EA Sports UFC 3 Impressions

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  • Bigg Cee
    MVP
    • Apr 2016
    • 4676

    #166
    Re: EA Sports UFC 3 Impressions

    Since we don’t have actually refs that do anything in the game and disappear during gameplay, can we please have the Ref audio louder?

    Right now you can barely here them. They were much louder in UFC 2. Overall i thought the audio around the octagon sounded better also.

    Comment

    • Dave_S
      Dave
      • Apr 2016
      • 7835

      #167
      Re: EA Sports UFC 3 Impressions

      Actually laughing out loud at some of the strikes in the game. Lead and rear question mark kick? Superman elbow?

      Might have to change to 8.5ish.

      Comment

      • Haz____
        Omaewa mou shindeiru
        • Apr 2016
        • 4023

        #168
        Re: EA Sports UFC 3 Impressions

        Originally posted by Dave_S
        Actually laughing out loud at some of the strikes in the game. Lead and rear question mark kick? Superman elbow?

        Might have to change to 8.5ish.
        Does Ruslan Magomedov have the LEAD Question Mark kick?

        He uses it all the time IRL, but it wasn't in either prior game.
        PSN: Lord__Hazanko

        Just an average player, with a passion for Martial Arts & Combat Sports

        Comment

        • Hiro1
          MVP
          • Sep 2009
          • 1229

          #169
          Re: EA Sports UFC 3 Impressions

          I’m extremely disappointed in UFC3 right now. I’ve had about 45 fights online ranked so far and I’m saddened by the gameplay. I had so much fun with the new striking in the beta. I’d been looking forward to utilizing the entire roster with the new tools. In the beta I felt the better striker dominated in the stand up. In the retail version it feels like a sluggish jumbled unresponsive mess on the feet. There are far too many rocked health events and knockdowns.

          Attacking the body is extremely difficult now and doesn’t seem to deal as much damage as the beta. Damage appears to be way off.

          If catching body kicks is going to be so easy they need to deal a ton more damage.

          All of the stunned animations are quite annoying as well.

          What’s with the sound effects? Getting kicked in the head sounds more like an aluminum bat.

          All of that makes the side turned fighters at start that more bothersome.




          Sent from my iPad using Tapatalk
          Psn: Plex-07

          Comment

          • Dave_S
            Dave
            • Apr 2016
            • 7835

            #170
            Re: EA Sports UFC 3 Impressions

            Originally posted by Haz____
            Does Ruslan Magomedov have the LEAD Question Mark kick?

            He uses it all the time IRL, but it wasn't in either prior game.
            I haven't played with hardly anyone, or done many fights.

            Comment

            • manliest_Man
              MVP
              • May 2016
              • 1203

              #171
              Re: EA Sports UFC 3 Impressions

              Originally posted by Money99
              To play devils advocate;
              My biggest issue with combat sport career modes is that they haven't changed at all in 30+ years.
              Evander Holyfield's boxing is probably on par, or better, than most of the career modes we've seen since it's release.

              They're all the same; create fighter, gain points with silly training mini-games, fight, earn more points, wash/rinse/repeat.
              All the while you're basically fighting opponents of equal skill.
              You're a 55OV fighting other guys hovering around 55OV.
              By the time you peak, you're fighting guys who are also peaked.

              Did Mike Tyson begin his career with 55OV Power?
              Did Mayweather start his career with 55 Hand Speed?

              Fighters should be somewhat static in certain attributes such as Chin, Power, Hand Speed.
              You can still improve on these attributes to a degree, but for the most part, you are what you are.
              In MMA, your fighter can learn new moves, improve on defense, increase their stamina, add a combination...
              Instead of fighting equally rated fighters all the way up, you begin by fighting bums who may be strong in one or two categories and perhaps they only know one MMA discipline.
              As you climb the ranks, you begin fighting opponents who are more 3-dimensional.

              And don't get me started on the exterior components of a career mode.
              - Weekly wrap up shows (NFL 2K5 had it, why not now) that include highlights from around the world.
              - Organic rankings where you can see results from other cards.
              - a managers mode where you manage a stable of fighters and a gym.
              You need to hire trainers, nutritionists (diet needs to play a much larger role), promoters.
              Organize local cards, work your way to the UFC, attract new talent.

              The problem as I see it is, EA doesn't believe that gamers today will care about this offline depth.
              But they've never really give us gamers the option. Not since MVP 05.
              The Suits are more concerned with micro transactions.
              But I think a very deep career/universe mode can incorporate micro transactions easily.

              And with millenials being addicted to phones and tablets, why not add an app that allows gamers to manage their fighters and gyms via their phones?

              MMA and boxing are tailor made for career modes.
              It's unfortunate nobody has had the vision or gumption to make it happen.


              Sent from my LG-K210 using Operation Sports mobile app

              To me, the perfect MMA career mode, would be a story-based Career Mode, but not closed-down to a particular path, like the FIFA 2018 career mode. More like a "Heavy Rain, Beyond 2 Souls" type of career, where your choices affect the outcome.

              I'd pick a story of someone starting out from the slums, from some ghetto somewhere in the US or in Brazil or smth like that. You'd get into street-fights etc. in your early years, until you get signed up somewhere and you train and get into amateur fights etc. then in proffesional fights.

              In between, you'd interact with some sort of story. " What if you didn't train for that fight with that high ranked partner and you didn't get an injury, you would have won your next fight and gone to the champion fight. OR some other outcomes like that.

              " What if you didn't get into that street-fight and you hadn't hurt yourself or you didn't get your self in jail and had more time to train" and on and on and on..

