my thoughts of changes for patches

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  • Trillz
    MVP
    • Apr 2016
    • 1369

    #1

    my thoughts of changes for patches

    Ref stand ups
    Less dominant positions such as full guard, half guard and sprawl positions
    (less dominant positions we see stand ups mostly from inactivity).

    I want to see a timer (this timer may be live tuned if too soon/too late) that makes baby punches, fakes and denying the bottom fighter doesnt reset the timer. If the dominant fighter tries to transition and gets denied it should add 5-10 extra seconds to the timer (this could be live tuned aswell).

    Input for takedowns
    It would be sweet if we can go for a takedown much more smoothly, that delay can be really jarring at times.

    Body spam?
    I know the devs are working on this but i hope it doesnt get nerfed too much to the point its useless. i feel just the body uppercut needs to be addressed the most.

    Combo system
    I feel there is too much reward throwing these lightning quick pre emptive combos without any consequences, i would like to see maybe a more short or long term stamina drain.

    Quality of life stand ups
    this one isnt so important but it would be great if we could get a stand up directional button when the fighter is laying on the ground and not wanting to stand up. Instad of moving all the way back to the cage we should be able to signal the ref after 5 seconds of the knockdown for the ref to jump in to reset.

    This stand up should make the fighters start closer aswell like irl instead of a hard reset like you are starting a new round.

    Spinning/ flying stuff
    The long term stamina for using these strikes are great but i feel the short term stamina cost is really harsh. when you throw one of these strikes miss or hit you have no stamina and get knocked out instantly. Irl a fighter can throw alot of spinning stuff but just their long term stamina would be depleted much quicker. People like yair rodriguez is useless for guys that throw spinning stuff often. Basically reduce the short term stamina drain.

    body kick catch
    Im in two minds with this one, some people feel its too easy to get body kick catches but if you disguise them you can land them. If you are going to touch this i would only give it a slightly reduced window frame to catch it. Also watch out for the jab body kick combo arising again.

    Gullotine choke from sprawl
    It seems abit powerful that you can obtain mount and heavy head damage from a sprawl submission that they escape late. Either the head damage need to be more healthier after or they dont end up in mount. With the powerful mount as it it now it can be exploitable.

    Full mount
    This is a controversial one, i feel full mount is finally dangerous position but it can be escaped, i just feel people havent learnt how to escape. I want it to stay as it is, but maybe the transition to pull them back down to postured down mount should be quicker as a different method to leviate the pressure.

    Extra damage in single collar clinch!

    Knockdowns
    When we knockdown the opponent and have the option to go fly into their full guard their block should be much more depleted maybe 1/2 or 1/4 depending on the severity.

    Bug fix for against AI
    when you have the AI in sprawl position, the human player in dominant and ai in submissive, sometimes when the AI tries to transtion left or right all their short term stamina depletes when you deny them. Also make the AI fake in side control its too easy right now to KO them with elbows in that position.

    Half guard to mount should be slightly harder to get, its too easy to obtain with how much better the position is now.

    Can something be done when getting up from a ground interaction or clinch and being in the wrong stance all the time?




    Last edited by Trillz; 02-07-2018, 12:45 PM.
    Youtube: https://www.youtube.com/user/im2good4u1
    PSN: Headshot_Soldier
  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #2
    Re: my thoughts of changes for patches

    I really hope punch catches like UD3 that result in the clinch are added.

    Single collar punch health events would help against the body spam too.

    Comment

    • Trillz
      MVP
      • Apr 2016
      • 1369

      #3
      Re: my thoughts of changes for patches

      Originally posted by johnmangala
      I really hope punch catches like UD3 that result in the clinch are added.

      Single collar punch health events would help against the body spam too.
      yh single collar punches and knees need increased damage at least.

      Im not sure how punch catches can work with the controller set up?
      Youtube: https://www.youtube.com/user/im2good4u1
      PSN: Headshot_Soldier

      Comment

      • godway
        Banned
        • Sep 2014
        • 488

        #4
        Re: my thoughts of changes for patches

        In terms of bugs, I'm seeing legs glitching quite often. On a lot of single leg takedowns it seems to happen. I hope they get that under control. And the UP transition from bottom half-guard glitches hard if your opponent is striking you.

