I can't find any video of it, which makes sense since it's literally useless, and won't be able to make any video of my own for a while, but it'd be pretty easy to test. Just get a knockout from back side, make sure the dude goes limp then start pressing X/A or B/Circle and you should throw a knee or two before the fight gets stopped. It can be a nightmare to try and force against the AI, so a second controller is probably the easiest way
EA UFC 3: Low Lying Fruit for Patches
Collapse
Recommended Videos
Collapse
X
-
Re: EA UFC 3: Low Lying Fruit for Patches
I can't find any video of it, which makes sense since it's literally useless, and won't be able to make any video of my own for a while, but it'd be pretty easy to test. Just get a knockout from back side, make sure the dude goes limp then start pressing X/A or B/Circle and you should throw a knee or two before the fight gets stopped. It can be a nightmare to try and force against the AI, so a second controller is probably the easiest way**** off, Nugget7211 - GPD, 2017 & 2018
Internet Hero - Jack Slack, 2018 -
Re: EA UFC 3: Low Lying Fruit for Patches
I would but I uninstalled UFC 2 and vowed to never play it again. Are you sure you don’t have to press a modifier? Back when back side was the be all end all dominant finishing position before all the patches I would slump people there in Ultimate Team in droves. I would press all the buttons to see and I only ever got hooks to the head, hammerfists, and body hammerfists after they’ve been knocked out. Hopefully someone can come through with a vid.
Sent from my iPhone using Operation SportsComment
-
Re: EA UFC 3: Low Lying Fruit for Patches
Low hanging fruit requests :
- MAKE OVER UNDER THE DEFAULT POSITION WHEN CLINCHING AGAINST THE CAGE
- lower deny windows for the double under or over/under, far too easy to deny, almost impossible to get.
- reimplement some of UFC 1 takedown animations to add variety to single and double legs. Animations already exist
- in clinch, block the head knees with high block and body knees with low block, it doesn't make any sense in terms of probability. Same for whips.
- use the UFc 1 posture up system on the ground with a possibility to hold like in full mount (and the need to disengage from opponents arms first).
- speed up ground and pound
- speed up clinch transitions and clinch movement to better emulate real clinches
- add more options than Single leg or disengage when doing a side control sub takedown : there is no way to complete the takedown against a half decent player. Add the possibility to go to the clinch, go to double or try to hit (like the catch kick animation)
Envoyé de mon iPhone en utilisant TapatalkComment
-
Re: EA UFC 3: Low Lying Fruit for Patches
I don't have a vid, but it wasn't in any way effective, sometimes you couldn't even do it until the opponent was actually knocked out, its like it was removed, but they accidentally left it in there, but from memory it was just X or Square once in the back side TKO position.I would but I uninstalled UFC 2 and vowed to never play it again. Are you sure you don’t have to press a modifier? Back when back side was the be all end all dominant finishing position before all the patches I would slump people there in Ultimate Team in droves. I would press all the buttons to see and I only ever got hooks to the head, hammerfists, and body hammerfists after they’ve been knocked out. Hopefully someone can come through with a vid.
Sent from my iPhone using Operation SportsComment
-
Re: EA UFC 3: Low Lying Fruit for Patches
I'm not entirely sure how much I'd like to add could be considered low hanging fruit... but here it is:
- Hair dye editor or primary and secondary color options for hair.
- Change the color of a tattoo after selecting the shape instead of getting a 'new' shape in a different color.
- Being able to assign multiple tattoos to a group, then altering size and color etc simultaneously (people who have seen Forza Motorsports livery editor will be familiar with this).
- Full Customization of skin (unless you're using GameFace, CaFs look really bland and generic).
- As has been mentioned in this thread, make ALL hairstyles unisex, near enough all female hairstyles were tied in some way while guys could sport even Clay Guidas long hair or a mullet.
- Make hair styles layered, for example, being able to apply both the Buzz-cut hairstyle and Mohawk and being able to color them differently (like Marc Diakese).
- Put Facial hair into categories such as Sideburns, Mustache and Beard as this would allow players to combine them to create unique facial hair.
- Apply body morphing options (this is something I've pretty much seen in ALL other games that allow you to create characters.
