AI Aggression

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  • aholbert32
    (aka Alberto)
    • Jul 2002
    • 33106

    #31
    Re: AI Aggression

    Originally posted by Find_the_Door
    I'm glad I play online as I seen an AI stream the other day with Big Nog throwing nothing but body kicks and head kicks.

    Whether he has "custom ai" or not there should exist a "strike to fall" general AI preset that would apply to a lot of guys that simply want to stand-up long enough for a takedown to present itself.

    From their you can code whether they box or clinch or kick box more than other guys. Not everyone needs the depth of them pulling off their custom combos.
    In real life, Nog can throw a body kick (like most UFC fighters). If I dont block the body kick (which I wasnt), it would be dumb for the AI not to go to that over and over again. I dont have an issue with that.

    Counter that with just a few minutes ago where I fought Nog and I blocked his first body kick....and he threw one more the rest of the fight.

    You also underestimate how important custom AI is if you want to get the fighter to fight like he does in real life. Big Nog doesnt have a custom AI. Given how many kicks he threw in the first fight I had he may have the wrong template assigned (some throw more kicks than average).

    Your idea wouldnt

    Comment

    • Find_the_Door
      Nogueira connoisseur
      • Jan 2012
      • 4051

      #32
      Re: AI Aggression

      Originally posted by aholbert32
      In real life, Nog can throw a body kick (like most UFC fighters). If I dont block the body kick (which I wasnt), it would be dumb for the AI not to go to that over and over again. I dont have an issue with that.

      Counter that with just a few minutes ago where I fought Nog and I blocked his first body kick....and he threw one more the rest of the fight.

      You also underestimate how important custom AI is if you want to get the fighter to fight like he does in real life. Big Nog doesnt have a custom AI. Given how many kicks he threw in the first fight I had he may have the wrong template assigned (some throw more kicks than average).

      Your idea wouldnt
      I'm just saying he should opt for body punches and combos as opposed to kicks.
      Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #33
        Re: AI Aggression

        Originally posted by Find_the_Door
        I'm just saying he should opt for body punches and combos as opposed to kicks.
        I agree but if something is working a fighter should stick with it right? With that said, if he had custom AI this wouldnt be an issue.

        Comment

        • aholbert32
          (aka Alberto)
          • Jul 2002
          • 33106

          #34
          Re: AI Aggression

          OK so here is an example of the differences in AI. I fought Rockhold with Machida. Rockhold has a custom AI. My goal was to fight him exactly how Machida would. I wouldnt lead. I would look to counter mostly. I would pressure him and move forward. Check this first round out. FYI, this is on hard with some slider tweaks.

          <iframe width="560" height="315" src="https://www.youtube.com/embed/CZUw539RvW8" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

          He threw 39 total strikes that round.

          That is unheard of in any MMA game. Not EA UFC. Not UD3. Not EA MMA

          He also threw the same amount in the second round.

          So as you can see it depends on who and how you fight when it comes to aggresssion.

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #35
            Re: AI Aggression

            Originally posted by Find_the_Door
            I'm just saying he should opt for body punches and combos as opposed to kicks.
            Actually i take this back. Some of the generic templates throw too many body kicks. I'm going to run this past Skynet to see what the issue is.

            Comment

            • HereticGabriel
              Pro
              • Apr 2016
              • 614

              #36
              Re: AI Aggression

              Aholbert32, how often does the AI jump on a finish? I watched you fight Jones with DC, he came out, threw a jumping side kick or whatever, missed, then a body kick from far away. Later on, he dropped you with an uppercut with his back to the cage, and he just stood there... looked like he was walking backwards still and he let you recover and stand up... does that happen often or just a rare case of the AI not going for a finish?

              Comment

              • rob3563
                Rookie
                • Mar 2016
                • 365

                #37
                Re: AI Aggression

                have you ever seen whittaker fight, he is all pressure and has great defence.

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #38
                  Re: AI Aggression

                  Originally posted by HereticGabriel
                  Aholbert32, how often does the AI jump on a finish? I watched you fight Jones with DC, he came out, threw a jumping side kick or whatever, missed, then a body kick from far away. Later on, he dropped you with an uppercut with his back to the cage, and he just stood there... looked like he was walking backwards still and he let you recover and stand up... does that happen often or just a rare case of the AI not going for a finish?
                  The problem is the combos. If the aI drops you with the final punch of a combo, it tends to follow up. If it is in the middle of a combo when it drops you, the remaining strikes are in the queue and it has to finish those strikes before it can follow up.