        Comment

        • holyjesus
          Banned
          • Nov 2017
          • 275

          #5
          Re: my thoughts of changes for patches

          Originally posted by Trillz
          Ref stand ups
          Less dominant positions such as full guard, half guard and sprawl positions
          (less dominant positions we see stand ups mostly from inactivity).

          I want to see a timer (this timer may be live tuned if too soon/too late) that makes baby punches, fakes and denying the bottom fighter doesnt reset the timer. If the dominant fighter tries to transition and gets denied it should add 5-10 extra seconds to the timer (this could be live tuned aswell).

          Input for takedowns
          It would be sweet if we can go for a takedown much more smoothly, that delay can be really jarring at times.

          Body spam?
          I know the devs are working on this but i hope it doesnt get nerfed too much to the point its useless. i feel just the body uppercut needs to be addressed the most.

          Combo system
          I feel there is too much reward throwing these lightning quick pre emptive combos without any consequences, i would like to see maybe a more short or long term stamina drain.

          Quality of life stand ups
          this one isnt so important but it would be great if we could get a stand up directional button when the fighter is laying on the ground and not wanting to stand up. Instad of moving all the way back to the cage we should be able to signal the ref after 5 seconds of the knockdown for the ref to jump in to reset.

          This stand up should make the fighters start closer aswell like irl instead of a hard reset like you are starting a new round.

          Spinning/ flying stuff
          The long term stamina for using these strikes are great but i feel the short term stamina cost is really harsh. when you throw one of these strikes miss or hit you have no stamina and get knocked out instantly. Irl a fighter can throw alot of spinning stuff but just their long term stamina would be depleted much quicker. People like yair rodriguez is useless for guys that throw spinning stuff often. Basically reduce the short term stamina drain.

          body kick catch
          Im in two minds with this one, some people feel its too easy to get body kick catches but if you disguise them you can land them. If you are going to touch this i would only give it a slightly reduced window frame to catch it. Also watch out for the jab body kick combo arising again.

          Gullotine choke from sprawl
          It seems abit powerful that you can obtain mount and heavy head damage from a sprawl submission that they escape late. Either the head damage need to be more healthier after or they dont end up in mount. With the powerful mount as it it now it can be exploitable.

          Full mount
          This is a controversial one, i feel full mount is finally dangerous position but it can be escaped, i just feel people havent learnt how to escape. I want it to stay as it is, but maybe the transition to pull them back down to postured down mount should be quicker as a different method to leviate the pressure.

          Extra damage in single collar clinch!


          Bug fix for against AI
          when you have the AI in sprawl position, the human player in dominant and ai in submissive, sometimes when the AI tries to transtion left or right all their short term stamina depletes. Also make the AI fake in side control its too easy right now to KO them with elbows in that position.

          Can something be done when getting up from a ground itneraction or clinch and being in the wrong stance all the time?




          Stop deluding yourself brother, if they wanted that to be in the game they would already have it or have it fixed.
          We have been asking for that for 6 years now

          You will get a UT pack and a new Nate Diaz taunt

          Comment

          • johnmangala
            MVP
            • Apr 2016
            • 4525

            #6
            Re: my thoughts of changes for patches

            Originally posted by Trillz
            yh single collar punches and knees need increased damage at least.

            Im not sure how punch catches can work with the controller set up?
            The same way kick catches work. With a well timed block, but the window should be smaller since punches are generally faster.

            Comment

            • Rolltide1980
              Banned
              • Aug 2017
              • 454

              #7
              Re: my thoughts of changes for patches

              How about tweaking the submissions so you can actually escape them on normal and pro difficulty every now and then? I'm tired of playing on normal just so I have a prayer of escaping them. If I play on pro,the stand up is at least a little challenging but I'm getting subbed every time.

              Comment

              • tissues250
                MVP
                • Apr 2016
                • 1526

                #8
                Re: my thoughts of changes for patches

                I agreed all. I dont understand why they made the body kick catch easly even if a counter make health event after the body kick catched. We dont have a option for block in that time. I confusing cuz I heard that we arent able to hit during Active Knickdown cuz there is no block option in that time. A counter make the health event after kick catched and throw a high kick. Its a little OP now.

