How are you dealing with unbalanced gameplay?
Collapse
Recommended Videos
Collapse
X
-
-
Comment
-
Re: How are you dealing with unbalanced gameplay?
I try to counter it with sidesteps backsteps and uppercuts but the uppercuts miss when they are throwing bodyshots somehow then they rock me with overhands then continue body uppercuts. In all my fights i usually get knocked down 5-6 times and then win by luck with a minute or two left since they think they have the decisionComment
-
Re: How are you dealing with unbalanced gameplay?
No hate GPD just disappointment these guys played and seen the game in early August I believe? That’s when martial posted a video reviewing how he felt about the game, so if it’s been since then, the beta, how are these major issues still in?Comment
-
Re: How are you dealing with unbalanced gameplay?
I mean there wasn't a single post here during the beta complaining about sustained leans as an exploit.
Some times it takes more than a week for the problems to shake out.
Especially when everyone spent a lot of the time on the beta learning the basic controls.Comment
-
Re: How are you dealing with unbalanced gameplay?
None of these issues were caught in the beta because either no one had started using the exploits/cheese, or because they were hidden by some other problem.
I mean there wasn't a single post here during the beta complaining about sustained leans as an exploit.
Some times it takes more than a week for the problems to shake out.
Especially when everyone spent a lot of the time on the beta learning the basic controls.
(Not directed at anyone in particular btw)Comment
-
Re: How are you dealing with unbalanced gameplay?
We already knew what the combo spam in the beta. There was complaint about too many strikes with lack of stamina drain like diaz's case. combo speed and combo stamina issue. the body spam is not different at this point. It was meant to be... strikes has deal only when whiffed and evaded. That's the point.Comment
-
Re: How are you dealing with unbalanced gameplay?
We already knew what the combo spam in the beta. There was complaint about too many strikes with lack of stamina drain like diaz's case. combo speed and combo stamina issue. the body spam is not different at this point. It was meant to be... strikes has deal only when whiffed and evaded. That's the point.
The stamina nerf in particular is very pronounced compared to the beta.
We responded to all the feedback we got in the best way we thought possible given the information we had at the time.
Don't pretend this is a simple process.Comment
-
Re: How are you dealing with unbalanced gameplay?
Finally someone courageous enough to be honest about the game sure there’s been changes with the striking , guys call it what it is , the game in its current condition is a hot mess The spamming that Al the exclusion of finish the fight, lag input etc... You need to change your whole game plan against the AI because of leg kicks checks , The instant knockouts from jabs no follow up for TKO scenarios , The super Aggressive AI , The game has potential but dear Lord so many glitched gameplay and overlooked issues , I don’t care if people say I’m hating but I was really looking forward to this game and to be honest I like the game but I don’t love it far from it
Sent from my iPhone using Operation SportsComment
-
Re: How are you dealing with unbalanced gameplay?
None of these issues were caught in the beta because either no one had started using the exploits/cheese, or because they were hidden by some other problem.
I mean there wasn't a single post here during the beta complaining about sustained leans as an exploit.
Some times it takes more than a week for the problems to shake out.
Especially when everyone spent a lot of the time on the beta learning the basic controls.
Something that was caught in the beta was the AI constantly catching the body kicks but now the AI is constantly checking kicks nonstop.
Also in the beta you were able to have the finish the fight submission scenarios now they don’t exist?
How was something excluded that was in the beta?
Sent from my iPhone using Operation SportsComment
-
Re: How are you dealing with unbalanced gameplay?
Something that was caught in the beta was the AI constantly catching the body kicks but now the AI is constantly checking kicks nonstop.
Also in the beta you were able to have the finish the fight submission scenarios now they don’t exist?
How was something excluded that was in the beta?
Sent from my iPhone using Operation Sports
I lost to one online on Sunday evening.Comment
-
Re: How are you dealing with unbalanced gameplay?
None of these issues were caught in the beta because either no one had started using the exploits/cheese, or because they were hidden by some other problem.
I mean there wasn't a single post here during the beta complaining about sustained leans as an exploit.
Some times it takes more than a week for the problems to shake out.
Especially when everyone spent a lot of the time on the beta learning the basic controls.
I saw a lot of very poor striking technique in the beta because everyone was so baffled by the controls.. The only suggestion that I would have would be to do a longer beta for UFC 4. Things will evolve and change over time and I think more of these things will come to light.Last edited by dina1229; 02-06-2018, 08:10 PM.Comment
-
Re: How are you dealing with unbalanced gameplay?
I’ve been trying to emulate that scenario since I got it online and off-line and in practice , and haven’t had one single opportunity to witness one you would think that scenario would be more prominent in MMA game when you only see them one out of 1000? That should be in about 50% of fights.
Don’t get me wrong I believe you but I challenge you to purposely emulate that scenario again , you can’t because it always goes to an instant knock out ?
Sent from my iPhone using Operation SportsComment
-
Re: How are you dealing with unbalanced gameplay?
I already responded to this once, but I wanted to add one other point. We were only given lightweights. Still to this day, my biggest issues come with the weight classes above lightweight. Honestly the lightweight division or below behaves and reacts faster than most human minds can process. The problems become more evident when things slow down at higher weight classes.Comment
-
Re: How are you dealing with unbalanced gameplay?
I already responded to this once, but I wanted to add one other point. We were only given lightweights. Still to this day, my biggest issues come with the weight classes above lightweight. Honestly the lightweight division or below behaves and reacts faster than most human minds can process. The problems become more evident when things slow down at higher weight classes.Youtube: https://www.youtube.com/user/im2good4u1
PSN: Headshot_SoldierComment
Comment