Fighter AI Realism vs Difficulty

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  • phillyfan23
    MVP
    • Feb 2005
    • 2319

    #106
    Re: Fighter AI Realism vs Difficulty

    Originally posted by aholbert32
    You took my statement as a personal comment on you. It wasnt. You arent the only one saying all the AI is aggressive.



    Also, I made you a video. Its 2 posts above your last post.

    Ok fair point....but the thing is im NOT saying all the ai is aggressive, because when i fought jon jones it was good, fighting agains rockhhold, woodley good. But to mitigate the ai inaccuracy like mcgregor.... we need an ai slider output unless the devs want to tune every single ai.... but then more diagreements will follow.




    Sent from my iPhone using Operation Sports

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #107
      Re: Fighter AI Realism vs Difficulty

      Originally posted by phillyfan23
      Ok fair point....but the thing is im NOT saying all the ai is aggressive, because when i fought jon jones it was good, fighting agains rockhhold, woodley good. But to mitigate the ai inaccuracy like mcgregor.... we need an ai slider output unless the devs want to tune every single ai.... but then more diagreements will follow.




      Sent from my iPhone using Operation Sports
      Look, I'm all for customization. ****, I want fighter specific sliders to be honest. Hopefully that will come soon.

      Comment

      • GoDucks1224
        MVP
        • Jul 2012
        • 2623

        #108
        Re: Fighter AI Realism vs Difficulty

        Originally posted by mannyonelover
        I think the AI is to Proficient with the stamina , I usually win the fight and have about half of stamina left why they still have almost a full stamina in the end of the second round , And of course the constant kick checks, and I don’t want to continue beating a dead horse but what happened to the finish the fight submissions I have not been able to perform the game since release?



        Sent from my iPhone using Operation Sports


        FTF subs are in the game. It only happens during a finish the fight event. It doesn’t happen for rocks or knockdowns. You jump on them like normal and it pops up. Not all fighters have FTF subs.

        Comment

        • mannyonelover
          Pro
          • Apr 2016
          • 645

          #109
          Re: Fighter AI Realism vs Difficulty

          Originally posted by GoDucks1224
          FTF subs are in the game. It only happens during a finish the fight event. It doesn’t happen for rocks or knockdowns. You jump on them like normal and it pops up. Not all fighters have FTF subs.


          I’ve been trying to initiate one of those scenarios and I can’t which fighters have them and can you equip them on a caf?
          It just seems everyone I strike go straight to a knockout??


          Sent from my iPhone using Operation Sports

          Comment

          • Nugget7211
            MVP
            • Nov 2017
            • 1401

            #110
            Re: Fighter AI Realism vs Difficulty

            Originally posted by mannyonelover
            I’ve been trying to initiate one of those scenarios and I can’t which fighters have them and can you equip them on a caf?
            It just seems everyone I strike go straight to a knockout??


            Sent from my iPhone using Operation Sports
            They aren't called anything different and I'm not sure which move level unlocks them, and everyone will have at least one, like I got an FTF guillotine with Wonderboy like 20 minutes
            **** off, Nugget7211 - GPD, 2017 & 2018
            Internet Hero - Jack Slack, 2018

            Comment

            • mannyonelover
              Pro
              • Apr 2016
              • 645

              #111
              Re: Fighter AI Realism vs Difficulty

              I guess I’ll keep trying I just don’t know how to activate the scenario without knocking them out?


              Sent from my iPhone using Operation Sports

              Comment

              • lopan
                Rookie
                • Nov 2017
                • 14

                #112
                Re: Fighter AI Realism vs Difficulty

                I've rarely encountered any jarring AI aggression on Hard or Pro modes (I mostly only play offline Fight Now and Custom Fight Now); that's not to say it doesn't happen, but there could be different factors involved. I encounter this issue a lot on Normal, and for those who aren't aware, Skynet confirmed that the AI is programmed to be more aggressive on Easy and Normal.