                Comment

                • Trillz
                  MVP
                  • Apr 2016
                  • 1369

                  #9
                  Re: my thoughts of changes for patches

                  Originally posted by Rolltide1980
                  How about tweaking the submissions so you can actually escape them on normal and pro difficulty every now and then? I'm tired of playing on normal just so I have a prayer of escaping them. If I play on pro,the stand up is at least a little challenging but I'm getting subbed every time.
                  go into practice and try escape the subs use 3 gates then cut down to 2.
                  Youtube: https://www.youtube.com/user/im2good4u1
                  PSN: Headshot_Soldier

                  Comment

                  • LarsP
                    Pro
                    • Mar 2016
                    • 720

                    #10
                    Re: my thoughts of changes for patches

                    The transition between striking and grappling has to get smoother, really game breaking for me atm.

                    Comment

                    • Rolltide1980
                      Banned
                      • Aug 2017
                      • 454

                      #11
                      Re: my thoughts of changes for patches

                      Originally posted by Trillz
                      go into practice and try escape the subs use 3 gates then cut down to 2.
                      I have been working on the subs,actually that's all I focused on for about a 3 day period, did strictly submission mode,and I completely understand the working multiple gates,pushing one close to the outside and then moving to the next one,my problem is the computer selects the left stick prompt the millisecond it appears on the screen which resets my gates.

                      Sent from my SM-G955U using Tapatalk

                      Comment

                      • mannyonelover
                        Pro
                        • Apr 2016
                        • 645

                        #12
                        Re: my thoughts of changes for patches

                        They definitely need to improve finish the fight because there’s so many knock downs and it seems like you can’t take advantage of any of them some are animations and the other ones are straight out knockouts ,
                        From stand up there should be knockdowns that Give a option to finish your opponent or apply a submission or find a better position Like side control .
                        To my knowledge the beta had that scenario where you knock down your opponent and you had a quick submission but I am yet to replicate that at all since to game released!


                        Sent from my iPhone using Operation Sports

                        Comment

                        • Boiler569
                          MVP
                          • Apr 2016
                          • 2006

                          #13
                          Re: my thoughts of changes for patches

                          Good suggestions for sure.

                          More Damage in Single Collar (or more like...ANY DAMAGE) is something I've always wanted. Is there a reason to throw punches in single collar besides to try and fake your opponent out?

                          It's definitely not to do any damage lol

                          and yea definitely hope they don't nerf body strikes. Go ahead and nerf unrealistic combos "Body Spam" --- but single body strikes, or even 1-2 body strike combos that are legitimate, dont need to be touched!
                          PSN: Boiler569
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                          Comment

                          • Trillz
                            MVP
                            • Apr 2016
                            • 1369

                            #14
                            Re: my thoughts of changes for patches

                            Originally posted by Boiler569
                            Good suggestions for sure.

                            More Damage in Single Collar (or more like...ANY DAMAGE) is something I've always wanted. Is there a reason to throw punches in single collar besides to try and fake your opponent out?

                            It's definitely not to do any damage lol

                            and yea definitely hope they don't nerf body strikes. Go ahead and nerf unrealistic combos "Body Spam" --- but single body strikes, or even 1-2 body strike combos that are legitimate, dont need to be touched!
                            I agree completly
                            Youtube: https://www.youtube.com/user/im2good4u1
                            PSN: Headshot_Soldier

                            Comment

                            • godway
                              Banned
                              • Sep 2014
                              • 488

                              #15
                              Re: my thoughts of changes for patches

                              Originally posted by LarsP
                              The transition between striking and grappling has to get smoother, really game breaking for me atm.
                              This has been a big issue for me, too. And something I was worried about since the beta. In its current state it feels too much like you're playing two different games because of the updated standup and the outdated grappling/clinch. They didn't have to change the mechanics of clinch/takedowns, they just needed to change the animations and it would have made all the difference. The animations for clinching look completely weird compared to the animations for striking.

                              Comment

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