GPD's official response to Finish the Fight discussion

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  • FCB x Finlay
    MVP
    • Nov 2017
    • 1293

    #46
    Re: GPD's official response to Finish the Fight discussion

    Originally posted by tempman1000
    Do you think its possible to come up with a solution? Can it be replaced with something else rather than just be removed with leaving nothing there? I hope something can replace it bcuz ea sports ufc 3 is a revolutionary game. The striking system is phenomenal. But a ground parry system would fix the fiinish the fight & tko segment. When fighter is stunned Allow us to parry/sway on the ground by pressing the two face buttons for left and 2 for the right.
    -Time it right a couple times you survive.
    -Time it on the wrong side it should be a ko.
    -Time it late and too many unanswered punches results in a tko

    It should be only activated when the fighter is stunned on theground on the recieving end. That would be soooo cool and it could help alot.

    So basically its the same concept how the parry system worked in previous ufc games but instead its on the ground and can only be triggered when a fighter is badly hurt/stunned
    Parrying isnt really used in ground situations as its too close range and to high risk, I agree with sways though. I think a scramble mechanic would need to be built first though.

    Comment

    • MaccaC
      Rookie
      • Feb 2014
      • 134

      #47
      Re: GPD's official response to Finish the Fight discussion

      God bless you Geoffery Harrower first of your name for reading and taking time to reply to this nonsense, I suspect people that are adamant about this have anger issues.
      BrandNewMac
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      • Reinfarcements
        Pro
        • Nov 2017
        • 633

        #48
        Re: GPD's official response to Finish the Fight discussion

        Originally posted by MaccaC
        God bless you Geoffery Harrower first of your name for reading and taking time to reply to this nonsense, I suspect people that are adamant about this have anger issues.
        Nice man, very insightful post that contributes to the topic and helps shape the future of EA UFC 3. Thanks.

        Comment

        • iHazCode
          Rookie
          • May 2016
          • 397

          #49
          Re: GPD's official response to Finish the Fight discussion

          This is disappointing.

          Based on what I read from the OP post.

          Comment

          • Find_the_Door
            Nogueira connoisseur
            • Jan 2012
            • 4051

            #50
            Re: GPD's official response to Finish the Fight discussion

            Really hope I can at very least finish to this degree in EA UFC 3 as I did in EA UFC 2. Anything less will be a let down imo.


            Last edited by Find_the_Door; 01-12-2018, 10:19 PM.
            Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

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            • Dave_S
              Dave
              • Apr 2016
              • 7835

              #51
              Re: GPD's official response to Finish the Fight discussion

              If UFC doesn't want it in then isn't that case closed?

              Comment

              • Reinfarcements
                Pro
                • Nov 2017
                • 633

                #52
                Re: GPD's official response to Finish the Fight discussion

                Originally posted by Dave_S
                If UFC doesn't want it in then isn't that case closed?
                I think its more of a "we prefer if you didn't" sort of situation. At least I hope so. The second the UFC can directly control features EA UFC 3 can or cannot have that are actually authentic to the sport, such as follow up strikes after a KO, we are in big trouble.

                In fact at that point, people would probably start pushing for non-UFC MMA games to come out that have no such restrictions. Which would suck because we all wanna use UFC fighters, but at the same time want the team to be able to craft a truly authentic experience without trying to "save image" for the UFC.

                Comment

                • Acebaldwin
                  Banned
                  • Apr 2016
                  • 508

                  #53
                  Re: GPD's official response to Finish the Fight discussion

                  Originally posted by Find_the_Door
                  Really hope I can at very least finish to this degree in EA UFC 3 as I did in EA UFC 2. Anything less will be a let down imo.


                  https://www.youtube.com/watch?v=Hvop6QKsIxQ
                  That's one thing I'm also not sure about and would appreciate a answer to. From what I've seen of the TKO's in the beta that results from a standing strike, I've seen at most 2 different positions in which they happen and they would only let me throw straights.

