GPD's official response to Finish the Fight discussion
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Re: GPD's official response to Finish the Fight discussion
Nice man, very insightful post that contributes to the topic and helps shape the future of EA UFC 3. Thanks.Comment
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Re: GPD's official response to Finish the Fight discussion
Really hope I can at very least finish to this degree in EA UFC 3 as I did in EA UFC 2. Anything less will be a let down imo.
Last edited by Find_the_Door; 01-12-2018, 10:19 PM.Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
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Re: GPD's official response to Finish the Fight discussion
I think its more of a "we prefer if you didn't" sort of situation. At least I hope so. The second the UFC can directly control features EA UFC 3 can or cannot have that are actually authentic to the sport, such as follow up strikes after a KO, we are in big trouble.
In fact at that point, people would probably start pushing for non-UFC MMA games to come out that have no such restrictions. Which would suck because we all wanna use UFC fighters, but at the same time want the team to be able to craft a truly authentic experience without trying to "save image" for the UFC.Comment
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Re: GPD's official response to Finish the Fight discussion
Really hope I can at very least finish to this degree in EA UFC 3 as I did in EA UFC 2. Anything less will be a let down imo.
https://www.youtube.com/watch?v=Hvop6QKsIxQ
Someone correct me if wrong. I'm definitely hoping there's more variety than what Ive seen in the beta.Last edited by Acebaldwin; 01-12-2018, 11:31 PM.Comment
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Re: GPD's official response to Finish the Fight discussion
I think its more of a "we prefer if you didn't" sort of situation. At least I hope so. The second the UFC can directly control features EA UFC 3 can or cannot have that are actually authentic to the sport, such as follow up strikes after a KO, we are in big trouble.
In fact at that point, people would probably start pushing for non-UFC MMA games to come out that have no such restrictions. Which would suck because we all wanna use UFC fighters, but at the same time want the team to be able to craft a truly authentic experience without trying to "save image" for the UFC.
The sort of control you fear is exactly what the MLB has over SCEA San Diego, and this is often a hot topic over there. That game has requested features that would be in the game if the licenser was okay with it (Brawls and charging the mound). They aren't in the game because MLB feels it hurts their brand's image even if they're a part of the sport.
It's not unrealistic to think the UFC would cut EA off if they feel they're misrepresenting the brand (whether that's actually true or not). These two situations seem very similar.
One other thing to consider - The game has a T rating and I personally feel like being allowed to continue pummeling an unconcious opponent could potentially cross that line.
Sent from my SM-G930P using Operation Sports mobile appLast edited by bcruise; 01-13-2018, 12:27 AM.Comment
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Re: GPD's official response to Finish the Fight discussion
I have to laugh at the UFC not wanting the sport to be "misrepresented" when the guy their trying to hype in Francis Ngannou literally just scored a 1 hit KO and followed it up with one of the most brutal diving hammerfists I've ever seen, and went to follow it up with a 2nd, despite the fact overeem looked like he was in his damn coffin.
A literal quickfix that keeps popping to mind is why not let us initiate the FTF GnP on an unconscious opponent, but instead of the UFC 2 way. Where you could then blast them 873 times too many, just make the ref immediately stop the fight, aka yell "stop stop stop" like they do in 2.
That way, say you get one of the awkward full KOs off a jab, you can do what feels natural, which is follow it up, but the referee will stop you before you can actually do anything, aside from the inital strike seen in the beginning of the transition to a FTF position.
That'd atleast feel like the Ref knows what's going on, even if the fighter is lost in the moment.
Obviously I'd like too see full ref interactions down the line, this is just an idea of a quickfix, that'd possibly please both crowds.
It's definitely a feature I think should be in, but its also not a major enough feature to explicitly warrant a huge set of changes and additions this late in development.
but it would help alleviate some of the awkward finishes, If I knock someone out with a flush headkick, then i'm not gonna feel the need to pounce, but a jab KO never feels right to me, same if I had a Mendes v Edgar moment, my immediate reaction would be follow it up.Comment
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Re: GPD's official response to Finish the Fight discussion
I think its more of a "we prefer if you didn't" sort of situation. At least I hope so. The second the UFC can directly control features EA UFC 3 can or cannot have that are actually authentic to the sport, such as follow up strikes after a KO, we are in big trouble.
In fact at that point, people would probably start pushing for non-UFC MMA games to come out that have no such restrictions. Which would suck because we all wanna use UFC fighters, but at the same time want the team to be able to craft a truly authentic experience without trying to "save image" for the UFC.
The UFC has just shown Stipe shoving Alistairs' unconcious head into the cage floor multiple times, on effing FOX.... How many times did they show Holly Holm hammer fisting (giggity) Ronda's face before her recent Cyborg fight?
What the UFC always cared about and still cares about (no matter who owns it at what time) is.......... wait for it...................... rdy?...... MONEY!! as simple as that.
You know what the devs care about in this scenario? Not getting in trouble by having a chance of some story hungry journalist getting the idea of getting a top voted reddit worthy article based on "The UFC fighting video game allows for violent punching in the form of hammers to an unconscious opponent. Watch the disturbing video inside"
Is the UFC gonna give a ****? No. Why? More attention. (meaning more money for both the game and UFC events, both EA and UFC win)
What do the devs do? Wrong decision as per tradition.Comment
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Re: GPD's official response to Finish the Fight discussion
It is a little uncomfortable when you see it as MMA that you can not jump on knocked down players or tackle them down. The same is true that you can not pound after KO. I said it on a different topic thread. Suppose we have something we can do with the specifications in the game. To not dare to do it yourself and to say that you can not do it from the beginning has a different meaning. I'd like to do MMA simulation in the MMA game. The specification of this stand is truly brilliant, excited and I am thankful and respectful to the developers who made it. However, when I still look at it as an MMA simulator, dissatisfaction points will come out. I understand that there is a difference between the reality and the game, but I think that I want you to spend time and fill up the gap. I will continue to cheer.Comment
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Re: GPD's official response to Finish the Fight discussion
Yeah, that's kind of the key point.
If you accept that we couldn't do the proper solution (and feel free to be angry about that) which choice was less offensive?
Walk off KO (which does happen irl) or a guy pounding on a limp opponent with no ref intervention (which doesn't happen irl)?
That makes alot of sense. I guess removing it was better. Did resources really effect that much to not animate ref intervention though?
It just makes the game look strange making KO's look like this. I understand the point, but still it just looks awkward. I remember on the THQ forums alot of people complained about the walk off KO"s and the our fighter already celebrating after the KO.
But I guess it's not that bad considering Every KO was like this in EA MMA, UFC Undisputed 2009, Supremacy MMA, Bellator FC, & EA UFC 1 before it was patched in.
I just don't understand why The UFC decided to say something about this until this game.
But now it makes sense why this was not in the Beta.Comment
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Re: GPD's official response to Finish the Fight discussion
One solution I could see helping this predicament is increasing the amount of severe KDs GREATLY.
Here is the main problem, by answering the question of "do we want more of that, or less of that?" with a "less of that", you are creating a MUCH bigger "more of that" of walk-off KOs as a side-effect.
Perhaps have what would usually be a KO have a at least 50-50 chance to instead be a "severe KD" that is basically not recoverable if the other player jumps on them. This would at the very least reduce walk-off KOs.Comment
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