I've been finding the AI on hard to be pretty good. The only thing is a few fighter likeness things, Garbrandt pressuring rather than counterpunching and Woodley sticking in the pocket a little too much being the big ones, and lack of ability to control the pace, although I think this is somewhat related to the low kick checking issue.
The reason I think that about the pace is because the like 4-5 times I've gotten a good few low kicks off early and dropped the AI's leg health, they've fought at a far, far lower pace which actually allows me to control engagements a lot more with Aldo or pressure much more effectively with RDA because the AI can't brawl its way off the fence or out of an exchange without risking a low kick health event or knockdown. I really can't wait for the checking changes, because low kicks are a big part of my style IRL and a lot of my favourite fighter's styles as well (Aldo, RDA, Moraes etc) and it's really limiting me at the moment.

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