              "What if you didn't get steroids and hadn't been cought" and on and on..

              Comment

              • killakrok
                Pro
                • Dec 2006
                • 605

                #172
                Re: EA Sports UFC 3 Impressions

                Originally posted by Hiro1
                I’m extremely disappointed in UFC3 right now. I’ve had about 45 fights online ranked so far and I’m saddened by the gameplay. I had so much fun with the new striking in the beta. I’d been looking forward to utilizing the entire roster with the new tools. In the beta I felt the better striker dominated in the stand up. In the retail version it feels like a sluggish jumbled unresponsive mess on the feet. There are far too many rocked health events and knockdowns.
                Also how I'm feeling right now with online play although I've only played career and UT so far. The standup seems a bit sluggish though I have been using heavier fighters and kinda like the speed difference because I can see strikes coming easier, but it moreso sluggish with controls. I try to do some many things that at times jut don't come out, particularly takedowns.

                I'm HATING takedowns and engaging in the clinch right now because the standup is smooth, but transitioning from standup to ground/clinch is terrible. I can sway 2 strikes and while ducking can't go straight into a takedown, although the takedown animation will first duck right back into the position I was just in. Even after blocking 2 strikes in a row I can't even attempt a takedown until the striker is allowed to return to their defensive position.

                Transitioning from takedowns to GNP is also a pain as there is a big pause when you TD to guard. I'm LOVING GMP from half guard as it allows all kinds of strikes to the head and body, transitions, submissions, etc, but other positions just arn't as satisfying and getting there is annoying as strikers have so many options as grappling feels far behind by comparison.

                In the standup my opponent can hit me with a few body shots and completely kill my stamina, but I can take my opponent down, stop them from transitioning and destroy their head and body, but it doesn't seem to effect them as soon as they hit one standup and get to their feet.

                Subs are also annoying as stamina doesn't seem to effect the speed of gates so I can dominate my opponent on the ground, beat them up, hold them there, deny transitions as they frantically try to escape until they are dead tired and they are still able to get out of submissions with blinking stamina when I'm in mount at 75% stamina.

                I had a lot of reservations and decided to pick it up after I saw all of the changes that were being made, but it still doesn't feel like its there yet. I'm going to give it more time, but I'm already kinda over it and the game isn't even fully released yet.
                Last edited by killakrok; 02-01-2018, 12:44 AM.

                Comment

                • ShogunsAssassin
                  Rookie
                  • Jan 2018
                  • 64

                  #173
                  Re: EA Sports UFC 3 Impressions

                  That ability to hide the high power side high kick behind the straight punch is beautiful.

                  Comment

                  • Dave_S
                    Dave
                    • Apr 2016
                    • 7835

                    #174
                    Re: EA Sports UFC 3 Impressions

                    The AI on the ground is kinda sucky on legendary difficulty.

                    Comment

                    • COMMISSIONERHBK9
                      MVP
                      • Dec 2003
                      • 4564

                      #175
                      Re: EA Sports UFC 3 Impressions

                      So ufc has always been the game I always get even thru the bad days I still support it. Been playing over an hour and this is def a big improvement from the last one. I don’t like there still no random option when choosing fighters offline. The blocking system seem weird I get y they put the blocking bar but I feel it doesn’t block even when bar is high. I love the presentation I love u can just mash a to do the submission
                      Check out my YouTube page

                      https://www.youtube.com/@mr_too_soon

                      https://twitter.com/Mr_too_soon

                      Comment

                      • Stunna2006
                        Rookie
                        • Nov 2004
                        • 209

                        #176
                        Re: EA Sports UFC 3 Impressions

                        H BOMBS AWAY!

                        haha i am really getting a feel for this game, it has a ton of depth to it that will take a while for nubs to figure out

                        Comment

                        • SPiiTFiiRE88
                          Rookie
                          • Apr 2016
                          • 13

                          #177
                          Re: EA Sports UFC 3 Impressions

                          Guys I am new to the forum so I cannot make a new thread, does anyone know if stats will be reset upon the official launch tomorrow?

                          Thanks in advance

                          Comment

                          • gbmbjj
                            Rookie
                            • Apr 2016
                            • 400

                            #178
                            Re: EA Sports UFC 3 Impressions

                            Originally posted by chia
                            The input lag is absolutely still there.
                            I'm floored at how horribly this game controls; offline too! Am I doing something wrong? I mean, the lapse between button pressing and on screen action is so long and extremely noticeable; this has to be an error, no?

                            Comment

                            • gbmbjj
                              Rookie
                              • Apr 2016
                              • 400

                              #179
                              Re: EA Sports UFC 3 Impressions

                              Originally posted by Hiro1
                              After Six fights online with the retail version. The game feels noticeably more slowed than the beta. Even choosing fighters feels sluggish. I’m not happy with how they slowed down the gameplay.


                              Sent from my iPad using Tapatalk

                              I just posted a moment ago about this same thing.....I can't believe how this game feels.

                              This was intentional?

                              If so, there HAS to be some intent on fixing it; because plain and simple, the game is just not fun to play. (offline)

                              Comment

                              • LittleEvil
                                Banned
                                • Nov 2017
                                • 203

                                #180
                                Re: EA Sports UFC 3 Impressions

                                Originally posted by gbmbjj
                                I'm floored at how horribly this game controls; offline too! Am I doing something wrong? I mean, the lapse between button pressing and on screen action is so long and extremely noticeable; this has to be an error, no?
                                Unfortunately not. Its a purposeful mechanic. One which I hope they consider making changes to, since some of us (you and I obviously included) do not like it at all.

                                Comment

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