GPD's official response to Finish the Fight discussion
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Re: GPD's official response to Finish the Fight discussion
Here is the main problem, by answering the question of "do we want more of that, or less of that?" with a "less of that", you are creating a MUCH bigger "more of that" of walk-off KOs as a side-effect.
Perhaps have what would usually be a KO have a at least 50-50 chance to instead be a "severe KD" that is basically not recoverable if the other player jumps on them. This would at the very least reduce walk-off KOs.Comment
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Re: GPD's official response to Finish the Fight discussion
One solution I could see helping this predicament is increasing the amount of severe KDs GREATLY.
Here is the main problem, by answering the question of "do we want more of that, or less of that?" with a "less of that", you are creating a MUCH bigger "more of that" of walk-off KOs as a side-effect.
Perhaps have what would usually be a KO have a at least 50-50 chance to instead be a "severe KD" that is basically not recoverable if the other player jumps on them. This would at the very least reduce walk-off KOs.
And your suggestion is something I'm considering, but in the context of something I can't discuss yet.Comment
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Re: GPD's official response to Finish the Fight discussion
when you KO someone on the ground you are still allowed to beat on a unconscious body for awhile with no ref intervening. whats the difference bewteen that and KOing someone on the feet and beatign on them?Youtube: https://www.youtube.com/user/im2good4u1
PSN: Headshot_SoldierComment
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Re: GPD's official response to Finish the Fight discussion
Thanks for the discussion, I look forward to seeing the outcome of all this.Comment
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Re: GPD's official response to Finish the Fight discussion
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Re: GPD's official response to Finish the Fight discussion
For me the real problem is the contrast between the striking animations and FNF animations.
About striking, those animations are good, realistic.
Then, you got those FNF animations : the guy you need to finish is lying on his side on a robotic way and you finish him. Those are the same animations from UFC 2, who were already ****ty.
Compared to the striking animations, THAT is a REAL problem.Comment
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Re: GPD's official response to Finish the Fight discussion
For me the real problem is the contrast between the striking animations and FNF animations.
About striking, those animations are good, realistic.
Then, you got those FNF animations : the guy you need to finish is lying on his side on a robotic way and you finish him. Those are the same animations from UFC 2, who were already ****ty.
Compared to the striking animations, THAT is a REAL problem.
https://forums.operationsports.com/f...sequences.html
Problem is, it seems they didn't quite have the resources this time around to overhaul this aspect of the game for release. So now as it stands, the discussion is about the implementation of what we basically had in UFC 2.Comment
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Re: GPD's official response to Finish the Fight discussion
If I remember correctly, post KO strikes in UFC 3 were much less dramatic than they were in UFC 2. I thought this was a nice touch because it looked more realistic.
The new animations looked like strikes thrown not to further damage to the KOed opponent, but to show the ref that the downed opponent is not intelligently defending themselves. This happens in real life fairly often (if the refs don’t intervene).
That said, I feel like the decision to get rid of the post KO strikes now is stemming from reactions to UFC 2 animations, not the ones seen in UFC 3. Is this correct?
Either way, the decision to completely remove post KO strikes seems like a mistake; an overreaction that takes away from the game’s realism.
Sent from my iPhone using Operation SportsComment
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Re: GPD's official response to Finish the Fight discussion
Yeah I made a whole thread kinda about that a while ago:
https://forums.operationsports.com/f...sequences.html
Problem is, it seems they didn't quite have the resources this time around to overhaul this aspect of the game for release. So now as it stands, the discussion is about the implementation of what we basically had in UFC 2.Comment
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Re: GPD's official response to Finish the Fight discussion
Is it possible that if only the transition of having your opponent go limp and our player pounciNg on him was made more fluidely, instead of having that invisible wall and waiting a bit before being able to, it wouldn't have had the criticism it received?
In UFC2 there was no doubt your opponent was out cold before we could pounce on him with the delay happening, plus with the clock stopping it was that more obvious. What if the clock wouldn't stop for us to see, and what if that delay was gone, would it not represent the sport better making it more of a instinct to finish off your opponent before he has time to recuperate, instead of what looked like wanting your opponent go brain dead?
I just feel like the criticism was mostly due to the delay and not necessarily due to the lack of referee interaction.Last edited by Acebaldwin; 01-12-2018, 07:59 PM.Comment
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Re: GPD's official response to Finish the Fight discussion
Is it possible that if only the transition of having your opponent go limp and our player pounciNg on him was made more fluidely, instead of having that invisible wall and waiting a bit before being able to, it wouldn't have had the criticism it received?
In UFC2 there was no doubt your opponent was out cold before we could pounce on him with the delay happening, plus with the clock stopping it was that more obvious. What if the clock wouldn't stop for us to see, and what if that delay was gone, would it not represent the sport better making it more of a instinct to finish off your opponent before he has time to recuperate, instead of what looked like wanting your opponent go brain dead?
I just feel like it the criticism was part due to the delay and not necessarily due to the lack of referee interaction.Comment
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Re: GPD's official response to Finish the Fight discussion
Yeah, that's kind of the key point.
If you accept that we couldn't do the proper solution (and feel free to be angry about that) which choice was less offensive?
Walk off KO (which does happen irl) or a guy pounding on a limp opponent with no ref intervention (which doesn't happen irl)?
Do you think its possible to come up with a solution? Can it be replaced with something else rather than just be removed with leaving nothing there? I hope something can replace it bcuz ea sports ufc 3 is a revolutionary game. The striking system is phenomenal. But a ground parry system would fix the fiinish the fight & tko segment. When fighter is stunned Allow us to parry/sway on the ground by pressing the two face buttons for left and 2 for the right.
-Time it right a couple times you survive.
-Time it on the wrong side it should be a ko.
-Time it late and too many unanswered punches results in a tko
It should be only activated when the fighter is stunned on theground on the recieving end. That would be soooo cool and it could help alot.
So basically its the same concept how the parry system worked in previous ufc games but instead its on the ground and can only be triggered when a fighter is badly hurt/stunnedComment
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