                I've brought this up several times, but I'm finding this issue incredibly annoying the more I play and having put in dozens and dozens of matches against the AI. This is my take on it [again]:

                On Hard and Pro, the A.I. usually behaves impressively realistic; however, it's a bit 'telepathic' at times with it's ability to see shots coming and punish you badly for it. It can be brutal on the ground too (depending on who your playing against) and submissions are very hard to deal with (I use sliders to nerf the AI's submissions). I fight smart all the time, and just throwing a jab out there, or a straight, or a simple side step, can often leave you punished/rocked badly, because the A.I. is able to predict and react extremely quick and efficiently to your actions.

                The way I see it, Hard mode should be hard, and anything above that should be even harder, which it is. My problem is that the difference between Normal and Hard is jarring and makes no sense to me at all. Basically, I just want the same realistic A.I. behavior in Hard mode to be applied to Normal, but less difficult. Right now, you can't get that, as the AI behavior on Normal is programmed completely different. For those of us who find Hard to be a little too Hard, and Normal to be too dumbed down, there's no good setting for us (the sliders don't solve this).

                I think a solution that makes sense is that all AI's, from Normal to Legendary should all carry their accurate style tendencies, and difficulty tuned in terms of A.I. defense, counters, grappling, submissions, etc. Easy is always there for those who are truly beginners and are just starting to learn the basics.

                I know I'm repeating myself on this issue but I'm going to keep pleading with Skynet to make this change.
                Last edited by lopan; 02-03-2018, 05:22 PM.

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #113
                  Re: Fighter AI Realism vs Difficulty

                  Originally posted by lopan
                  I've rarely encountered any jarring AI aggression on Hard or Pro modes (I mostly only play offline Fight Now and Custom Fight Now); that's not to say it doesn't happen, but there could be different factors involved. I encounter this issue a lot on Normal, and for those who aren't aware, Skynet confirmed that the AI is programmed to be more aggressive on Easy and Normal.

                  I've brought this up several times, but I'm finding this issue incredibly annoying the more I play and having put in dozens and dozens of matches against the AI. This is my take on it [again]:

                  On Hard and Pro, the A.I. usually behaves impressively realistic; however, it's a bit 'telepathic' at times with it's ability to see shots coming and punish you badly for it. It can be brutal on the ground too (depending on who your playing against) and submissions are very hard to deal with (I use sliders to nerf the AI's submissions). I fight smart all the time, and just throwing a jab out there, or a straight, or a simple side step, can often leave you punished/rocked badly, because the A.I. is able to predict and react extremely quick and efficiently to your actions.

                  The way I see it, Hard mode should be hard, and anything above that should be even harder, which it is. My problem is that the gap and difference between Normal and Hard is jarring and makes no sense to me at all. Basically, I just want a realistic A.I. that's less difficult then Hard mode. Right now, you can't get that, as the AI behavior on Normal is programmed completely different. For those of us who find Hard to be a little too Hard, and Normal to be too dumbed down, there's no good setting for us (the sliders don't solve this).

                  I think a solution that makes sense is that all AI's, from Normal to Legendary should all carry their accurate style tendencies, and difficulty tuned in terms of A.I. defense, counters, grappling, submissions, etc. Easy is always there for those who are truly beginners and are just starting to learn the basics.

                  I know I'm repeating myself on this issue but I'm going to keep pleading with Skynet to make this change.
                  Can you post a video of your issues on hard? The sliders should take care of your grappling issues but I want to see what the issues are when it comes to the standup.

                  Comment

                  • lopan
                    Rookie
                    • Nov 2017
                    • 14

                    #114
                    Re: Fighter AI Realism vs Difficulty

                    Originally posted by aholbert32
                    Can you post a video of your issues on hard? The sliders should take care of your grappling issues but I want to see what the issues are when it comes to the standup.
                    The sliders definitely help with grappling and submissions. But there are no sliders that can make the A.I. less intelligent in terms of counters and defense. My main issue with the AI on Hard/Pro is that they're a bit too telepathic with their ability to read your shots and movements, and I definitely don't play recklessly. Obviously, there are no sliders that can deal with that behavior; which is why I think improving Normal with the solutions I've given is a really reasonable approach.

