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  • Nugget7211
    MVP
    • Nov 2017
    • 1401

    #31
    Re: The KO's

    Originally posted by YourFatZebra
    I can get that, but considering the direction they went with that I do believe that is their intention. Especially considering Rogan's comments on UFC 2's finishes, I feel like the devs agreed and wanted to clean that up. To me, that's inherently unrealistic considering walkoff KO's are not the norm, and since it would have been done for positive perception reasons, that to me would be attempting to create an unrealistically positive perception.

    I also think it's a little backwards considering that getting KO'd cold like that is probably just as bad for a person. I mean, obviously any extra damage is just that, extra damage, but damage is still done in the first place. It just seems kind of silly that we can both be bleeding all over the place and KO one another, having one drop stiff to the ground in his blood from a violent strike. But god forbid I hit him one more time.
    I think I'm maybe being more forgiving of resource restrictions or something, because I assume that this is basically the best they could afford to do while removing the brutality the UFC and I think was bad in 2. Like, I don't look at these finishes and go "This is perfect and nothing needs fixed", it's more of a "I guess this is okay until they figure out a better solution within their budget."

    And again, the difference between damage during a fight and damage post KO is the capacity to defend yourself, and second impact syndrome is really bad so getting hit after you've been knocked out/concussed is worse than the initial impact 90% of the time.

    But, in the end, we'll probably be on one end of the spectrum on this, with stoppages either too fast or too slow, until ref interaction is added tbh.

    Edit: I agree that an additional shot or two is where we want to be, I'm just not sure if that's actually possible or easy to do.
    **** off, Nugget7211 - GPD, 2017 & 2018
    Internet Hero - Jack Slack, 2018

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    • YourFatZebra
      Rookie
      • Nov 2017
      • 320

      #32
      Re: The KO's

      Originally posted by Nugget7211

      Edit: I agree that an additional shot or two is where we want to be, I'm just not sure if that's actually possible or easy to do.
      I'm not a developer, but I refuse to believe that is that difficult to do. I think that's where you and I differ in our approach, as I am not so forgiving about this.

      You mean to tell me you can do all this other stuff but you can't do something that was done in literally every other MMA game? Like, they can blame budget restrictions or whatever they want. There's no way in hell it costs millions of dollars to wait another second or two for the replay to start. If they really ran all their money dry and couldn't afford to even make the ref stay in the cage without disappearing then somebody's priorities are all out of place at EA.

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      • Nugget7211
        MVP
        • Nov 2017
        • 1401

        #33
        Re: The KO's

        Originally posted by YourFatZebra
        I'm not a developer, but I refuse to believe that is that difficult to do. I think that's where you and I differ in our approach, as I am not so forgiving about this.

        You mean to tell me you can do all this other stuff but you can't do something that was done in literally every other MMA game? Like, they can blame budget restrictions or whatever they want. There's no way in hell it costs millions of dollars to wait another second or two for the replay to start. If they really ran all their money dry and couldn't afford to even make the ref stay in the cage without disappearing then somebody's priorities are all out of place at EA.
        The reason I'm kinda forgiving about it is pretty simple. If it was easy to do or something that was cheap and quick to change, why didn't they do it in a patch for UFC 2 when people complained about the stoppages being late?

        Forgiving might also be the wrong word choice, I mean more, understanding I guess? Like, I'm not happy about it all and want it changed, it's just the fact that is hasn't been indicates to me that it's not a simple or easy change, whether for financial reasons or coding reasons. But, I'm an unreasonably optimistic person in most aspects of my life, so maybe I'm being super naive, idk.
        **** off, Nugget7211 - GPD, 2017 & 2018
        Internet Hero - Jack Slack, 2018

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        • Nekrotik
          Rookie
          • Nov 2017
          • 288

          #34
          Re: The KO's

          Originally posted by Nugget7211
          The reason I'm kind

          a forgiving about it is pretty simple. If it was easy to do or something that was cheap and quick to change, why didn't they do it in a patch for UFC 2 when people complained about the stoppages being late?

          Forgiving might also be the wrong word choice, I mean more, understanding I guess? Like, I'm not happy about it all and want it changed, it's just the fact that is hasn't been indicates to me that it's not a simple or easy change, whether for financial reasons or coding reasons. But, I'm an unreasonably optimistic person in most aspects of my life, so maybe I'm being super naive, idk.
          Finish the Fight was not in UFC 2 at launch. They added it in a patch later.

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          • Nugget7211
            MVP
            • Nov 2017
            • 1401

            #35
            Re: The KO's

            Originally posted by Nekrotik
            Finish the Fight was not in UFC 2 at launch. They added it in a patch later.
            Wasn't that UFC 1? I'm looking at all the patch notes for 2 and can't find it.
            **** off, Nugget7211 - GPD, 2017 & 2018
            Internet Hero - Jack Slack, 2018

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            • Nekrotik
              Rookie
              • Nov 2017
              • 288

              #36
              Re: The KO's

              Originally posted by Nugget7211
              Wasn't that UFC 1? I'm looking at all the patch notes for 2 and can't find it.
              Hmm, you might be right. I don't remember haha

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              • Nugget7211
                MVP
                • Nov 2017
                • 1401

                #37
                Re: The KO's

                Originally posted by Nekrotik
                Hmm, you might be right. I don't remember haha
                I looked through the patch notes, and 1.01 says nothing about FTF, then 1.02 says they tweaked the camera during FTF sequences. So, I think it was UFC 1, which is why that looks so janky if you go back to it haha
                **** off, Nugget7211 - GPD, 2017 & 2018
                Internet Hero - Jack Slack, 2018

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                • SMOKEZERO
                  Pro
                  • Apr 2016
                  • 818

                  #38
                  Re: The KO's

                  Losing by insta walkoff KO in UFC 3 is letting the player off too easy. Putting the FTF "stamp" on opponents UFC 2 style is equal to the fatality in MK. It's gratifying and infuriating depending which side of it your on. Conversely, not all players choose to perform the fatality in MK, and not all players choose to punch the unconscious opponent until the game doesn't allow in UFC 2. The fact we don't even have the option anymore is the issue.


