Fighter AI Realism vs Difficulty
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Re: Fighter AI Realism vs Difficulty
Please ! please !
Fix the leg kicks and the AI SUBMISSIONS ! dear lord , the game is to freaking chaotic, then as soon as the AI grabs you for a sub it’s over!!![emoji37]
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Re: Fighter AI Realism vs Difficulty
Leg kicks and checks are “ broken “ and make this game much less fun to play .Comment
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Re: Fighter AI Realism vs Difficulty
Playing against rampage - he just threw three head kicks in a row against me . Aswell as rocking me early in the round with a head kick - please fixLast edited by Falseperception; 02-20-2018, 02:31 PM.Comment
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Re: Fighter AI Realism vs Difficulty
Need more info please. What level are you playing at? Did he land any of the head kicks?Comment
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Re: Fighter AI Realism vs Difficulty
Playing on pro - he rocked me with one of the head kicks the first time i played him - in the fight he threw 8 total headkicks . - just decided to try playing against him a second time to see if it was a fluke - first round threw 5 headkicks , 2 landed 3 we’re blocked - he dropped me with one and rocked me with one . Second round he threw two headkicks both missed and i finished him - so in under 2 rounds 7 headkicks - aswell as throwing a bunch of low kicks , which is less of an issue (I’ve def seen rampage throw low kicks in some fights) but still way too many kicks and too much power in them . As in both fights he landed a total of 4 headkicks and 3 of them either dropped me or rocked me- I’d suggest playing against him on pro and I’m sure you’ll see the same . Not even sure if I’ve ever seen rampage throw a head kick in a fight , especially recentlyLast edited by Falseperception; 02-20-2018, 02:50 PM.Comment
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Re: Fighter AI Realism vs Difficulty
Seems like a lot of fighters throw too many kicks. Pure boxers like Lawler and Manuwa will throw body kicks; I guess that's an overarching issue among all fighters currently. That is, if they land even one kick, they'll keep going back to it over and over, even after you start countering them, lol.
On another note,
Skynet, I know you said you readjusted the AI denials for takedowns but is there any chance you could readjust them again? Currently when I attempt a takedown near the cage 1 of 2 things always seem to happen: either the AI denies immediately or the AI doesn't deny at all and I get the takedown on the open mat. Since the full release I think I've gotten 1 successful takedown animation against the cage. It's a beautiful animation and I'd love to see it a lot more against the AI, if possible.Comment
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Re: Fighter AI Realism vs Difficulty
Thanks for the info folks. Rampage doesnt have a custom AI and the AI that he has is a little kick heavy than maybe it should be.
But there is a bigger problem and its something I've talked to Skynet about in the past.
Lets take Rampage.
Rampage is a head hunter in real life. All jabs, straights, uppercuts and hooks to the head. He doesnt throw a ton of kicks ever. Not leg kicks. Not head kicks.
So if Skynet was to create a customization that was true to Rampage, he would be very one dimensional. The problem is one dimensional is kind of easy to defeat. Facing Rampage, you would know he isnt going to throw head kicks and you could rely on distance and blocking because you know he's has no long distance threats.
So what matters more? Difficulty or 100% accuracy. Skynet would know better than me but I'm sure that there are tools that could accurately reduce the amount of kicks that Rampage (and others of his type through) but it does reduce the amount of variety the AI will throw with those fighters and likely makes it much less difficult for you to beat.Comment
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Re: Fighter AI Realism vs Difficulty
Thanks for the info folks. Rampage doesnt have a custom AI and the AI that he has is a little kick heavy than maybe it should be.
But there is a bigger problem and its something I've talked to Skynet about in the past.
Lets take Rampage.
Rampage is a head hunter in real life. All jabs, straights, uppercuts and hooks to the head. He doesnt throw a ton of kicks ever. Not leg kicks. Not head kicks.
So if Skynet was to create a customization that was true to Rampage, he would be very one dimensional. The problem is one dimensional is kind of easy to defeat. Facing Rampage, you would know he isnt going to throw head kicks and you could rely on distance and blocking because you know he's has no long distance threats.
So what matters more? Difficulty or 100% accuracy. Skynet would know better than me but I'm sure that there are tools that could accurately reduce the amount of kicks that Rampage (and others of his type through) but it does reduce the amount of variety the AI will throw with those fighters and likely makes it much less difficult for you to beat.Comment
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Re: Fighter AI Realism vs Difficulty
I’d say having rampage throw low kicks - body knees to have some variety is fine - as he has thrown low kicks and actually has decent leg kicks when he does use them - but seeing rampage throw 7 headkicks just kills the realism of playing against him and fully makes him feel like a skin rather than like you’re playing against rampage .. i have no desire to play against a rampage who throws head kicks , I’d id like to play a fighter who throws head kicks I’ll pick to olay against one who does in real life .. i understand what you are saying but at the same time , the answer is no rampage Jackson should not be throwing 7 head kicks in a fight . And headkicks that are dropping or rocking you each time they land ...
I'm not saying that Rampage should be throwing 7 head kicks a fight. I actually believe it should be the opposite. My question is if you eliminate that Rampage and other fighters of his type will likely be easier to beat. So what do you want? An easy more realistic Rampage or a harder less realistic Rampage?Comment
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Re: Fighter AI Realism vs Difficulty
Lets say Skynet cant control the type of kicks (I dont know if he can or he cant)unless you remove the roundhouse kick from his moveset. The only control is how many kicks he will throw.
I'm not saying that Rampage should be throwing 7 head kicks a fight. I actually believe it should be the opposite. My question is if you eliminate that Rampage and other fighters of his type will likely be easier to beat. So what do you want? An easy more realistic Rampage or a harder less realistic Rampage?Comment
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Re: Fighter AI Realism vs Difficulty
Is it just me or has the AI blocking tendencies been lowered on Pro/Legendary? Possibly in the last live tuner? Before the AI was really good at blocking nearly everything. Now it seems it lets a lot more strikes through their guard; it's also a bit easier to feint and throw a differing strike.Last edited by WatchMeDrive; 02-21-2018, 01:16 AM.Comment
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