I guess I can see your point.
It's just odd to me. I've always preferred something more based on pure win/loss, but to each their own.
I'm just concerned about a scenario where someone is 310-40 or something and still hasn't surpassed homie that was 50-0. At least in a system that is based off clearly measurable stats, you know for a fact how that would manifest. But using a different system, trueskill if you're saying that's what this is, it's a different algorithm that's harder to understand on base. Not that it can't be understood, it's just different.
Like, if it were up to me I'd just do it based around pure win-loss. To me, it shouldn't be the games responsibility to separate dude that has to work from dude that doesn't. You could make the same argument when trying to create an actual ranking of real fighters. If Fighter A has no outside commitments and can train and fight year round, he's going to end up with better stats than Fighter B who isn't making enough money to fight for a living, and has to supplement that with a normal job costing him time away from the cage. This is a strange example now that I'm laying it out, but hopefully you get where I'm coming from. I'm not like heated about the way they've done it. It doesn't seem to be that big of a change to me, I just wanted to chime in because there happened to be an exact example of what he referenced on the Xbox.

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