                  Sent from my iPhone using Operation Sports

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                  • Moscardino
                    Rookie
                    • Jan 2018
                    • 7

                    #39
                    Re: The KO's

                    The camera cutting away instantly is really affecting the game for me. instead of sitting back and taking in the knockout, I barely get a chance to see what happened. it also affects the replays as sometimes the knockout isn't even seen in full it cuts away so fast.

                    disappointing...

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                    • iHazCode
                      Rookie
                      • May 2016
                      • 397

                      #40
                      Re: The KO's

                      For what it's worth, I think the whole argument about hitting an un-conscious opponent is weak anyways and I don't subscribe.

                      If someone is doing that then clearly they know what they are doing and WANT to be hitting someone they know is done for. It's similar to GTA5 in that I played the entire story mode without hurting any cops or civs unless it was directly a part of completing a story mission (which I don't believe it was).

                      Good games are about freedom. If some peeps use that freedom to do tasteless things (not saying going crazy on GTA5 is tasteless btw), then that is what THEY do. The game is a platform for allowing us to enjoy. I can't think of many times where putting more restrictions on player choice resulted in a better gameplay experience.

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                      • Millhouse
                        Rookie
                        • Dec 2017
                        • 31

                        #41
                        Re: The KO's

                        I'm more worried about the animated KO. This is fail. I'll not buying it.

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                        • UFCBlackbelt
                          MVP
                          • Jan 2018
                          • 1067

                          #42
                          Re: The KO's

                          Originally posted by SMOKEZERO
                          Losing by insta walkoff KO in UFC 3 is letting the player off too easy. Putting the FTF "stamp" on opponents UFC 2 style is equal to the fatality in MK. It's gratifying and infuriating depending which side of it your on. Conversely, not all players choose to perform the fatality in MK, and not all players choose to punch the unconscious opponent until the game doesn't allow in UFC 2. The fact we don't even have the option anymore is the issue.


                          Sent from my iPhone using Operation Sports
                          Mortal Kombat is rated M. EA UFC is rated T.

                          I do wish FTF was active though, sometimes I get someone who has talked a lot of shh and I want to dive in Hendo-Bisping style.

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                          • TheGentlemanGhost
                            MVP
                            • Jun 2016
                            • 1321

                            #43
                            Re: The KO's

                            Originally posted by iHazCode
                            For what it's worth, I think the whole argument about hitting an un-conscious opponent is weak anyways and I don't subscribe.

                            If someone is doing that then clearly they know what they are doing and WANT to be hitting someone they know is done for. It's similar to GTA5 in that I played the entire story mode without hurting any cops or civs unless it was directly a part of completing a story mission (which I don't believe it was).

                            Good games are about freedom. If some peeps use that freedom to do tasteless things (not saying going crazy on GTA5 is tasteless btw), then that is what THEY do. The game is a platform for allowing us to enjoy. I can't think of many times where putting more restrictions on player choice resulted in a better gameplay experience.

                            Well, licensed sports games don't have that freedom or luxury because they are licensed by the specific sports organizations who want control over their image in the digital world. No sports organization is going to want there game with "tasteless" aspects of the sport. Madden fans have had to go through this for over a decade now with concussions, late hits and tattoos removed. The NFL just opened up about having tats back in the game recently too.

                            But also, most fighters don't actually get that opportunity because there is a ref to stop them. When I looked at and posted two YouTube clips that showed most of 2017s KOs (nearly all the clean KOs most likely since it was a Best Of compilation), there were only about 3 or maybe 4 clean KOs where the fighter was even able to go off throwing more than one extra punch. The rest were mostly TKO situations like we still have in UFC 3, we just need a few more maybe. Then clean KOs where the fighter walked off or waited for the ref actually happened more than the excessive followups.

                            EA MMA did not have hits after the KO either, but it wasn't noticeable because the fights ended smoothly and you still had plenty of knock downs that ended with follow ups still. I'm only really concerned about ref interaction since that's what will make these finishes completely realistic. Because imo, a ref just sitting back allowing multiple follow ups and just ending a fight instantly w/o a ref getting inbetween are both immersive breaking elements to me. For now, just make the transition from KO to ending the fight not so abrupt so we can actually enjoy the KO still. Then hopefully they can get a ref to interact with the finishes down the line.

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                            • Nekrotik
                              Rookie
                              • Nov 2017
                              • 288

                              #44
                              Re: The KO's

                              The animated KO's just ruin it for me, completely.
                              Instead of being like, "YES!" after I KO someone, I ended up reacting something like "ARGH that looks SO BAD" when I win. I'm not focusing on the pleasure of winning a fight, instead I'm getting flashbacks of EA MMA and UFC 1.

                              Completely saps that dopamine rush you get from winning.
                              Last edited by Nekrotik; 01-26-2018, 05:05 PM.

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