Visual indicators

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Trillz
    MVP
    • Apr 2016
    • 1369

    #16
    Re: Visual indicators

    Originally posted by Sivo
    were only talking about unranked and isnt unranked matching everyone together now? this to me seems more like a comfort thing, where newcomer/casuals feel overwhelmed by the amount of things u have to do, clinch/striking/takedowns it is overwhelming having to worry about all of this and playing against a real person even if its not ranked. We need to get more single player ppl to move to online and this could be one thing that helps with that.
    for quick fights then OK but there should be a filter option but really they need to learn offline first really.
    Youtube: https://www.youtube.com/user/im2good4u1
    PSN: Headshot_Soldier

    Comment

    • Sivo
      Rookie
      • May 2016
      • 428

      #17
      Re: Visual indicators

      i appreciate ppl learning offline first but the jump from offline to online is brutal in this game and anything that may ease that should atleast be considered.

      edit:might be abit easier to go from offline to online now due to the ai being more intelligent(atleast on the feet)
      Last edited by Sivo; 02-11-2018, 05:28 PM.

      Comment

      • KeeganJacobs
        Rookie
        • Aug 2010
        • 120

        #18
        Re: Visual indicators

        Is there a request form on here for UFC 3 or how do we go about putting in this request ? Unrank online would be great but even rank i feel is ok as long as both sides agree.

        Comment

        • FCB x Finlay
          MVP
          • Nov 2017
          • 1293

          #19
          Re: Visual indicators

          Originally posted by KeeganJacobs
          Is there a request form on here for UFC 3 or how do we go about putting in this request ? Unrank online would be great but even rank i feel is ok as long as both sides agree.
          Id except it if it was an even playing field on quickmatch maybe as an option, same with no opponents hud. Only as an option.

          Comment

          • Sivo
            Rookie
            • May 2016
            • 428

            #20
            Re: Visual indicators

            bump just wondering if a someone can respond and see if something like this would be implementable at all, as an option or otherwise? then could possibly have a proper discussion if it is

            Comment

            • FCB x Finlay
              MVP
              • Nov 2017
              • 1293

              #21
              Re: Visual indicators

              Originally posted by Sivo
              bump just wondering if a someone can respond and see if something like this would be implementable at all, as an option or otherwise? then could possibly have a proper discussion if it is
              Once you know the directions there easy. Id say as an option on quick fight along with a sim mode or sliders etc.

              Comment

              • KeeganJacobs
                Rookie
                • Aug 2010
                • 120

                #22
                Re: Visual indicators

                Originally posted by Sivo
                bump just wondering if a someone can respond and see if something like this would be implementable at all, as an option or otherwise? then could possibly have a proper discussion if it is
                thank you for bumping this. I really wish DEVS can patch this to make it more fun for my friends, myself, and maybe others.

                That is the biggest complaint i hear from my friends, the input lag causing the direction of blocking the transition difficult cause u have to read the correct way to block and then be quick at it since there is a lag.

                If you put in those visual indicators, frustration will go away and it will be fun for the users who want that option.

                For the experienced users who say its always easy to guess which way to block, i guarantee most of the skilled players I've faced online fail to guess or win the blocks because there are so many transitions in the clinch standing up and its hard to guess which way to block. The ground is a little bit easier than standing clinching but input lag hurts us.

                Comment

                • johnmangala
                  MVP
                  • Apr 2016
                  • 4525

                  #23
                  Re: Visual indicators

                  You have to practice denials. Once you learn them, the grappling game becomes easy.

                  You wouldn't even need the indicator. You just have to use it repeatedly in practice until you learn it by heart.

                  Comment

                  • KeeganJacobs
                    Rookie
                    • Aug 2010
                    • 120

                    #24
                    Re: Visual indicators

                    bump - want the devs to take a look at this and hoping it can be in the next patch

                    Comment

                    • fballturkey
                      MVP
                      • Jul 2011
                      • 2370

                      #25
                      Re: Visual indicators

                      Originally posted by Sivo
                      i appreciate ppl learning offline first but the jump from offline to online is brutal in this game and anything that may ease that should atleast be considered.

                      edit:might be abit easier to go from offline to online now due to the ai being more intelligent(atleast on the feet)
                      It’s like this in just about every game though. The AI will have a certain style and you get good at beating that style, but there is way more variation online, and until you learn to counter those styles it’s really really rough. But again, that’s also true in Madden, or 2K, or The Show, or any FPS that still even has an offline mode.
                      Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

                      Comment

                      • Sivo
                        Rookie
                        • May 2016
                        • 428

                        #26
                        Re: Visual indicators

                        i appreciate that but this game is so much more complicated than any off the fifa/nhl/madden/wrestling(atleast to begin with with fifa/madden and that having tactics u can set for more advnced online players to add more depth).