                  I dont have a big issue with the AI finishing right now. If anything, I had to lower the damage for both of us just so I could start seeing some decisions.

                  Comment

                  • HereticGabriel
                    Pro
                    • Apr 2016
                    • 614

                    #39
                    Re: AI Aggression

                    I dont remember it that well, but I think he hit you with a single uppercut that dropped you, put you in the recovery position(severe knockdown aka stage 3) and he just stood there while you rolled to your back and got back up. I asked about it in the stream but dont think you seen it. He stood still throwing no strikes for about 3-4 seconds

                    Comment

                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33106

                      #40
                      Re: AI Aggression

                      Originally posted by HereticGabriel
                      I dont remember it that well, but I think he hit you with a single uppercut that dropped you, put you in the recovery position(severe knockdown aka stage 3) and he just stood there while you rolled to your back and got back up. I asked about it in the stream but dont think you seen it. He stood still throwing no strikes for about 3-4 seconds
                      Yeah, I dont remember that. I'm really not seeing it happen unless they have other strikes lined up. I'll keep an eye out for it.

                      Comment

                      • Skynet
                        EA Sports UFC Developer
                        • Mar 2015
                        • 703

                        #41
                        Re: AI Aggression

                        One aspect of this is how willing the different AIs are to go to the ground. Quite often, when you jump on someone like that, you're much too late to actually get the finish and just end up in their guard, or sometimes in a top control position. Stand-up focused AIs will avoid that situation and just wait for you to get back up and try for a clean KO. If the AI thinks it has a good chance to actually finish someone, they will tend to jump, however the lower the calculated chance to finish, the less likely they are to jump. On the other hand, grapple-oriented fighters will often dive on someone even if they don't think they'll get the finish, because they're happy being on the ground anyways.

                        TL;DR: Most AIs won't jump if they don't think they will actually get the TKO, unless they'd prefer to grapple anyway.

                        Comment

                        • AeroZeppelin27
                          MVP
                          • Nov 2017
                          • 2287

                          #42
                          Re: AI Aggression

                          Originally posted by aholbert32
                          OK so here is an example of the differences in AI. I fought Rockhold with Machida. Rockhold has a custom AI. My goal was to fight him exactly how Machida would. I wouldnt lead. I would look to counter mostly. I would pressure him and move forward. Check this first round out. FYI, this is on hard with some slider tweaks.

                          <iframe width="560" height="315" src="https://www.youtube.com/embed/CZUw539RvW8" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                          He threw 39 total strikes that round.

                          That is unheard of in any MMA game. Not EA UFC. Not UD3. Not EA MMA

                          He also threw the same amount in the second round.

                          So as you can see it depends on who and how you fight when it comes to aggresssion.
                          I can't watch that video cause my phone sucks.

                          But 39 is awesome. Even if that's accell clock, that's still really good.

                          I managed to find a video of Cus Fight now with Stamina and Dam rasied 1 each. On legendary, the guy fought Romero at one point, on RTC.

                          When Romero spent the first two minutes not engaging, on legendary, I knew I was gonna love this game.

                          Even when he did start throwing 4 punch combos, he was still pretty mindful of stamina. Some of the more aggressive AIs the guy later played weren't so conservative, but overall it was very impressive.

                          Comment

                          • sdpdude9
                            Rookie
                            • Sep 2017
                            • 448

                            #43
                            Re: AI Aggression

                            Originally posted by aholbert32
                            Can you post a video?


                            This is what happened today. I'm RDA. This is the least extreme example, but I only had time to do one. He's the worst at the end of the first round and a lot of the second. Again, this is the most mild it's ever been, but still shows some hyper aggression uncharacteristic of Woodley. And yes, I do kinda suck lol.

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #44
                              Re: AI Aggression

                              Originally posted by sdpdude9
                              https://youtu.be/rmAmbg2MH58

                              This is what happened today. I'm RDA. This is the least extreme example, but I only had time to do one. He's the worst at the end of the first round and a lot of the second. Again, this is the most mild it's ever been, but still shows some hyper aggression uncharacteristic of Woodley. And yes, I do kinda suck lol.
                              What level is this on?

                              Comment

                              • sdpdude9
                                Rookie
                                • Sep 2017
                                • 448

                                #45
                                Re: AI Aggression

                                Originally posted by aholbert32
                                What level is this on?
                                It's on hard.

                                Comment

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