Gameplay fundamentals:
PPV should be limited too once a month, Popularity of fighters in total on the card will be a big factor on how the PPV sells, PPV ratings will determine on how the fights ended up e.g. alot of finishes = high ratings.
The game should generate on who gets fight of the night/ KO of the night / Submission of the night. This can lead to a popularity boost to the fighters awarded these awards.
Fighters should get +1 points for:
Winning a fight
getting a finish SUB/KO
Earning and defending the belt.
So these can stack up for instance a fighter with the belt winning via ko will earn +3 popularity points to his exsisting popularity.
Fighters should get +2 points for:
Winning as a underdog (this should be decided by rankings or OVR difference)
Win streak of 5 or more(so you constatly get +2s on a win streak when you get 5 wins then more)
Breaking records such as title defense, most KOs/Subs etc (these can be set as default as the current records when the game is released)
Fighters should get -1 points for:
Losing a fight
Getting KOed/Subbed
losing the belt
So losing a fight and getting KOed will mean -2 to the fighters popularity
Fighters should get -2 points for:
Losing as a big favourite
losing 3 or more fights in a row
This popularity system ties into revenue meaning having fighters with high popularity on a PPV card will mean more money coming back into your budget, so you have to be smart with how you put cards together and how you will try to build stars without taking a hit in bad PPV returns.
It would be best to build potential talent in fight pass/fight night cards before transitioning them to PPV or be smart by packing out the card with your stars then have your potential talent within the card.
Also pairing up 2 fighers in a main event/ co main event with high popularity will give a boost in intrest in the PPV card which can make more profit on the card. But in return taking a hit to one of your stars.
Also as there would be different fake Orgs preferably at least 3-5, signing generated CAFs with a high OVR & popularity that may be champion would cost more compared to a prospect that potentially can be a star.
Also if you dont decide to renew someones contract they should join a different organisation.
This and making Fight cards will be the factor on how smart you are as a business person and how well you can run the UFC.
Also, there can be a growth stat for fighters meaning mostly young Cafs/fighters could have a high growth stat . Thus making their stat increases slightly more compared to someone with a low growth stat.
Age can have a factor, maybe when you hit a certain age your stats halt or start declining slightly. Their potential growth stat decreases over time.
This will make signing Cafs with high potential growth stats more intresting to see their potential growth. You will have to put on the right fights for them to potential grow aswell as trying to make them a star.
(This one will need thinking from the EA team and expirementing with different ideas).
Also there should be a email section which you can recive emails from fighters maybe asking for a top 15 fight/title shot/specific opponent etc.
Maybe there could be a happiness/angry meter of some sort but i dont want to overload you EA

(If you got any other facility ideas below comment below).
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