW. Its bad.
                    Depended on who you used imo. Barbosa's body kick was plenty fast for me.

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                    • Nugget7211
                      MVP
                      • Nov 2017
                      • 1401

                      #25
                      Re: Beta update #2 video

                      Originally posted by aholbert32
                      Depended on who you used imo. Barbosa's body kick was plenty fast for me.
                      Yeah, it also matters how you were moving, forward and stationary body kicks felt fine for me, it's the backing up ones felt awkward/slow (which is fine), and I think Barboza's switch kick should be faster than it was too, but that might be broken as hell since I was already timing it under jabs towards the end of the beta.
                      **** off, Nugget7211 - GPD, 2017 & 2018
                      Internet Hero - Jack Slack, 2018

                      Comment

                      • GameplayDevUFC
                        Former EA Sports UFC Gameplay Developer
                        • Jun 2014
                        • 2830

                        #26
                        Re: Beta update #2 video

                        Originally posted by Trillz
                        is the body kick by itself still the same speed or has it gone slower?
                        Same speed, only the combo was adjusted.

                        Comment

                        • Mr_Cool_Ice
                          Rookie
                          • Nov 2017
                          • 173

                          #27
                          Re: Beta update #2 video

                          Originally posted by GameplayDevUFC
                          Any day 1 patch work will apply to early access.
                          Another great video, thanks for sharing GPD!

                          Would you be able to tell us what the future videos will be showcasing? It would be amazing to see the tuned knockout ragdolls, for example

                          Comment

                          • GameplayDevUFC
                            Former EA Sports UFC Gameplay Developer
                            • Jun 2014
                            • 2830

                            #28
                            Re: Beta update #2 video

                            Originally posted by Mr_Cool_Ice
                            Another great video, thanks for sharing GPD!

                            Would you be able to tell us what the future videos will be showcasing? It would be amazing to see the tuned knockout ragdolls, for example
                            Saving the best for last.

                            Comment

                            • Evil97
                              MVP
                              • Apr 2016
                              • 1099

                              #29
                              Re: Beta update #2 video

                              Originally posted by GameplayDevUFC
                              Saving the best for last.
                              Uh oh. AceBaldwin might get his Christmas wish.

                              Or what I'm hoping for, that the force field blocking on the ground is gone.
                              Last edited by Evil97; 12-21-2017, 05:50 PM.

                              Comment

                              • Lake the striker
                                Rookie
                                • May 2016
                                • 48

                                #30
                                Re: Beta update #2 video

                                Originally posted by GameplayDevUFC
                                The thing is, as someone rightly pointed out, the time to contact on the body kick was faster throwing the full 1-body kick combo than it was throwing just the body kick.

                                That wasn't right.
                                Then why make hooks thrown after slipping punishable, even though hooks thrown from neutral stance aren’t? Where is the consistency there?

                                I mean slipping was already seriously punishable by leg kick, head kick and uppercut, if a player attempted to spam slipping strikes there where many tools 'decent' players could use to punish them. It was already very, very punishable. I literally dont understand why you made that change, Its pointless and game breaking.

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