- A zoom in/out function in create a fighter.Last edited by RTSImperator; 01-10-2018, 05:03 AM.EA SPORTS UFC 3:
Top 10 Ultimate Team
Diamond LEC x9
#1 LEC x3Comment
-
Re: EA UFC 3: Low Lying Fruit for Patches
As many unique walkout songs as feasibly and financially possible.
Sent from my SM-N920V using TapatalkComment
-
Re: EA UFC 3: Low Lying Fruit for Patches
Don’t know if this is low lying or not but please fix some of the models! How does cm punk not have his buzz cut, how does poirer not have hair, why is jon jones not bald? Takes the realism out for me imo
Sent from my iPod touch using TapatalkComment
-
Re: EA UFC 3: Low Lying Fruit for Patches
That's a good one I hadn't thought about! GTAV does it really well where you can go as far as have acne, acne scars, signs of aging, circles under the eyes and what not on your player. It really does add some definition to your characters face that makes them look way less bland.I'm not entirely sure how much I'd like to add could be considered low hanging fruit... but here it is:
- Hair dye editor or primary and secondary color options for hair.
- Change the color of a tattoo after selecting the shape instead of getting a 'new' shape in a different color.
- Being able to assign multiple tattoos to a group, then altering size and color etc simultaneously (people who have seen Forza Motorsports livery editor will be familiar with this).
- Full Customization of skin (unless you're using GameFace, CaFs look really bland and generic).
- As has been mentioned in this thread, make ALL hairstyles unisex, near enough all female hairstyles were tied in some way while guys could sport even Clay Guidas long hair or a mullet.
- Make hair styles layered, for example, being able to apply both the Buzz-cut hairstyle and Mohawk and being able to color them differently (like Marc Diakese).
- Put Facial hair into categories such as Sideburns, Mustache and Beard as this would allow players to combine them to create unique facial hair.
- Apply body morphing options (this is something I've pretty much seen in ALL other games that allow you to create characters.
- A zoom in/out function in create a fighter.Comment
-
Re: EA UFC 3: Low Lying Fruit for Patches
Have Bruce Buffer call the co main event the co main event, even if it's a five round fight or title fight instead of calling it the main event for every five round fight.
Sent from my SM-N920V using TapatalkComment
-
Re: EA UFC 3: Low Lying Fruit for Patches
I can't understand why they removed Finish the Fight. Not having it leaves a huge presentation and satisfaction hole when comparing to UFC 2.
I REALLY hope they bring it back, because having 85% of fights end in instant freezes with forced walk-off KO's really sucks.Comment
-
Re: EA UFC 3: Low Lying Fruit for Patches
Finish the fight wasn’t removed.
Sent from my iPhone using Tapatalk ProComment
-
Re: EA UFC 3: Low Lying Fruit for Patches
Opponent's meters being hidden. Be it in ranked, unranked as a option or hell, just in rivalry fights as a option also. At least implement it to test how it is taken with the playerbase.Comment
-
Comment
-
Comment
-
Re: EA UFC 3: Low Lying Fruit for Patches
Draws - with the ability to get 10-8 rounds (rd1 10-9 rd2 10-9 rd 3 8-10 etc)
Submissions- failure in submission weaken arm strength/block meter to avoid spamming of submissions.
Submissions- bar meter with submitter having to pull right stick and escape having to pull left, whoever gets to there side quickest wins. The bar could also have milestones for transitions. The bar could also start slightly to escapees favour or submitters favour depending on stats and stamina. A lot simpler.. (perhaps in future titles)
Grappling- more scrappy, ability to move towards fence when on back to get stand up, more sprawls, holding people against fence if missed takedown (with ref breaks obviously) more of a fight/scrap for takedowns rather than yes or no.
Finish the fight - more off balance fighters, flying arms, haymakers, more loose limbs, more drama.
Better Sound effects - more immersive crowds for larger fights, quieter for small fights.
Damage system for cuts - although not many fights get doctor stoppages it is a part of why fighters lose confidence or slow down. Look at Cruz and garbrant he didn Like being cut put him off he's game or lawler vs McDonald that last wincing shot to he's already broken/bloodied nose sent him over the edge.
Better AI tendencies- example of the current jones vs silva video going around, commentary states about how dangerous jones elbows are but he probably threw 1-2 the whole fight.
More current refs - (haven't seen a lot of those guys in UFC for a long time apart from herb dean)
New presentation- different tale of the tapes and presentations say for fox or ppv cards, need updates.Comment

Comment