I think you are arguing for the same thing, literally the video shows tkos happen way more than anythjng else. Haz is just asking for clean kos to be tuned down in frequency and have more ftf sequences.
GPD's official response to Finish the Fight discussion
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Re: GPD's official response to Finish the Fight discussion
I think you are arguing for the same thing, literally the video shows tkos happen way more than anythjng else. Haz is just asking for clean kos to be tuned down in frequency and have more ftf sequences. -
Re: GPD's official response to Finish the Fight discussion
Yh cuz Francis will try to mash you into the ground after he ko's you lol. Fact is like you say, walk away ko's rarely happen...especially when Mark Hunt isn't fighting.Comment
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Re: GPD's official response to Finish the Fight discussion
If that's the case then yes, we are on the same page. More knock downs with follow ups is the short term answer for now.Comment
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Re: GPD's official response to Finish the Fight discussion
I'd rather have a CUT SCENE occur going in to finish the fight on a KO'd opponent than none at all. If you KO and go in for additional strikes, it cuts to a (ring position appropriate) fixed cut scene of the ref pushing the fighter off the opponent or diving in between them. This would fix the problems with trying to do ref/fighter interaction live, while maintaining what would be a more typical, realistic scenario in a MMA fight.
Heck, I'd be fine with a cut scene/angle occurring during a TKO from the ground. At the point the fight is over/ref is going to jump in, rather than the ref just dropping to his knees (as he does now), play a cut scene of the ref diving in or pushing the fighter off the opponent.
We have a cut away/cut-scene when the fighter does his victory sequence anyway... so why not for this too?Comment
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Re: GPD's official response to Finish the Fight discussion
I'd rather have a CUT SCENE occur going in to finish the fight on a KO'd opponent than none at all. If you KO and go in for additional strikes, it cuts to a (ring position appropriate) fixed cut scene of the ref pushing the fighter off the opponent or diving in between them. This would fix the problems with trying to do ref/fighter interaction live, while maintaining what would be a more typical, realistic scenario in a MMA fight.
Heck, I'd be fine with a cut scene/angle occurring during a TKO from the ground. At the point the fight is over/ref is going to jump in, rather than the ref just dropping to his knees (as he does now), play a cut scene of the ref diving in or pushing the fighter off the opponent.
We have a cut away/cut-scene when the fighter does his victory sequence anyway... so why not for this too?Comment
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Re: GPD's official response to Finish the Fight discussion
I'd rather have a CUT SCENE occur going in to finish the fight on a KO'd opponent than none at all. If you KO and go in for additional strikes, it cuts to a (ring position appropriate) fixed cut scene of the ref pushing the fighter off the opponent or diving in between them. This would fix the problems with trying to do ref/fighter interaction live, while maintaining what would be a more typical, realistic scenario in a MMA fight.
Heck, I'd be fine with a cut scene/angle occurring during a TKO from the ground. At the point the fight is over/ref is going to jump in, rather than the ref just dropping to his knees (as he does now), play a cut scene of the ref diving in or pushing the fighter off the opponent.
We have a cut away/cut-scene when the fighter does his victory sequence anyway... so why not for this too?Comment
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Re: GPD's official response to Finish the Fight discussion
Yeah, I don't know if there would be a significant reduction in time & resources if they develop cut scenes that would have to match stoppages from different positions compared to just having the ref interact with the fighters in real time.
Both options are long term solutions most likely that we'd see in the next game, might as go all out with the ref interactions imo.Comment
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Re: GPD's official response to Finish the Fight discussion
The cut scene thing would be an idea. I just got done playing UD3 and it spoiled me again. They have so many ways to handle fight ending. Finish the fight, ref jumping in, walk offs, then they got the cut-scenes where downed fighter is in a stuper on the floor getting helped by the dr and his corner. Also think the one where the ref holds up the winners glove, and the opponent wont even be there if the knockout is bad enough is a nice touch.
Not to mention Dr stoppages, and injuries, etc..
Man.... What i'd give for a fully implemented end of the fight.Comment
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Re: GPD's official response to Finish the Fight discussion
Maybe I'm ignorant to the process of game development, but how exactly is referee interaction inherently more expensive than any of the other things they put in this game?
The WWE referees are basically useless and they have more of a presence in their video games. I don't see how programming the ref to do the same exact hand waving animation he already does, but just do it actually beside the fighter, would be any more expensive than anything they are already doing. To me, that's a cop out to avoid saying they just didn't do it. They focused on other things, which is fine. But just own that and don't blame it on your budget. When your game looks the way it does, has all the marketing and extra things all around it that it does, blaming the budget for referee interaction seems ridiculous. You put so much extra time into not-updating player models, things like breaking UT mode, you could have put that into all these realism elements that the community who actually buys and plays this ask for. But nobody buys packs of referee interactions for $3.99 so why bother right?
Furthermore, development time wouldn't have had to be wasted on fixing the KO's and the stamina system if you would have listened to the community from jump. I never saw anyone asking for KO Zoom, frozen animation KO's, or a stamina system that didn't affect you negatively. You just did it because you wanted it and then you had to spend time and money fixing it because the actual players didn't, and had said so from the start. Nobody started asking you to completely redesign UT to be a somewhat pointless endeavor of collecting things just to lose them, but you did it because you wanted it. When you put development time and money into things that you want instead of things the players want, in my opinion you should just own that decision for what it is instead of blaming it on the budget to save face.Last edited by YourFatZebra; 01-21-2018, 02:46 PM.Comment
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Re: GPD's official response to Finish the Fight discussion
So an update for you guys. This quote came out of a thread about KO jabs. After someone said this: "This is a symptom of the larger problem of there being way too many clean knockouts. If a jab dropped someone who was finished with GnP it would look fine, but since they have so many clean KOs you end up seeing a lot of jab KOs that should be knockdown and finishes."
GPD replied with this:
Originally posted by GameplayDevUFCThis I agree with 100%.
There are reasons for the way it is (some technical, some political).
Just bear with me and I promise you'll be happy with where this is going to go.Comment
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Re: GPD's official response to Finish the Fight discussion
That’s what I got out of it by his statement seems they’re going to address the way knockouts play out... One can only hope because the finish the fight aspect of MMA is completely voided in this game... and it’s a complete eyesore takes away from the whole experience when the fix is so simple!
Sent from my iPhone using Operation SportsComment
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Re: GPD's official response to Finish the Fight discussion
So which is it ??? It's like EA can't get their story straightComment
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Re: GPD's official response to Finish the Fight discussion
Also what about Ground and Pound finishes? Those have you pounding a guy on the ground until KO, with a few extra shots, with no ref interaction. In real life the ref would dive in and save the day. With this same logic, you'd have to cut straight away from the exact GnP strike that KOed an opponent to post-fight celebration.Comment
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Re: GPD's official response to Finish the Fight discussion
From a realism standpoint, the UFC has gotten really good about protecting their fighters, sometimes to the point of stopping it too early. When A fighter goes out, rarely if ever will you see them take more then 1 or 2 strikes and those are usually obstructed.
I frankly don’t wanna see someone unconscious getting hit 4 or 5 times as it’s immersion breaking and sets a really bad example for kids who are playing this game. CTE is a big deal and the life of this sport is going to depend on the UFCs ability to mitigate unnecessary punishment after a KO. They’ve done a pretty good job.
Until they can implement better referee interaction, I 100% support the decision made here....precision beats power and timing beats speed... and realism beats meta.Comment
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