                        They also they have a much bigger fanbase and more online players. I just feel we atleast need to start looking at ways to try and push/help single player ppl move onto online and i remember how bad it was for me to begin with and thought maybe this or a similar options/gamemodes added would help, even if not this game maybe ufc4 but i believe we need to start looking at things like this.

                        Low online numbers don't necessarily indicate a game is selling poorly it maybe that not enough ppl are moving over and consistantley playing online

                        Comment

                        • KeeganJacobs
                          Rookie
                          • Aug 2010
                          • 120

                          #27
                          Re: Visual indicators

                          Originally posted by Sivo
                          i appreciate that but this game is so much more complicated than any off the fifa/nhl/madden/wrestling(atleast to begin with with fifa/madden and that having tactics u can set for more advnced online players to add more depth).

                          They also they have a much bigger fanbase and more online players. I just feel we atleast need to start looking at ways to try and push/help single player ppl move onto online and i remember how bad it was for me to begin with and thought maybe this or a similar options/gamemodes added would help, even if not this game maybe ufc4 but i believe we need to start looking at things like this.

                          Low online numbers don't necessarily indicate a game is selling poorly it maybe that not enough ppl are moving over and consistantley playing online
                          This is why most of my friends and I tend to stay away from online cause it’s not fun at all on ground without visual indicators. I get the fact we don’t play hours and hours to learn every block transition in every grappling or clinching position

                          Even if we did learn all the positions and block transitions there is a input lag and not only do u have to guess for example 3 directions , up , right or left on blocking the transition but we have like a split second to do that Input since the input lag is there. By having indicator there , it will eliminate most of the input lag cause u don’t have to wait on most of the animation being executed to see which side to block.

                          Why not just add that indicator so more people will be more comfortable playing online and not get frustrated on guessing which side to block and then also frustrated on when u guess right , input lag kicks in. With inidicator on , we can at least take the guessing out of equation but still have to be quick on input.

                          Even u put the indicators on , there is no advantage for both fighters cause u still have to time when to block your opponents punch or kick or block their transition or be quicker than your opponent on the transition u want
                          Last edited by KeeganJacobs; 02-18-2018, 10:11 AM.

                          Comment

                          • iceberg3445
                            Rookie
                            • Dec 2017
                            • 431

                            #28
                            Re: Visual indicators for Online

                            Originally posted by KeeganJacobs
                            love the UFC 3 game. Only one request, can you please put the visual arrow indicators for blocking transitions in a clinch and grapple for online as well? It's so hard to know which side to block online without these indicators. Thanks



                            Do devs have a section to send them requests?


                            I also think they should have the indicators flash either RED or GREEN to indicate whether your opponent’s transition was blocked (green) or if you missed the block window (red).

                            I think this would help players make sense of the ground game. Flashing green could be used to show a successful reversal.


                            Sent from my iPhone using Operation Sports

                            Comment

                            • ExOicho
                              Banned
                              • Feb 2018
                              • 185

                              #29
                              Re: Visual indicators

                              Originally posted by KeeganJacobs
                              This is why most of my friends and I tend to stay away from online cause it’s not fun at all on ground without visual indicators. I get the fact we don’t play hours and hours to learn every block transition in every grappling or clinching position

                              Even if we did learn all the positions and block transitions there is a input lag and not only do u have to guess for example 3 directions , up , right or left on blocking the transition but we have like a split second to do that Input since the input lag is there. By having indicator there , it will eliminate most of the input lag cause u don’t have to wait on most of the animation being executed to see which side to block.

                              Why not just add that indicator so more people will be more comfortable playing online and not get frustrated on guessing which side to block and then also frustrated on when u guess right , input lag kicks in. With inidicator on , we can at least take the guessing out of equation but still have to be quick on input.

                              Even u put the indicators on , there is no advantage for both fighters cause u still have to time when to block your opponents punch or kick or block their transition or be quicker than your opponent on the transition u want
                              in online quick match i guess that would be fine, in ranked this would make an already weak ground system pretty much unusable

                              Comment

                              • KeeganJacobs
                                Rookie
                                • Aug 2010
                                • 120

                                #30
                                Re: Visual indicators

                                is there a devs section where devs can take a look at this or a better way for us to get these type of requests to the devs ?

                                Comment

                                Working...