This whole "Finish" issue

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  • Haz____
    Omaewa mou shindeiru
    • Apr 2016
    • 4023

    #16
    Re: This whole "Finish" issue

    Originally posted by iHazCode
    Definitely, and in these rare cases where the fighter is SO VERY KNOCKED OUT, that everyone, the fighter, the refs, the crowd and camera crews know it's a wrap. Basically before he even hits the ground (that's how it seems currently). Why the h*ll are they there for the hand raising?

    If they are that KO'd, I think 90% of the time they SHOULD NOT be available for the hand raising. That dude is basically on Pluto still.
    Didnt that happen in UD3 with really crazy KOs???
    PSN: Lord__Hazanko

    Just an average player, with a passion for Martial Arts & Combat Sports

    Comment

    • Reinfarcements
      Pro
      • Nov 2017
      • 633

      #17
      Re: This whole "Finish" issue

      Originally posted by Haz____
      Didnt that happen in UD3 with really crazy KOs???
      Yeah if you got a solid KO, sometimes they'd be too hurt for the hand-raising. It was pretty neat.

      But stuff like that probably has zero chance to make it in, since apparently the UFC is now trying to hide anything that can be perceived as "brutal" and trying to convey that no one gets hurt in MMA.

      Really sucks that the UFC is making the Devs work around, or completely remove, stuff like this.
      Last edited by Reinfarcements; 01-25-2018, 03:21 AM.

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      • Nugget7211
        MVP
        • Nov 2017
        • 1401

        #18
        Re: This whole "Finish" issue

        Originally posted by Reinfarcements
        Yeah if you got a solid KO, sometimes they'd be too hurt for the hand-raising. It was pretty neat.

        But stuff like that probably has zero chance to make it in, since apparently the UFC is now trying to hide anything that can be perceived as "brutal" and trying to convey that no one gets hurt in MMA.

        Really sucks that the UFC is making the Devs work around, or completely remove, stuff like this.
        I don't think we know the UFC is making them hide things that are brutal, I think they wanted them to not have every stoppage be the worst stoppage in the history of the sport and this is how they went about doing that.

        I don't like the finishes as much as the next guy, but Rogan and the UFC had a point with 2's finishes being horrifically late all the time.
        **** off, Nugget7211 - GPD, 2017 & 2018
        Internet Hero - Jack Slack, 2018

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        • ab541
          Banned
          • Nov 2017
          • 133

          #19
          Re: This whole "Finish" issue

          Originally posted by Nugget7211
          I don't think we know the UFC is making them hide things that are brutal, I think they wanted them to not have every stoppage be the worst stoppage in the history of the sport and this is how they went about doing that.

          I don't like the finishes as much as the next guy, but Rogan and the UFC had a point with 2's finishes being horrifically late all the time.
          The finishes i saw during the Mighty Mouse Stream looked good , i especially liked the Max Holloway vs Edgar finish as it was a turned away finish. The biggest issue the presentation after landing a KO shot, because its firstly ending too quickly as most people agree and it does not represent realism to completely remove the follow up shots.

          In EA UFC 2 and the undisputed series there were too many follow up shots allowed which i can fully agree upon. But either the Devs need to greatly decrease the cold KO's and greatly increase the severe knockdowns which allow follow up shots. Also additionally for cold KO's, what about just allowing 1 and maybe possibly in rarer circumstances 2 follow up shots in a limited time-frame. I personally think would look super good and alleviate the need for ref interaction which is the real solution but cannot be done for this release as stated.

          Landing 1 and more rarely 2 follow up shots at most in the limited time-frame would also give the illusion of ref interaction as the refs usually call a fight off later than needed. It really does not have to look brutal or over the top , i mean the real issue in the last game was that you could pound on a guy 4+ times before anything happened.

          I'm waiting to see what solution GPD is coming up for this because i tried really hard to like the KO's, but i honestly cant get into them as they really just being spoiled due to the given reasons ; hence why there are also multiple other threads and complaints on this forum for the same problem. I want to give you my money EA, but until then i'm keeping my fingers crossed that a good solution can be patched in as quickly as possible. Otherwise everyone will continue complaining and rightly so.
          Last edited by ab541; 01-25-2018, 07:12 AM.

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          • Find_the_Door
            Nogueira connoisseur
            • Jan 2012
            • 4051

            #20
            Re: This whole "Finish" issue

            Gotta clean up
            Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

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            • LarsP
              Pro
              • Mar 2016
              • 720

              #21
              Re: This whole "Finish" issue

              It's funny, I feel like the general opinion on ref interaction has changed here in the last few weeks. Before I saw a lot of people saying that it was far from a priority and they wanted the devs focused on more important things, which I didn't understood. The finish of the fight is a essential part of the gameplay, and not having ref interaction feels really off. But that has been said in this thread and a lot of others.

              I think we just have to wait for UFC 4 for ref interactions, since it has been mentioned it is not in UFC 3 because of resources, and I'd imagine it's not something you can just fix with a patch.

