Visual indicators
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Re: Visual indicators
i appreciate ppl learning offline first but the jump from offline to online is brutal in this game and anything that may ease that should atleast be considered.
edit:might be abit easier to go from offline to online now due to the ai being more intelligent(atleast on the feet)Last edited by Sivo; 02-11-2018, 05:28 PM.Comment
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Re: Visual indicators
Is there a request form on here for UFC 3 or how do we go about putting in this request ? Unrank online would be great but even rank i feel is ok as long as both sides agree.Comment
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Re: Visual indicators
Id except it if it was an even playing field on quickmatch maybe as an option, same with no opponents hud. Only as an option.Comment
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Re: Visual indicators
Once you know the directions there easy. Id say as an option on quick fight along with a sim mode or sliders etc.Comment
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Re: Visual indicators
That is the biggest complaint i hear from my friends, the input lag causing the direction of blocking the transition difficult cause u have to read the correct way to block and then be quick at it since there is a lag.
If you put in those visual indicators, frustration will go away and it will be fun for the users who want that option.
For the experienced users who say its always easy to guess which way to block, i guarantee most of the skilled players I've faced online fail to guess or win the blocks because there are so many transitions in the clinch standing up and its hard to guess which way to block. The ground is a little bit easier than standing clinching but input lag hurts us.Comment
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Re: Visual indicators
You have to practice denials. Once you learn them, the grappling game becomes easy.
You wouldn't even need the indicator. You just have to use it repeatedly in practice until you learn it by heart.Comment
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Re: Visual indicators
bump - want the devs to take a look at this and hoping it can be in the next patchComment
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Re: Visual indicators
i appreciate ppl learning offline first but the jump from offline to online is brutal in this game and anything that may ease that should atleast be considered.
edit:might be abit easier to go from offline to online now due to the ai being more intelligent(atleast on the feet)Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)Comment
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Re: Visual indicators
i appreciate that but this game is so much more complicated than any off the fifa/nhl/madden/wrestling(atleast to begin with with fifa/madden and that having tactics u can set for more advnced online players to add more depth).
They also they have a much bigger fanbase and more online players. I just feel we atleast need to start looking at ways to try and push/help single player ppl move onto online and i remember how bad it was for me to begin with and thought maybe this or a similar options/gamemodes added would help, even if not this game maybe ufc4 but i believe we need to start looking at things like this.
Low online numbers don't necessarily indicate a game is selling poorly it maybe that not enough ppl are moving over and consistantley playing onlineComment
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Re: Visual indicators
i appreciate that but this game is so much more complicated than any off the fifa/nhl/madden/wrestling(atleast to begin with with fifa/madden and that having tactics u can set for more advnced online players to add more depth).
They also they have a much bigger fanbase and more online players. I just feel we atleast need to start looking at ways to try and push/help single player ppl move onto online and i remember how bad it was for me to begin with and thought maybe this or a similar options/gamemodes added would help, even if not this game maybe ufc4 but i believe we need to start looking at things like this.
Low online numbers don't necessarily indicate a game is selling poorly it maybe that not enough ppl are moving over and consistantley playing online
Even if we did learn all the positions and block transitions there is a input lag and not only do u have to guess for example 3 directions , up , right or left on blocking the transition but we have like a split second to do that Input since the input lag is there. By having indicator there , it will eliminate most of the input lag cause u don’t have to wait on most of the animation being executed to see which side to block.
Why not just add that indicator so more people will be more comfortable playing online and not get frustrated on guessing which side to block and then also frustrated on when u guess right , input lag kicks in. With inidicator on , we can at least take the guessing out of equation but still have to be quick on input.
Even u put the indicators on , there is no advantage for both fighters cause u still have to time when to block your opponents punch or kick or block their transition or be quicker than your opponent on the transition u wantLast edited by KeeganJacobs; 02-18-2018, 10:11 AM.Comment
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Re: Visual indicators for Online
love the UFC 3 game. Only one request, can you please put the visual arrow indicators for blocking transitions in a clinch and grapple for online as well? It's so hard to know which side to block online without these indicators. Thanks
Do devs have a section to send them requests?
I also think they should have the indicators flash either RED or GREEN to indicate whether your opponent’s transition was blocked (green) or if you missed the block window (red).
I think this would help players make sense of the ground game. Flashing green could be used to show a successful reversal.
Sent from my iPhone using Operation SportsComment
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Re: Visual indicators
This is why most of my friends and I tend to stay away from online cause it’s not fun at all on ground without visual indicators. I get the fact we don’t play hours and hours to learn every block transition in every grappling or clinching position
Even if we did learn all the positions and block transitions there is a input lag and not only do u have to guess for example 3 directions , up , right or left on blocking the transition but we have like a split second to do that Input since the input lag is there. By having indicator there , it will eliminate most of the input lag cause u don’t have to wait on most of the animation being executed to see which side to block.
Why not just add that indicator so more people will be more comfortable playing online and not get frustrated on guessing which side to block and then also frustrated on when u guess right , input lag kicks in. With inidicator on , we can at least take the guessing out of equation but still have to be quick on input.
Even u put the indicators on , there is no advantage for both fighters cause u still have to time when to block your opponents punch or kick or block their transition or be quicker than your opponent on the transition u wantComment
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Re: Visual indicators
is there a devs section where devs can take a look at this or a better way for us to get these type of requests to the devs ?Comment
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