GPD's official response to Finish the Fight discussion

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  • Dave_S
    Dave
    • Apr 2016
    • 7835

    #31
    Re: GPD's official response to Finish the Fight discussion

    Originally posted by GameplayDevUFC
    The question came down to "do we want more of that, or less of that?".

    You can still jump on your opponent after the most severe KD, which looks just like a KO visually. So it's not like we're preventing that from ever happening.
    Lol, I thought about that, it's almost the same, or worse. Or with ground and pound and your opponent has that out of it looking animation. You still throw strikes at an unconscious looking opponent.

    Comment

    • Reinfarcements
      Pro
      • Nov 2017
      • 633

      #32
      Re: GPD's official response to Finish the Fight discussion

      Originally posted by GameplayDevUFC
      The question came down to "do we want more of that, or less of that?".

      You can still jump on your opponent after the most severe KD, which looks just like a KO visually. So it's not like we're preventing that from ever happening.
      One solution I could see helping this predicament is increasing the amount of severe KDs GREATLY.

      Here is the main problem, by answering the question of "do we want more of that, or less of that?" with a "less of that", you are creating a MUCH bigger "more of that" of walk-off KOs as a side-effect.

      Perhaps have what would usually be a KO have a at least 50-50 chance to instead be a "severe KD" that is basically not recoverable if the other player jumps on them. This would at the very least reduce walk-off KOs.

      Comment

      • Not_Entertained
        Rookie
        • Jul 2017
        • 314

        #33
        Re: GPD's official response to Finish the Fight discussion

        Originally posted by godway
        And this game does require effort to learn. Did you not play the beta? You're comparing it to COD when it's really not even close to that.
        But you said they need to make it "accessible". Why?

        Comment

        • GameplayDevUFC
          Former EA Sports UFC Gameplay Developer
          • Jun 2014
          • 2830

          #34
          Re: GPD's official response to Finish the Fight discussion

          Originally posted by Reinfarcements
          One solution I could see helping this predicament is increasing the amount of severe KDs GREATLY.

          Here is the main problem, by answering the question of "do we want more of that, or less of that?" with a "less of that", you are creating a MUCH bigger "more of that" of walk-off KOs as a side-effect.

          Perhaps have what would usually be a KO have a at least 50-50 chance to instead be a "severe KD" that is basically not recoverable if the other player jumps on them. This would at the very least reduce walk-off KOs.
          They are much more recoverable post beta. That was one of the tuning changes we made.

          And your suggestion is something I'm considering, but in the context of something I can't discuss yet.

          Comment

          • Trillz
            MVP
            • Apr 2016
            • 1369

            #35
            Re: GPD's official response to Finish the Fight discussion

            Originally posted by GameplayDevUFC
            The question came down to "do we want more of that, or less of that?".

            You can still jump on your opponent after the most severe KD, which looks just like a KO visually. So it's not like we're preventing that from ever happening.
            when you KO someone on the ground you are still allowed to beat on a unconscious body for awhile with no ref intervening. whats the difference bewteen that and KOing someone on the feet and beatign on them?
            Youtube: https://www.youtube.com/user/im2good4u1
            PSN: Headshot_Soldier

            Comment

            • Reinfarcements
              Pro
              • Nov 2017
              • 633

              #36
              Re: GPD's official response to Finish the Fight discussion

              Originally posted by GameplayDevUFC
              They are much more recoverable post beta. That was one of the tuning changes we made.

              And your suggestion is something I'm considering, but in the context of something I can't discuss yet.
              Thanks for the discussion, I look forward to seeing the outcome of all this.

              Comment

              • GameplayDevUFC
                Former EA Sports UFC Gameplay Developer
                • Jun 2014
                • 2830

                #37
                Re: GPD's official response to Finish the Fight discussion

                Originally posted by Trillz
                when you KO someone on the ground you are still allowed to beat on a unconscious body for awhile with no ref intervening. whats the difference bewteen that and KOing someone on the feet and beatign on them?
                I'll just quote myself here.

                Originally posted by GameplayDevUFC
                The question came down to "do we want more of that, or less of that?".

                Comment

                • Chibrinator
                  Rookie
                  • Sep 2017
                  • 50

                  #38
                  Re: GPD's official response to Finish the Fight discussion

                  For me the real problem is the contrast between the striking animations and FNF animations.

                  About striking, those animations are good, realistic.

                  Then, you got those FNF animations : the guy you need to finish is lying on his side on a robotic way and you finish him. Those are the same animations from UFC 2, who were already ****ty.

                  Compared to the striking animations, THAT is a REAL problem.

                  Comment

                  • Reinfarcements
                    Pro
                    • Nov 2017
                    • 633

                    #39
                    Re: GPD's official response to Finish the Fight discussion

                    Originally posted by Chibrinator
                    For me the real problem is the contrast between the striking animations and FNF animations.

                    About striking, those animations are good, realistic.

                    Then, you got those FNF animations : the guy you need to finish is lying on his side on a robotic way and you finish him. Those are the same animations from UFC 2, who were already ****ty.