                  Someone correct me if wrong. I'm definitely hoping there's more variety than what Ive seen in the beta.
                  Last edited by Acebaldwin; 01-12-2018, 11:31 PM.

                  Comment

                  • bcruise
                    Hall Of Fame
                    • Mar 2004
                    • 23274

                    #54
                    Re: GPD's official response to Finish the Fight discussion

                    Originally posted by Reinfarcements
                    I think its more of a "we prefer if you didn't" sort of situation. At least I hope so. The second the UFC can directly control features EA UFC 3 can or cannot have that are actually authentic to the sport, such as follow up strikes after a KO, we are in big trouble.

                    In fact at that point, people would probably start pushing for non-UFC MMA games to come out that have no such restrictions. Which would suck because we all wanna use UFC fighters, but at the same time want the team to be able to craft a truly authentic experience without trying to "save image" for the UFC.
                    The license itself is their control. They see EA doing something they dont like with it, they pull it and it's game over. EA could still try to sell an unlicensed game of course but I doubt that would go well.

                    The sort of control you fear is exactly what the MLB has over SCEA San Diego, and this is often a hot topic over there. That game has requested features that would be in the game if the licenser was okay with it (Brawls and charging the mound). They aren't in the game because MLB feels it hurts their brand's image even if they're a part of the sport.

                    It's not unrealistic to think the UFC would cut EA off if they feel they're misrepresenting the brand (whether that's actually true or not). These two situations seem very similar.

                    One other thing to consider - The game has a T rating and I personally feel like being allowed to continue pummeling an unconcious opponent could potentially cross that line.

                    Sent from my SM-G930P using Operation Sports mobile app
                    Last edited by bcruise; 01-13-2018, 12:27 AM.

                    Comment

                    • AeroZeppelin27
                      MVP
                      • Nov 2017
                      • 2287

                      #55
                      Re: GPD's official response to Finish the Fight discussion

                      I have to laugh at the UFC not wanting the sport to be "misrepresented" when the guy their trying to hype in Francis Ngannou literally just scored a 1 hit KO and followed it up with one of the most brutal diving hammerfists I've ever seen, and went to follow it up with a 2nd, despite the fact overeem looked like he was in his damn coffin.

                      A literal quickfix that keeps popping to mind is why not let us initiate the FTF GnP on an unconscious opponent, but instead of the UFC 2 way. Where you could then blast them 873 times too many, just make the ref immediately stop the fight, aka yell "stop stop stop" like they do in 2.

                      That way, say you get one of the awkward full KOs off a jab, you can do what feels natural, which is follow it up, but the referee will stop you before you can actually do anything, aside from the inital strike seen in the beginning of the transition to a FTF position.

                      That'd atleast feel like the Ref knows what's going on, even if the fighter is lost in the moment.

                      Obviously I'd like too see full ref interactions down the line, this is just an idea of a quickfix, that'd possibly please both crowds.

                      It's definitely a feature I think should be in, but its also not a major enough feature to explicitly warrant a huge set of changes and additions this late in development.

                      but it would help alleviate some of the awkward finishes, If I knock someone out with a flush headkick, then i'm not gonna feel the need to pounce, but a jab KO never feels right to me, same if I had a Mendes v Edgar moment, my immediate reaction would be follow it up.

                      Comment

                      • Kasel
                        Banned
                        • Apr 2016
                        • 351

                        #56
                        Re: GPD's official response to Finish the Fight discussion

                        Originally posted by Reinfarcements
                        I think its more of a "we prefer if you didn't" sort of situation. At least I hope so. The second the UFC can directly control features EA UFC 3 can or cannot have that are actually authentic to the sport, such as follow up strikes after a KO, we are in big trouble.