              Comment

              • TehFlame
                Rookie
                • Apr 2016
                • 149

                #22
                Re: This whole "Finish" issue

                All MMA games had it as far as I can remember because... it's fun. It's extra satisfying if you were facing a cheeser



                I'll miss finishes like this. And this was nothing compared to EA MMA, you would face stomp people like 5 times after they're out LOL

                Comment

                • Dzarek
                  Rookie
                  • Nov 2017
                  • 73

                  #23
                  Re: This whole "Finish" issue

                  Originally posted by LarsP
                  It's funny, I feel like the general opinion on ref interaction has changed here in the last few weeks. Before I saw a lot of people saying that it was far from a priority and they wanted the devs focused on more important things, which I didn't understood. The finish of the fight is a essential part of the gameplay, and not having ref interaction feels really off. But that has been said in this thread and a lot of others.

                  I think we just have to wait for UFC 4 for ref interactions, since it has been mentioned it is not in UFC 3 because of resources, and I'd imagine it's not something you can just fix with a patch.
                  For me ref was on the end of TODO list but when devs took away finish the fight after KO and said that is because lack of ref I change my mind... maybe others people think similarly.

                  Comment

                  • Chibrinator
                    Rookie
                    • Sep 2017
                    • 50

                    #24
                    Re: This whole "Finish" issue

                    This is something i've been talking about foooor a loooong moment, but it seems that devs dont want to hear what i'm saying

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                    • LarsP
                      Pro
                      • Mar 2016
                      • 720

                      #25
                      Re: This whole "Finish" issue

                      Originally posted by Chibrinator
                      This is something i've been talking about foooor a loooong moment, but it seems that devs dont want to hear what i'm saying
                      The devs know it's a problem, but didn't have enough resources to fix it in this game. So you should direct your anger at some guys higher up at EA

                      Comment

                      • Acebaldwin
                        Banned
                        • Apr 2016
                        • 508

                        #26
                        Re: This whole "Finish" issue

                        Originally posted by Haz____
                        Simple solution.

                        ---------
                        KO happens.

                        RNG a number from 0 - 3.

                        After that many strikes, the fight ends.
                        ---------

                        Seems like a much better option than just removing the feature completely....

                        Super simple solution to everyone's problems. It's not overly brutal or savage. It more accurately represents what happens in real life. It's simple & cheap to implement. Doesn't require extra ref animations.


                        If the problem was landing 10 strikes to a lifeless body. Don't let us land that many strikes.
                        Great solution, I agree. Dunno about if it'd be hard to implement in game, but it's definitely worth to look at.

                        Comment

                        • TheKredster
                          Rookie
                          • Jan 2018
                          • 70

                          #27
                          Re: This whole "Finish" issue

                          Originally posted by TehFlame
                          All MMA games had it as far as I can remember because... it's fun. It's extra satisfying if you were facing a cheeser



                          I'll miss finishes like this. And this was nothing compared to EA MMA, you would face stomp people like 5 times after they're out LOL
                          Well that can still happen, it's a clean KO when they can't recover and the clock stops in UFC 2. If the clock doesn't stop they can still get up. Thats why you landed the follow up shots too and the clock stopped later.

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                          • theonlywoj
                            Rookie
                            • Nov 2009
                            • 97

                            #28
                            Re: This whole "Finish" issue

                            I've said it elsewhere -- let the fighter jump in for strikes *immediately* as the fighter goes down. If the opponent is knocked out, maybe allow one immediate strike then CUTSCENE the ref pulling the fighter off or jumping in. Cutscene allows this to not have to be programmed in-engine, we still get a realistic follow-up as typically occurs when a fighter is dropped and essentially out, and we get the ref interaction we so want which can be canned into a few cutscene options staged at various points around the octagon.

                            The victory/celebration post-KO is already a canned cutscene (different camera that fight-cam). This would just be a middle step in those KO scenarios if the aggressor follows up. TKO cam with ref interaction, then on to regular post-KO celebration scene.

                            Same for GnP TKOs. What good is it to have the ref diving to his knees in the background and the top fighter just standing up? Cutscene of the ref diving in or pulling the fighter off from the given ground position of the fighters.

                            Also worth noting, this is maybe a 2-second clip. Gameplay -> 2-second ref interaction staged cutscene -> current post-fight celebration
                            Last edited by theonlywoj; 01-25-2018, 07:08 PM.

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                            • martialxd
                              Rookie
                              • Sep 2017
                              • 301

                              #29
                              Re: This whole "Finish" issue

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/KSegUBKAIJU" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                              KO then Finish The Fight
                              that is what we need it !!!

                              come'on this is "video game"
                              why your make game look like Social justice warrior

                              stop talk about bcuz balabalabala.......
                              This is video games !!!
                              just make fun and entertainment
                              look how many video game is kill people ???
                              even E-Sport they still have kill people game

                              Comment

                              • TehFlame
                                Rookie
                                • Apr 2016
                                • 149

                                #30
                                Re: This whole &quot;Finish&quot; issue

                                Originally posted by martialxd
                                <iframe src="https://www.youtube.com/embed/KSegUBKAIJU" allow="autoplay; encrypted-media" allowfullscreen="" height="315" frameborder="0" width="560"></iframe>

                                KO then Finish The Fight
                                that is what we need it !!!

                                come'on this is "video game"
                                why your make game look like Social justice warrior

                                stop talk about bcuz balabalabala.......
                                This is video games !!!
                                just make fun and entertainment
                                look how many video game is kill people ???
                                even E-Sport they still have kill people game
                                That's awesome, I would love to do that in EA UFC 3.

                                Comment

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