This whole "Finish" issue
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Re: This whole "Finish" issue
Yeah if you got a solid KO, sometimes they'd be too hurt for the hand-raising. It was pretty neat.
But stuff like that probably has zero chance to make it in, since apparently the UFC is now trying to hide anything that can be perceived as "brutal" and trying to convey that no one gets hurt in MMA.
Really sucks that the UFC is making the Devs work around, or completely remove, stuff like this.Last edited by Reinfarcements; 01-25-2018, 03:21 AM.Comment
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Re: This whole "Finish" issue
Yeah if you got a solid KO, sometimes they'd be too hurt for the hand-raising. It was pretty neat.
But stuff like that probably has zero chance to make it in, since apparently the UFC is now trying to hide anything that can be perceived as "brutal" and trying to convey that no one gets hurt in MMA.
Really sucks that the UFC is making the Devs work around, or completely remove, stuff like this.
I don't like the finishes as much as the next guy, but Rogan and the UFC had a point with 2's finishes being horrifically late all the time.**** off, Nugget7211 - GPD, 2017 & 2018
Internet Hero - Jack Slack, 2018Comment
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Re: This whole "Finish" issue
I don't think we know the UFC is making them hide things that are brutal, I think they wanted them to not have every stoppage be the worst stoppage in the history of the sport and this is how they went about doing that.
I don't like the finishes as much as the next guy, but Rogan and the UFC had a point with 2's finishes being horrifically late all the time.
In EA UFC 2 and the undisputed series there were too many follow up shots allowed which i can fully agree upon. But either the Devs need to greatly decrease the cold KO's and greatly increase the severe knockdowns which allow follow up shots. Also additionally for cold KO's, what about just allowing 1 and maybe possibly in rarer circumstances 2 follow up shots in a limited time-frame. I personally think would look super good and alleviate the need for ref interaction which is the real solution but cannot be done for this release as stated.
Landing 1 and more rarely 2 follow up shots at most in the limited time-frame would also give the illusion of ref interaction as the refs usually call a fight off later than needed. It really does not have to look brutal or over the top , i mean the real issue in the last game was that you could pound on a guy 4+ times before anything happened.
I'm waiting to see what solution GPD is coming up for this because i tried really hard to like the KO's, but i honestly cant get into them as they really just being spoiled due to the given reasons ; hence why there are also multiple other threads and complaints on this forum for the same problem. I want to give you my money EA, but until then i'm keeping my fingers crossed that a good solution can be patched in as quickly as possible. Otherwise everyone will continue complaining and rightly so.Last edited by ab541; 01-25-2018, 07:12 AM.Comment
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Re: This whole "Finish" issue
Gotta clean upAntonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
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Re: This whole "Finish" issue
It's funny, I feel like the general opinion on ref interaction has changed here in the last few weeks. Before I saw a lot of people saying that it was far from a priority and they wanted the devs focused on more important things, which I didn't understood. The finish of the fight is a essential part of the gameplay, and not having ref interaction feels really off. But that has been said in this thread and a lot of others.
I think we just have to wait for UFC 4 for ref interactions, since it has been mentioned it is not in UFC 3 because of resources, and I'd imagine it's not something you can just fix with a patch.Comment
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Re: This whole "Finish" issue
All MMA games had it as far as I can remember because... it's fun. It's extra satisfying if you were facing a cheeser
I'll miss finishes like this. And this was nothing compared to EA MMA, you would face stomp people like 5 times after they're out LOLComment
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Re: This whole "Finish" issue
It's funny, I feel like the general opinion on ref interaction has changed here in the last few weeks. Before I saw a lot of people saying that it was far from a priority and they wanted the devs focused on more important things, which I didn't understood. The finish of the fight is a essential part of the gameplay, and not having ref interaction feels really off. But that has been said in this thread and a lot of others.
I think we just have to wait for UFC 4 for ref interactions, since it has been mentioned it is not in UFC 3 because of resources, and I'd imagine it's not something you can just fix with a patch.Comment
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Re: This whole "Finish" issue
This is something i've been talking about foooor a loooong moment, but it seems that devs dont want to hear what i'm sayingComment
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Re: This whole "Finish" issue
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Re: This whole "Finish" issue
Simple solution.
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KO happens.
RNG a number from 0 - 3.
After that many strikes, the fight ends.
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Seems like a much better option than just removing the feature completely....
Super simple solution to everyone's problems. It's not overly brutal or savage. It more accurately represents what happens in real life. It's simple & cheap to implement. Doesn't require extra ref animations.
If the problem was landing 10 strikes to a lifeless body. Don't let us land that many strikes.Comment
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Re: This whole "Finish" issue
All MMA games had it as far as I can remember because... it's fun. It's extra satisfying if you were facing a cheeser
I'll miss finishes like this. And this was nothing compared to EA MMA, you would face stomp people like 5 times after they're out LOLComment
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Re: This whole "Finish" issue
I've said it elsewhere -- let the fighter jump in for strikes *immediately* as the fighter goes down. If the opponent is knocked out, maybe allow one immediate strike then CUTSCENE the ref pulling the fighter off or jumping in. Cutscene allows this to not have to be programmed in-engine, we still get a realistic follow-up as typically occurs when a fighter is dropped and essentially out, and we get the ref interaction we so want which can be canned into a few cutscene options staged at various points around the octagon.
The victory/celebration post-KO is already a canned cutscene (different camera that fight-cam). This would just be a middle step in those KO scenarios if the aggressor follows up. TKO cam with ref interaction, then on to regular post-KO celebration scene.
Same for GnP TKOs. What good is it to have the ref diving to his knees in the background and the top fighter just standing up? Cutscene of the ref diving in or pulling the fighter off from the given ground position of the fighters.
Also worth noting, this is maybe a 2-second clip. Gameplay -> 2-second ref interaction staged cutscene -> current post-fight celebrationLast edited by theonlywoj; 01-25-2018, 07:08 PM.Comment
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Re: This whole "Finish" issue
<iframe width="560" height="315" src="https://www.youtube.com/embed/KSegUBKAIJU" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
KO then Finish The Fight
that is what we need it !!!
come'on this is "video game"
why your make game look like Social justice warrior
stop talk about bcuz balabalabala.......
This is video games !!!
just make fun and entertainment
look how many video game is kill people ???
even E-Sport they still have kill people gameComment
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Re: This whole "Finish" issue
<iframe src="https://www.youtube.com/embed/KSegUBKAIJU" allow="autoplay; encrypted-media" allowfullscreen="" height="315" frameborder="0" width="560"></iframe>
KO then Finish The Fight
that is what we need it !!!
come'on this is "video game"
why your make game look like Social justice warrior
stop talk about bcuz balabalabala.......
This is video games !!!
just make fun and entertainment
look how many video game is kill people ???
even E-Sport they still have kill people gameComment
Comment