                    Comment

                    • The_Waterboy92
                      Pro
                      • Mar 2016
                      • 528

                      #115
                      Re: Fighter AI Realism vs Difficulty

                      For those that are having trouble with the AI or are seeing things that are concerning to you please post videos for us all to see or post your stats from the fight. We all seem to want the same realistic experience in offline so any help we can give each other is good. Some of the problems might be coming from a problem with the game itself, or it could be coming from how we play. I know it’s been said before, but I know when I come out very aggressive the AI sometimes matches that and then the fight looks less realistic. It might not be a good answer to say “play realistic to get realistic output and stats” but sometimes that’s the way it is. Fighting take two people so how you fight impacts how the AI responds. Just my two cents for what its worth

                      Comment

                      • aholbert32
                        (aka Alberto)
                        • Jul 2002
                        • 33106

                        #116
                        Re: Fighter AI Realism vs Difficulty

                        Originally posted by The_Waterboy92
                        For those that are having trouble with the AI or are seeing things that are concerning to you please post videos for us all to see or post your stats from the fight. We all seem to want the same realistic experience in offline so any help we can give each other is good. Some of the problems might be coming from a problem with the game itself, or it could be coming from how we play. I know it’s been said before, but I know when I come out very aggressive the AI sometimes matches that and then the fight looks less realistic. It might not be a good answer to say “play realistic to get realistic output and stats” but sometimes that’s the way it is. Fighting take two people so how you fight impacts how the AI responds. Just my two cents for what its worth
                        This.

                        Thats why I'm asking or videos. Its not that I dont believe people. I just want to see if the issue is truly with the AI, the user or both. Its not something you can just write and we will be able to understand. Video helps the team break it down intelligently.

                        Comment

                        • The_Waterboy92
                          Pro
                          • Mar 2016
                          • 528

                          #117
                          Re: Fighter AI Realism vs Difficulty

                          Originally posted by aholbert32
                          This.

                          Thats why I'm asking or videos. Its not that I dont believe people. I just want to see if the issue is truly with the AI, the user or both. Its not something you can just write and we will be able to understand. Video helps the team break it down intelligently.
                          Yes exactly. It’s not about not believing people, it’s about having a way to break down the video and talk about the things we see. For instance, when you posted your two videos with Medieros vs McGregor and then Diaz. That showed a clear difference in the AI tendencies and seeing it was so much better then if you just wrote about it. I just wanted to make sure it’s out there that it’s not a “I don’t believe you, show me to prove you’re telling the truth” thing. It’s a “I believe you, let me see it so we can work on solutions together while using the same video as reference”

                          Comment

                          • EL_GABE
                            Have a V8....POWER!
                            • Aug 2009
                            • 2372

                            #118
                            Re: Fighter AI Realism vs Difficulty

                            so anyone have good sliders suggs i could use?
                            Psn:EL_GABE
                            Add me =)

                            GT: MRDONKEYGRANDE

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #119
                              Re: Fighter AI Realism vs Difficulty

                              Originally posted by EL_GABE
                              so anyone have good sliders suggs i could use?
                              Whether its pro or hard, the stamina sliders for both people should be plus 2.

                              If you are seeing no decisions, decrease damage by 1 or 2.

                              If you cant get out of subs, decrease CPU subs by 3 or 4.

                              Comment

                              • The_Waterboy92
                                Pro
                                • Mar 2016
                                • 528

                                #120
                                Re: Fighter AI Realism vs Difficulty

                                Originally posted by EL_GABE
                                so anyone have good sliders suggs i could use?
                                Stamina increase 2/3.

                                I personally suggest increasing player and CPU transition speed and submission by 5 each. Personal preference for transitions, but for submissions I found that when the gates move faster it feels more like a frantic struggle when trying to escape and more satisfying when you lock one in and get the tap

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