                    Compared to the striking animations, THAT is a REAL problem.
                    Yeah I made a whole thread kinda about that a while ago:

                    https://forums.operationsports.com/f...sequences.html

                    Problem is, it seems they didn't quite have the resources this time around to overhaul this aspect of the game for release. So now as it stands, the discussion is about the implementation of what we basically had in UFC 2.

                    Comment

                    • iceberg3445
                      Rookie
                      • Dec 2017
                      • 431

                      #40
                      Re: GPD's official response to Finish the Fight discussion

                      Originally posted by GameplayDevUFC
                      I'll just quote myself here.


                      If I remember correctly, post KO strikes in UFC 3 were much less dramatic than they were in UFC 2. I thought this was a nice touch because it looked more realistic.

                      The new animations looked like strikes thrown not to further damage to the KOed opponent, but to show the ref that the downed opponent is not intelligently defending themselves. This happens in real life fairly often (if the refs don’t intervene).

                      That said, I feel like the decision to get rid of the post KO strikes now is stemming from reactions to UFC 2 animations, not the ones seen in UFC 3. Is this correct?

                      Either way, the decision to completely remove post KO strikes seems like a mistake; an overreaction that takes away from the game’s realism.


                      Sent from my iPhone using Operation Sports

                      Comment

                      • Chibrinator
                        Rookie
                        • Sep 2017
                        • 50

                        #41
                        Re: GPD's official response to Finish the Fight discussion

                        Originally posted by Reinfarcements
                        Yeah I made a whole thread kinda about that a while ago:

                        https://forums.operationsports.com/f...sequences.html

                        Problem is, it seems they didn't quite have the resources this time around to overhaul this aspect of the game for release. So now as it stands, the discussion is about the implementation of what we basically had in UFC 2.
                        They didn't have resources ? The problem is that we were a lot complaining about this aspect (even before the beta), and they didn't changed anything.

                        Comment

                        • Acebaldwin
                          Banned
                          • Apr 2016
                          • 508

                          #42
                          Re: GPD's official response to Finish the Fight discussion

                          Is it possible that if only the transition of having your opponent go limp and our player pounciNg on him was made more fluidely, instead of having that invisible wall and waiting a bit before being able to, it wouldn't have had the criticism it received?

                          In UFC2 there was no doubt your opponent was out cold before we could pounce on him with the delay happening, plus with the clock stopping it was that more obvious. What if the clock wouldn't stop for us to see, and what if that delay was gone, would it not represent the sport better making it more of a instinct to finish off your opponent before he has time to recuperate, instead of what looked like wanting your opponent go brain dead?

                          I just feel like the criticism was mostly due to the delay and not necessarily due to the lack of referee interaction.
                          Last edited by Acebaldwin; 01-12-2018, 07:59 PM.

                          Comment

                          • FCB x Finlay
                            MVP
                            • Nov 2017
                            • 1293

                            #43
                            Re: GPD's official response to Finish the Fight discussion

                            Originally posted by Acebaldwin
                            Is it possible that if only the transition of having your opponent go limp and our player pounciNg on him was made more fluidely, instead of having that invisible wall and waiting a bit before being able to, it wouldn't have had the criticism it received?

                            In UFC2 there was no doubt your opponent was out cold before we could pounce on him with the delay happening, plus with the clock stopping it was that more obvious. What if the clock wouldn't stop for us to see, and what if that delay was gone, would it not represent the sport better making it more of a instinct to finish off your opponent before he has time to recuperate, instead of what looked like wanting your opponent go brain dead?

                            I just feel like it the criticism was part due to the delay and not necessarily due to the lack of referee interaction.
                            Oh you are still alive. And i agree.

                            Comment

                            • tempman1000
                              Rookie
                              • Nov 2015
                              • 51

                              #44
                              Re: GPD's official response to Finish the Fight discussion

                              Originally posted by GameplayDevUFC
                              Yeah, that's kind of the key point.

                              If you accept that we couldn't do the proper solution (and feel free to be angry about that) which choice was less offensive?

                              Walk off KO (which does happen irl) or a guy pounding on a limp opponent with no ref intervention (which doesn't happen irl)?

                              Do you think its possible to come up with a solution? Can it be replaced with something else rather than just be removed with leaving nothing there? I hope something can replace it bcuz ea sports ufc 3 is a revolutionary game. The striking system is phenomenal. But a ground parry system would fix the fiinish the fight & tko segment. When fighter is stunned Allow us to parry/sway on the ground by pressing the two face buttons for left and 2 for the right.
                              -Time it right a couple times you survive.
                              -Time it on the wrong side it should be a ko.
                              -Time it late and too many unanswered punches results in a tko

                              It should be only activated when the fighter is stunned on theground on the recieving end. That would be soooo cool and it could help alot.

                              So basically its the same concept how the parry system worked in previous ufc games but instead its on the ground and can only be triggered when a fighter is badly hurt/stunned

                              Comment

                              • GameplayDevUFC
                                Former EA Sports UFC Gameplay Developer
                                • Jun 2014
                                • 2830

                                #45
                                Re: GPD's official response to Finish the Fight discussion

                                Originally posted by tempman1000
                                Do you think its possible to come up with a solution?
                                I do, but I can't promise anything at this point.

                                Comment

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