Damage needs fixed

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  • manliest_Man
    MVP
    • May 2016
    • 1203

    #31
    Re: Damage needs fixed

    My suggestion would be charged up - power strikes:

    Press and Hold the strikes' buttons, the more you hold, the more you power-up your shot and the more damage/accuracy of your shot gets increased, also the more stamina your strike will drain and it won't be able to be thrown as fast with a combo like the other combos. You also become more vunerable when throwing those strikes.

    If an Opponent sits AFK in a first round fight against a fully energized Mark Hunt, Mark Hunt players should have the option to throw 1 strike on an opponent that is not defending and knock their heads off instantly. We shouldn't have to play like Anderson Silva or Mike Tyson, to throw a powerful counter strike or ducking strike as the only means of dealing damage...

    Strikes should give us the option to be thrown harder for damage or weaker for set-ups. So the more you hold the button, the more you over-extend your strike, the more damage you deal, the more range you'll cover with it(doesn't mean that you'll always land it on an effective range, if someone ducks away and eats one of those power shots, they wouldn't absorb as much damage as standing still or ducking into one of those strikes)...
    Last edited by manliest_Man; 02-02-2018, 03:25 AM.

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    • Phillyboi207
      Banned
      • Apr 2012
      • 3159

      #32
      Re: Damage needs fixed

      Originally posted by manliest_Man
      My suggestion would be charged up - power strikes:

      Press and Hold the strikes' buttons, the more you hold, the more you power-up your shot and the more damage/accuracy of your shot gets increased, also the more stamina your strike will drain and it won't be able to be thrown as fast with a combo like the other combos. You also become more vunerable when throwing those strikes.

      If an Opponent sits AFK in a first round fight against a fully energized Mark Hunt, Mark Hunt players should have the option to throw 1 strike on an opponent that is not defending and knock their heads off instantly. We shouldn't have to play like Anderson Silva or Mike Tyson, to throw a powerful counter strike or ducking strike as the only means of dealing damage...

      Strikes should give us the option to be thrown harder for damage or weaker for set-ups. So the more you hold the button, the more you over-extend your strike, the more damage you deal, the more range you'll cover with it(doesn't mean that you'll always land it on an effective range, if someone ducks away and eats one of those power shots, they wouldn't absorb as much damage as standing still or ducking into one of those strikes)...
      I dont like the idea of charging them

      But i wouldnt mind L3 or R3 button press activating a stand and bang mode.

      All attacks cost 1.5 stam but do 1.5 damage.

      It’d be cool if it could be incorporated into the hard combo system

      Comment

      • dina1229
        Rookie
        • Jan 2018
        • 104

        #33
        Re: Damage needs fixed

        GPD followed up to a thread on Reddit saying that the damage wasn't nerfed since the beta. So I guess I'm not sure what feels different. My experiences are based on ultimate team play only where you are often fighting with lower level stats by comparison to roster fighters in ranked online play.

        Maybe the way that the stats and perks work in UT create a different environment for damage scenarios. I just don't remember having such a hard time in the beta. Can't wrap my head around it. Trying to figure it out. It just feels like the recovery time for head damage is quicker or something.

        I feel like slowly chipping away with head shots doesn't shrink the head damage meter size. It's like it only shrinks after you achieve a rock.i don't like that. It's even more frustrating when Rogan and anik are saying that I'm just not landing enough combos to get the damage. Combo multiplier is gone..... But not really.
        Last edited by dina1229; 02-02-2018, 07:31 AM.

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        • Phillyboi207
          Banned
          • Apr 2012
          • 3159

          #34
          Re: Damage needs fixed

          Originally posted by dina1229
          GPD followed up to a thread on Reddit saying that the damage wasn't nerfed since the beta. So I guess I'm not sure what feels different. My experiences are based on ultimate team play only where you are often fighting with lower level stats by comparison to roster fighters in ranked online play.

          Maybe the way that the stats and perks work in UT create a different environment for damage scenarios. I just don't remember having such a hard time in the beta. Can't wrap my head around it. Trying to figure it out. It just feels like the recovery time for head damage is quicker or something.

          I feel like slowly chipping away with head shots doesn't shrink the head damage meter size. It's like it only shrinks after you achieve a rock.i don't like that. It's even more frustrating when Rogan and anik are saying that I'm just not landing enough combos to get the damage. Combo multiplier is gone..... But not really.
          Their was a bug in the beta that made like the first clean strike an auto rock. That’s probably the biggest difference

          Comment

          • unclebobbydana
            Banned
            • Jan 2018
            • 40

            #35
            Re: Damage needs fixed

            Try resetting your router and then see how much better the damage feels it's like night and day. That might be the root of all these issues with damage

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