                        In fact at that point, people would probably start pushing for non-UFC MMA games to come out that have no such restrictions. Which would suck because we all wanna use UFC fighters, but at the same time want the team to be able to craft a truly authentic experience without trying to "save image" for the UFC.
                        It's not even that. The UFC don't give a flying **** as long as they sell well, it's just a selling product, you guys are looking into this **** too much just like whoever made this dumb decision on the dev team is.

                        The UFC has just shown Stipe shoving Alistairs' unconcious head into the cage floor multiple times, on effing FOX.... How many times did they show Holly Holm hammer fisting (giggity) Ronda's face before her recent Cyborg fight?

                        What the UFC always cared about and still cares about (no matter who owns it at what time) is.......... wait for it...................... rdy?...... MONEY!! as simple as that.

                        You know what the devs care about in this scenario? Not getting in trouble by having a chance of some story hungry journalist getting the idea of getting a top voted reddit worthy article based on "The UFC fighting video game allows for violent punching in the form of hammers to an unconscious opponent. Watch the disturbing video inside"

                        Is the UFC gonna give a ****? No. Why? More attention. (meaning more money for both the game and UFC events, both EA and UFC win)

                        What do the devs do? Wrong decision as per tradition.

                        Comment

                        • ysjoooji
                          Rookie
                          • Apr 2016
                          • 112

                          #57
                          Re: GPD's official response to Finish the Fight discussion

                          It is a little uncomfortable when you see it as MMA that you can not jump on knocked down players or tackle them down. The same is true that you can not pound after KO. I said it on a different topic thread. Suppose we have something we can do with the specifications in the game. To not dare to do it yourself and to say that you can not do it from the beginning has a different meaning. I'd like to do MMA simulation in the MMA game. The specification of this stand is truly brilliant, excited and I am thankful and respectful to the developers who made it. However, when I still look at it as an MMA simulator, dissatisfaction points will come out. I understand that there is a difference between the reality and the game, but I think that I want you to spend time and fill up the gap. I will continue to cheer.

                          Comment

                          • Malaach
                            Pro
                            • Aug 2017
                            • 503

                            #58
                            Re: GPD's official response to Finish the Fight discussion

                            Originally posted by GameplayDevUFC
                            Yeah, that's kind of the key point.

                            If you accept that we couldn't do the proper solution (and feel free to be angry about that) which choice was less offensive?

                            Walk off KO (which does happen irl) or a guy pounding on a limp opponent with no ref intervention (which doesn't happen irl)?

                            That makes alot of sense. I guess removing it was better. Did resources really effect that much to not animate ref intervention though?

                            It just makes the game look strange making KO's look like this. I understand the point, but still it just looks awkward. I remember on the THQ forums alot of people complained about the walk off KO"s and the our fighter already celebrating after the KO.

                            But I guess it's not that bad considering Every KO was like this in EA MMA, UFC Undisputed 2009, Supremacy MMA, Bellator FC, & EA UFC 1 before it was patched in.

                            I just don't understand why The UFC decided to say something about this until this game.

                            But now it makes sense why this was not in the Beta.

                            Comment

                            • mikenyc721
                              Rookie
                              • Dec 2017
                              • 71

                              #59
                              Re: GPD's official response to Finish the Fight discussion

                              Originally posted by Reinfarcements
                              One solution I could see helping this predicament is increasing the amount of severe KDs GREATLY.

                              Here is the main problem, by answering the question of "do we want more of that, or less of that?" with a "less of that", you are creating a MUCH bigger "more of that" of walk-off KOs as a side-effect.

                              Perhaps have what would usually be a KO have a at least 50-50 chance to instead be a "severe KD" that is basically not recoverable if the other player jumps on them. This would at the very least reduce walk-off KOs.
                              That solves that issue!!!

                              Comment

                              • melo627
                                Rookie
                                • Aug 2015
                                • 393

                                #60
                                Re: GPD's official response to Finish the Fight discussion

                                Man its a video game no ones getting hurt this is dumb

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